Reputation represents the general perception of the party as a force for either good or evil. It affects interaction and outcomes with the NPC's and creatures you meet, how your party members treat you, as well as the price of goods in shops. There are many ways to manipulate reputation in game.
Reputation is expressed as a number ranging from 1 to 20, however, the lowest reputation means you are infamous for being a villain, not that you are not known - that would be a value of 10: people cannot tell if you're good or evil through your (documented) actions. A reputation of 10 either means people have not heard of you or you've been operating very balanced - doing both evil and good deeds.
If the party's reputation is very bad, the authorities will assume that it has acted unlawfully, which means that guards and enforcers in large cities will attempt to arrest or execute the party on the spot, even though it is possible to reach such a terrible reputation with a Lawful Neutral behavior.
“ | HALT! You will go NO FURTHER! Word of your crimes has preceded you, and you shall be punished accordingly! If even half of what I have heard is true, you are deserving of nothing but the swiftest death! | ” |
Effects of reputation[]
Companions' reaction[]
Companions react to the party's reputation according to their alignments, making comments to indicate their mood, and may even leave the party if pushed far enough. During the Baldur's Gate campaign, if you manually remove them when they're "Serious" or if they leave after "Break", it means their permanent disappearance; during the Siege of Dragonspear and Shadows of Amn campaigns, they'll temporarily depart to their usual waiting spots after "Break" [verification needed] until they find the party reputation suitable again to join; during Throne of Bhaal, they won't leave at all, although companions from the Enhanced Edition will break up under usual conditions if you ask them to wait. In Baldur's Gate: Enhanced Edition evil companions do not permanently disappear upon breaking point due to reputation or if manually removed while being "Serious" (though a journal entry will be made, like "Good Riddance to Bad Rubbish "). They simply go back to their waiting point and can be recruited back once a suitable reputation is achieved. A good and safe way of lowering reputation for keeping an evil companion is by killing an isolated incent.
Name | Rep | Good | Neutral | Evil | Description |
---|---|---|---|---|---|
Heroic | 20 | Happy | Annoyed |
Break |
Break: Will leave the party upon reaching this value. In the first game, this companion cannot be found ever again. |
19 | Happy | Annoyed |
Break | ||
18 | Happy | Neutral | Serious | Serious: Will threaten to leave the party on any more disagreeable reputation shift, but won't leave now. Some won't join the party again if dismissed. In the first game, this companion cannot be found ever again if removed. | |
17 | Happy | Neutral | Serious | ||
Popular | 16 | Happy | Neutral | Serious | |
15 | Happy | Neutral | Annoyed | Annoyed: Will start making negative comments about the party but stay with it, and rejoin after dismissal. | |
14 | Happy | Neutral | Annoyed | ||
13 | Happy | Neutral | Annoyed | ||
Average | 12 | Neutral | Neutral | Neutral | Neutral: No particular comment one way or the other about the party and its reputation. |
11 | Neutral | Neutral | Neutral | ||
10 | Neutral | Neutral | Neutral | ||
9 | Neutral | Neutral | Neutral | ||
Disliked | 8 | Annoyed | Neutral | Neutral | |
7 | Annoyed | Neutral | Neutral | ||
6 | Annoyed | Neutral | Happy | Happy: Will make positive comments about the party. | |
5 | Serious | Annoyed | Happy | ||
Despised | 4 | Serious | Annoyed | Happy | |
3 | Serious | Serious | Happy | ||
2 |
Break |
Serious | Happy | ||
1 |
Break |
Break |
Happy |
Civilians' reaction[]
Highers reaction means better attitude, sometimes it's used in conversations to open more dialogues trees, yielding better quest outcomes, even unlocking new quests when the value is high. Charisma also adjusts reaction furthermore.
Reputation | Effects | |
---|---|---|
20 | +4 reaction to party | |
18-19 | +3 reaction to party | |
16-17 | +2 reaction to party | |
14-15 | +1 reaction to party | |
9-13 | No adjustment | |
8 |
| |
7 |
| |
6 |
| |
5 |
|
Beware that killing the pursuing Flaming Fists will further decrease reputation, which is not the case with Athkatla's pursuers (specifically, because killing random Amnian Soldiers still incurs a penalty) |
4 |
| |
3 |
| |
2 |
| |
1 |
|
In Shadows of Amn, instead of Flaming Fist soldiers, a group with very low reputation will be attacked by four Amnian Legionaries, an Amnian Centurion, and two Cowled Enforcers.
