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Reputation represents the general perception of the party as a force for either good or evil. It affects interaction and outcomes with the NPC's and creatures you meet, how your party members treat you, as well as the price of goods in shops. There are many ways to manipulate reputation in game.

Reputation is expressed as a number ranging from 1 to 20, however, the lowest reputation means you are infamous for being a villain, not that you are not known - that would be a value of 10: people cannot tell if you're good or evil through your (documented) actions. A reputation of 10 either means people have not heard of you or you've been operating very balanced - doing both evil and good deeds.

If the party's reputation is very bad, the authorities will assume that it has acted unlawfully, which means that guards and enforcers in large cities will attempt to arrest or execute the party on the spot, even though it is possible to reach such a terrible reputation with a Lawful Neutral behavior.

HALT! You will go NO FURTHER! Word of your crimes has preceded you, and you shall be punished accordingly! If even half of what I have heard is true, you are deserving of nothing but the swiftest death!

— Flaming Fist Enforcer

Effects of reputation[]

Companions' reaction[]

Companions react to the party's reputation according to their alignments, making comments to indicate their mood, and may even leave the party if pushed far enough. During the Baldur's Gate campaign, if you manually remove them when they're "Serious" or if they leave after "Break", it means their permanent disappearance; during the Siege of Dragonspear and Shadows of Amn campaigns, they'll temporarily depart to their usual waiting spots after "Break" [verification needed] until they find the party reputation suitable again to join; during Throne of Bhaal, they won't leave at all, although companions from the Enhanced Edition will break up under usual conditions if you ask them to wait.

Name Rep Good Neutral Evil Description
Heroic 20 Happy Annoyed
Break
Break: Will leave the party upon reaching this value. In the first game, this companion cannot be found ever again.
19 Happy Annoyed
Break
18 Happy Neutral Serious Serious: Will threaten to leave the party on any more disagreeable reputation shift, but won't leave now. Some won't join the party again if dismissed. In the first game, this companion cannot be found ever again if removed.
17 Happy Neutral Serious
Popular 16 Happy Neutral Serious
15 Happy Neutral Annoyed Annoyed: Will start making negative comments about the party but stay with it, and rejoin after dismissal.
14 Happy Neutral Annoyed
13 Happy Neutral Annoyed
Average 12 Neutral Neutral Neutral Neutral: No particular comment one way or the other about the party and its reputation.
11 Neutral Neutral Neutral
10 Neutral Neutral Neutral
9 Neutral Neutral Neutral
Disliked 8 Annoyed Neutral Neutral
7 Annoyed Neutral Neutral
6 Annoyed Neutral Happy Happy: Will make positive comments about the party.
5 Serious Annoyed Happy
Despised 4 Serious Annoyed Happy
3 Serious Serious Happy
2
Break
Serious Happy
1
Break
Break
Happy


Civilians' reaction[]

Highers reaction means better attitude, sometimes it's used in conversations to open more dialogues trees, yielding better quest outcomes, even unlocking new quests when the value is high. Charisma also adjusts reaction furthermore.

Reputation Effects
20 +4 reaction to party
18-19 +3 reaction to party
16-17 +2 reaction to party
14-15 +1 reaction to party
9-13 No adjustment
8
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -1 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    No adjustment
7
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -2 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -1 reaction to party
6
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -3 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -2 reaction to party
5
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -4 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -3 reaction to party
  • 10% chance of a group of Flaming Fist spawning and moving toward the party
Beware that killing the pursuing Flaming Fists will further decrease reputation
4
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -5 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -4 reaction to party
  • 20% chance of a group of Flaming Fist spawning and moving toward the party
3
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -6 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -5 reaction to party
  • 30% chance of a group of Flaming Fist spawning and moving toward the party
2
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -7 reaction to the party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -6 reaction to the party
  • 50% chance of a group of Flaming Fist spawning and moving toward the party
  • A group of Flaming Fist will spawn and move toward the party at specific reputation traps inside the city of Baldur's Gate
1
  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    -20 reaction to party
  • Enhanced Editions two letters logoBaldur's Gate I & II: Enhanced Editions
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
    -7 reaction to party
  • A group of Flaming Fist will spawn and move toward the party
  • A group of Flaming Fist will spawn and move toward the party at specific reputation traps inside the city of Baldur's Gate
Cowled Enforcers

In Shadows of Amn, instead of Flaming Fist soldiers, a group with very low reputation will be attacked by four Amnian Legionaries, an Amnian Centurion, and two Cowled Enforcers.

