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The Resist Fire and Cold is a 2nd level priest spell. It increases damage resistance to fire and cold by 50%.

Description[]

When this spell is placed upon a creature, the creature's body is toughened to withstand heat and cold. Complete immunity to mild conditions (standing naked in the snow or reaching into an ordinary fire to pluck out a note) is gained. The recipient can somewhat resist intense heat or cold (whether natural or magical in origin), such as red-hot charcoal, a large amount of burning oil, flametongue swords, fire storms, fireballs, meteor swarms, red dragon's breath, frostbrand swords, ice storms, wands of frost, or white dragon's breath. In all of these cases, the temperature affects the creature to some extent. The recipient has all damage sustained by fire or cold reduced by 50%.

Gameplay[]

  • This spell increases damage resistance to fire, magical fire, cold, and magical cold by 50% each.
  • The examples in the description (reaching into fire or surviving in snowy climates) are not applicable to any situation in the games.
  • In the original games, this spell was cumulative with itself. In the Enhanced Editions, it does not stack with itself. It will stack with other sources in all games, however.
  • As with all spells and effects that provide magic fire and magic cold resistance, it should be noted that while the resistances apply and display properly, there are no effects in any games in the series that actually deal magic fire or magic cold damage.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced the divine "Resist Fire and Cold spell with "Resist Elements". See below:

Resist Elements
Level: 2
School: Abjuration
Sphere: Protection
Range: Touch
Duration: 1 turn + 1 round/level
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None

Upon the casting of this spell, the recipient’s resistance to all forms of elemental damage is increased by 25%. This effect will last for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.

Note: This spell is available to all Divine spell casting classes.
Note:The new spell provides resistance to Fire, Cold, Electricity and Acid damage.

External links[]

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