Unlike Flaming Fist soldiers, these authorities can be killed without further reputation loss. You can also use arcane magic in this encounter without being warned / attacked by the Cowled Wizards.
A beginning or middling experienced party may find this group a challenge. Beware dropping below reputation 4 at that stage of the adventure.
Shop prices[]
Shopkeepers start selling their items at a lower price (markdown) when the party reaches reputation 15, and keep lowering prices at a constant pace until the maximum reputation of 20. Conversely, they sell at a higher price (markup) at reputation 9 and below.
Reputation | 1-2 | 3 | 4 | 5 | 6 | 7-8 | 9 | 10-14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multiplier | 10 | 2 | 1.5 | 1.4 | 1.3 | 1.2 | 1.1 | 1 | 0.95 | 0.9 | 0.85 | 0.8 | 0.75 | 0.7 |
Shopkeepers will alter the reputation multiplier based on the Charisma of the character whose portrait is in the uppermost position. The Charisma modifier lowers prices starting from 16, and never increases them.
Charisma | 1-15 | 16 | 17 | 18 | 19 | 20-25 |
---|---|---|---|---|---|---|
Modifier | — | -0.05 | -0.1 | -0.15 | -0.2 | -0.25 |
On top of this charisma & reputation markdown (or markup), each shopkeeper has its own store sell markup, usually 150% of the initial price displayed in an item's wiki article. In any case they never sell for less than 1 . The full formula is:
- : Round down to the nearest integer, e.g. and
- Reputation mult: Decimal number between 0.7 and 10
- Charisma mod: Decimal number between -0.25 and 0
- Store sell markup: Integer between 99 and 250
- Initial price: Positive integer, listed in the item's wiki article
Example: A party with 8 reputation (Reputation mult
1.2) and 16 charisma (Charisma mod
-0.05) will receive an extra 15% markup in all shops. Should a specific store sell at 150% of the Initial price
(Store sell markup
150), the party will pay 1.72 times the Initial price
, rounded down. (e.g. 8668 for an item with a Initial price
of 5040)
When it comes to buying items from the party, shopkeepers don't let charisma or reputation affect the price they offer. But they do have their own store buy markdown: They will usually buy at 50% of the initial price in Baldur's Gate I, and 30% in Baldur's Gate II.
Dream abilities[]
In Baldur's Gate I, reputation also determines which special abilities Gorion's Ward can gain though dreams, with the "good" abilities unlocking with reputation of 10 or above, and the "evil" abilities with reputation 9 and below. All the special abilities from dream will eventually be replaced by the one and only Slayer Form, and none of the Bhaalspawn abilities can be used in both of the Black Pits.
Minimum for paladins and rangers[]
If the main protagonist is a Ranger or Paladin (except Blackguard) and the party reputation drops below 8, they are permanently stripped of their status and become a Fallen Ranger or Fallen Paladin, respectively.
Doing so leads to a permanent loss of all class-related and special abilities. In Baldur's Gate I, there's no way to revert this state, although in Baldur's Gate II the protagonist may seek and attain redemption by completing their class-specific stronghold quests: Protector of the Umar Hills or Paladin Stronghold Duties, respectively.
Starting reputation[]
Whenever you start a game either by generating a new character or by importing an existing one, your starting reputation will be adjusted by the alignment of the first character you created.
Protagonist's alignment | Rep |
---|---|
Lawful Good | 12 |
Neutral/Chaotic Good | 11 |
Lawful/True/Chaotic Neutral | 10 |
Lawful/Neutral Evil | 9 |
Chaotic Evil | 8 |
Ways to change reputation[]
Actions and deeds[]
Reputation is lost whenever the party commits a crime, ranging from theft to trespassing. For the serious crimes, such as assaulting, murdering and killing innocents and authorities, reputation will drop even if they go unwitnessed. How high this loss is will depend on the party's current reputation. "Injuring innocents" in the table below excludes non-lethal attacks without witness. Trying to bribe members of the Flaming Fist incurs a -1 penalty.
Reputation can be gained by donating gold at temples, up to a score of 18.[2] A donation can only increase reputation by 1 at a time, no matter how much is donated.