Unlike Flaming Fist soldiers, these authorities can be killed without further reputation loss.

A beginning or middling experienced party may find this group a challenge. Beware dropping reputation too low at that stage of the adventure.


Shop prices[]

Shopkeepers start selling their items at a lower price (markdown) when the party reaches reputation 15, and keep lowering prices at a constant pace until the maximum reputation of 20. Conversely, they sell at a higher price (markup) at reputation 9 and below.

Store sell price reputation multiplier [1]
Reputation 1-2 3 4 5 6 7-8 9 10-14 15 16 17 18 19 20
Multiplier 10 2 1.5 1.4 1.3 1.2 1.1 1 0.95 0.9 0.85 0.8 0.75 0.7


Shopkeepers will alter the reputation multiplier based on the Charisma of the character whose portrait is in the uppermost position. The Charisma modifier lowers prices starting from 16, and never increases them.

Charisma modifier to the reputation multiplier
Charisma 1-15 16 17 18 19 20-25
Modifier -0.05 -0.1 -0.15 -0.2 -0.25


On top of this charisma & reputation markdown (or markup), each shopkeeper has its own store sell markup, usually 150% of the initial price displayed in an item's wiki article. In any case they never sell for less than 1gp. The full formula is:

 Floor( Initial price x
        Floor(
          Store sell markup
          x (Reputation mult + Charisma mod)
        ) / 100
      )
  • Reputation mult: Decimal number between 0.7 and 10
  • Charisma mod: Decimal number between -0.25 and 0
  • Store sell markup: Integer between 99 and 250
  • Initial price: Positive integer, listed in the item's wiki article
  • Floor: Round down to the nearest integer, e.g. Floor(2.9) = 2 and Floor(-1.1) = -2

Example: A party with 8 reputation (Reputation mult 1.2) and 16 charisma (Charisma mod -0.05) will receive an extra 15% markup in all shops. Should a specific store sell at 150% of the Initial price (Store sell markup 150), the party will pay 1.72 times the Initial price, rounded down. (e.g. 8668gp for an item with a Initial price of 5040gp)

When it comes to buying items from the party, shopkeepers don't let charisma or reputation affect the price they offer. But they do have their own store buy markdown: They will usually buy at 50% of the initial price in Baldur's Gate I, and 30% in Baldur's Gate II.

Dream abilities[]

In Baldur's Gate I, reputation also determines which special abilities Gorion's Ward can gain though dreams, with the "good" abilities unlocking with reputation of 10 or above, and the "evil" abilities with reputation 9 and below. All the special abilities from dream will eventually be replaced by the one and only Slayer Form, and none of the Bhaalspawn abilities can be used in both of the Black Pits.

Minimum for paladins and rangers[]

If the main protagonist is a Ranger or Paladin (except Blackguard) and the party reputation drops below 8, they are permanently stripped of their status and become a Fallen Ranger or Fallen Paladin, respectively.

Doing so leads to a permanent loss of all class-related and special abilities. In Baldur's Gate I, there's no way to revert this state, although in Baldur's Gate II the protagonist may seek and attain redemption by completing their class-specific stronghold quests: Protector of the Umar Hills or Paladin Stronghold Duties, respectively.

Starting reputation[]

Whenever you start a game either by generating a new character or by importing an existing one, your starting reputation will be adjusted by the alignment of the first character you created.

Protagonist's alignment Rep
Lawful Good 12
Neutral/Chaotic Good 11
Lawful/True/Chaotic Neutral 10
Lawful/Neutral Evil 9
Chaotic Evil 8

Ways to change reputation[]

Actions and deeds[]

Reputation is lost whenever the party commits a crime, ranging from theft to trespassing. For the serious crimes, such as assaulting, murdering and killing innocents and authorities, reputation will drop even if they go unwitnessed. How high this loss is will depend on the party's current reputation. "Injuring innocents" in the table below excludes non-lethal attacks without witness. Trying to bribe members of the Flaming Fist incurs a -1 penalty.

