Righteous Magic enhances the priest's physical powers.
Description[]
“ | This is a powerful combat spell that enhances the priest's physical prowess, transforming him into a juggernaut of destruction. The effect adds 1 temporary Hit Point per level of the caster, adds 1 point of Strength every 3 levels of the caster (to a maximum of 25), and causes every successful hit to inflict maximum damage. The effects last for the duration of the spell or until dispelled. | ” |
Gameplay[]
- The game engine applies max damage to this by setting the caster's DAMAGELUCK modifier (which accounts for the seemingly random variation in damage that a character can do from one hit to the next) to its maximum value, 20, for the spell's duration. This is effectively a longer duration version of Offensive Spin or Kai with a required cast time.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has replaced "Righteous Magic" with "Righteous Fury". See below for description:
Righteous Fury
Level: 5
School: Alteration
Sphere: Combat
Range: Personal
Duration: 1 round/level
Casting Time: 5
Area of Effect: Caster
Saving Throw: None
This is a powerful combat spell that enhances the priest’s physical prowess, charging him with positive energy and transforming him into a juggernaut of destruction. The caster’s strength is augmented by 4 points, his armor class is improved by 2 points, and he gains 1 temporary hit point for every level he has attained (up to a maximum of 20). Furthermore, the caster deals an additional 1d6 points of magic damage whenever he strikes an opponent with a melee weapon. The effects last for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.
External links[]
- Righteous magic on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.