Current reputation | Stealing | Injuring innocents | Killing innocents | Killing authorities | Donation for an increase of 1 | ||
---|---|---|---|---|---|---|---|
Baldur's Gate (1998) This icon indicates content from the original Baldur's Gate campaign. Baldur's Gate: Tales of the Sword Coast (1999) |
Baldur's Gate II: Shadows of Amn (2000) This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign. Baldur's Gate II: |
Baldur's Gate I & II: Enhanced Editions This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well. | |||||
20 | -1 | -2 | -10 | -10 | – | – | – |
19 | -1 | -2 | -10 | -10 | – | – | – |
18 | -1 | -2 | -9 | -9 | – | – | – |
17 | -1 | -1 | -8 | -9 | 500 | 5000 | 5000 |
16 | -1 | -1 | -7 | -9 | 400 | 2500 | 2500 |
15 | -1 | -1 | -6 | -8 | 300 | 2000 | 2000 |
14 | -1 | -1 | -5 | -8 | 300 | 1500 | 1500 |
13 | -1 | -1 | -5 | -7 | 200 | 1200 | 1000 |
12 | -1 | -1 | -5 | -7 | 200 | 900 | 800 |
11 | -1 | -1 | -4 | -6 | 100 | 700 | 500 |
10 | -1 | -1 | -4 | -6 | 100 | 500 | 300 |
9 | -1 | -1 | -3 | -5 | 100 | 400 | 200 |
8 | 0 | -1 | -2 | -5 | 100 | 300 | 100 |
7 | 0 | -1 | -2 | -4 | 100 | 200 | 150 |
6 | 0 | -1 | -2 | -3 | 200 | 400 | 300 |
5 | 0 | -1 | -2 | -2 | 200 | 500 | 500 |
4 | 0 | 0 | -1 | -2 | 200 | 1000 | 600 |
3 | 0 | 0 | -1 | -1 | 300 | 1000 | 1000 |
2 | 0 | 0 | -1 | -1 | 400 | 1200 | 1200 |
1 | 0 | 0 | 0 | 0 | 500 | 1500 | 1500 |
Accepting Companions into Party[]
The following companions will decrease the reputation when joining and that loss will be returned once they leave:
- Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign. Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition. Baldur's Gate II:
Throne of Bhaal (2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign. Baldur's Gate II: Enhanced Edition – Throne of Bhaal (2013)
This icon indicates content from the Throne of Bhaal campaign of the Baldur's Gate II: Enhanced Edition. Viconia (±2)
Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. Baeloth Barrityl (±2)
- Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. Dorn Il-Khan (±2) - Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. M'Khiin Grubdoubler (±2)
Quests[]
- See also: Quests that alter reputation
Baldur's Gate[]
Area refers to the starting location of the quest where applicable. The table is sorted first by reputation gains/losses, and then in rough chronological order that a player might encounter each one.
Siege of Dragonspear[]
- Gain reputation (+)
- (+1) In the quest Bar Fight refuse a reward from Nantrin Bellowglyn
- (+1) In the quest The Vanished refuse a reward from Herod
- (+1) Rescue the refugees attacked by wolves / displacer beasts in Dead Man's Pass
- (+1) Helping the good druids at the outside of the entrance to the Underground River
- (+1) Convincing Julann to not join the crusade
- (+1) Gaining the help of the Dwarves of Dumathoin in the defese of the Coalition Camp
- Gain or lose reputation (+/-)
- (±1) Praise or condemn the Flaming Fist Enforcer outside the Ducal Palace for his treatment of citizens
- (±1) In the quest Meeting of the Minds kill the conspirators and tell Schael Corwin you were only defending yourself or dispensed justice
- (±1) When leaving Baldur's Gate address the crowd as a savior or as a Bhaalspawn
- (±1) Returning Kendra's Chain: either demand payment (-1), ask for payment but then decide to give the chain for free (0) or give the chain for free without asking for reward (+1).
- (±2) In Bridgefort, either sabotage the drawbridge (-2). or push the crusaders away from Bridgefort (+2).
- (±1) Safana's companion quest: Incorrectly accuse Helvdar and kill him (-1) or prove Malden Col is the traitor and accept the reward (0) or decline a reward (+1).
- (+2/-1/-2) In The Uncommon Cold, Heal the wounded soldiers without demanding a reward (+2), Demand a reward (-1), or demand a bigger reward (-2).
- Lose reputation (-)
- (-1) In the quest What? Get Out! provide Ithtyl Calantryn an unconvincing excuse for killing Bartleby
- (-2) In the quest Glint Gardnersonson (quest) if wounding Glints uncle Pritchard
Shadows of Amn[]
- Gain reputation (+)
- (+1) Speak to the Amnian Soldier who's guarding the Circus Tent after clearing it
- (+1) Freeing the Slaves
- (+1) Rescue the slave girl in the Slaver Stockade room with trolls
- (+1) The Skinner Murders
- (+1) Delivering the head of Neb to Chief Inspector Brega
- (+1) Seek Out and Investigate the Fallen Paladins
- (+1) Investigate and Destroy the Cult of the Eyeless
- (+1) Speak to High Merchant Logan Coprith after dealing with the Trademeet genies
- (+1) Take Logan's path in The Mantle of Waukeen
- (+1) Speak to Tiris' parents after Helping Tiris in Trademeet .
- (+1) Report the end of the Shade Lord, after investigating the deaths in the Umar Hills, to Imnesvale's mayor
- (+1) Free the slaves from the Mind Flayer Caverns in Underdark.
- (+1) Set the slaves you buy free in Ust Natha fully armed and armoured.
- Lose reputation (-)
- (-1) Demand every bit of coin from the village Immesdale, and threaten to destroy it unless the mayor forks over the money.
- (-1) ×3 (repeatable); Use the Slave Killing Device in the Ust Natha Tavern in Chapter 5.
- (-1) Report Hendak's plan to Lehtinan and don't Free Hendak and the slaves.
- (-2) In Dorn's quest at the wedding in the High Hall of the Radiant Heart, entering the wedding hall despite failing to convince the bride's brother that you are the bride's friend. Another (-1 Rep), for killing the bride afterwards.
- (-2) Buried Alive (if you accept the ransom).
- (-2) Kill Saerk's daughter in Anomen's quest.
- (-4) In recruiting Jan, goad Trax to summon the Amnian Guard.
Throne of Bhaal[]
- Gain reputation (+)
- (+1) In Saradush, raise or resurrect a boy's father who died due to the siege. (Near the right fountain.)
- (+1) ×3; Releasing each prisoner in Castle Saradush Basement gains you 1 point. There are 3 prisoners in total so you can gain 3 points.[Notes 1]
- (+1) Save merchant Karthis al-Hezzar from Yaga-Shura's soldiers and not demanding a reward when talking to him.
- (+1) In Amkethran, donating 1,000 gold to a priest of Waukeen after helping him in his fight against a heartless monk.
- (+1) Outside the tavern in Amkethran, rescuing the mayor's daughter who stole money to feed the poor and is about to be executed for theft.
- (+1) Help restore Malla's soul in the The Graveyard Lich quest.
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Sword Coast Stratagems mod gives an option to install a component that can do the following: Decrease the rate at which reputation improves
- In general, if you're playing a half-way honorable character, your reputation fairly rapidly reaches 20 and stays there. The idea of this component is to slow down the rate at which you gain reputation: you can choose the degree of slowdown.
- In more detail: any time you would have gained 2 or more reputation points, you gain one fewer point than you should have. Any time you would have gained one, it's decided at random whether you actually do gain it, according to the probability you choose at install time.
Achievements[]
- Main article: Achievements
Hero BG1[]
Acquire Heroic reputation during Baldur's Gate: Enhanced Edition or Baldur's Gate: Siege of Dragonspear.
Villain BG1[]
Acquire Despised reputation during Baldur's Gate: Enhanced Edition or Baldur's Gate: Siege of Dragonspear.
Hero BG2[]
Acquire Heroic reputation during Baldur's Gate II: Enhanced Edition.
Villain BG2[]
Acquire Despised reputation during Baldur's Gate II: Enhanced Edition.
Notes[]
- ↑ The door of the prison cell near the enemy mage is open. Close the door before fighting the mage, otherwise the prisoner inside the cell might be accidentally killed by AoE spells.
References
- ↑ Various game manuals list incorrect values – those shown below are directly from the game code. (
REPMODST.2DA
) - ↑
REPUTATI.2da