Reputation can be gained by donating gold at temples, up to a score of 18.[2] A donation can only increase reputation by 1 at a time, no matter how much is donated.

Current reputation Stealing Injuring innocents Killing innocents Killing authorities Donation for an increase of 1
Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.

Tales of the Sword Coast IconBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign.

Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.

Throne of Bhaal LOADCNTR00004 Icon ToBBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

BGEElogoglowlogoonlyBaldur's Gate I & II: Enhanced Editions
This icon indicates content from all Enhanced Editions of the Baldur's Gate games. May situationally encompass Siege of Dragonspear and The Black Pits I & II content as well.
20 -1 -2 -10 -10
19 -1 -2 -10 -10
18 -1 -2 -9 -9
17 -1 -1 -8 -9 500 5000 5000
16 -1 -1 -7 -9 400 2500 2500
15 -1 -1 -6 -8 300 2000 2000
14 -1 -1 -5 -8 300 1500 1500
13 -1 -1 -5 -7 200 1200 1000
12 -1 -1 -5 -7 200 900 800
11 -1 -1 -4 -6 100 700 500
10 -1 -1 -4 -6 100 500 300
9 -1 -1 -3 -5 100 400 200
8 0 -1 -2 -5 100 300 100
7 0 -1 -2 -4 100 200 150
6 0 -1 -2 -3 200 400 300
5 0 -1 -2 -2 200 500 500
4 0 0 -1 -2 200 1000 600
3 0 0 -1 -1 300 1000 1000
2 0 0 -1 -1 400 1200 1200
1 0 0 0 0 500 1500 1500

Accepting Companions into Party[]

The following companions will decrease the reputation when joining and that loss will be returned once they leave:

Note: In Baldur's Gate II, Dorn Il-Khan can also be recruited, however the reputation changes are done through quests.
Note: It's possible to obtain 20 reputation from temples by recruiting a companion that lowers reputation, donating to 18, then dismissing that party member.

Quests[]

Baldur's Gate[]

Area refers to the starting location of the quest where applicable. The table is sorted first by reputation gains/losses, and then in rough chronological order that a player might encounter each one.

Quest reputation changes in Baldur's Gate
Rep Change Area Quest Action Notes
+2 Wyrm's Crossing The Seven Suns Save Jhasso from doppelgangers for Scar
+1 Friendly Arm Inn Joia's Flamedance Ring (quest) Return Joia's Flamedance Ring to Joia
+1 Beregost A Book for Firebead Deliver History of the Fateful Coin to Firebead
+1 Beregost Half-ogres Near Beregost Kill Half Ogres for Bjornin the paladin
+1 Beregost Vai's Bounty Upon Bandits Clear out the Bandit Camp for Officer Vai Starts in Chapter Three
+1 Red Canyons Melicamp the Chicken (quest) Cure Melicamp the Chicken 50% chance of success
+1 Nashkel Oublek the Bounty Officer Be honest with Oublek
+1 Nashkel Prism the Sculptor Protect Prism from Greywolf
+1 Nashkel Brage's Life Spared Escort Brage to the Temple of Helm Specific ending to The Tale of Captain Brage
+1 Nashkel Troubles in the Region Bring Mulahey's symbol or letter to Berrun Ghastkill
+1 Lonely Peaks Xvart Raids Save Hulrik's cow from the Xvarts Timed
+1 Gibberling Mountains Samuel and Lena Take Samuel to the Temple of Wisdom Timed
+1 Dryad Falls Drienne's Cat Return Pixie the cat's body to Drienne with reaction score 15+
+1 Dryad Falls Dryad of the Cloud Peaks (quest) Help the dryad protect her tree from Caldo and Krumm
+1 Lighthouse A Child in the Lighthouse Rescue Ardrouine's son
+1 Fishing Village Farmer Brun's Missing Son Talk to Brun again after completing his quest and give him 100gp
+1 South Baldur's Gate Cordyr and the Sirines Kill sirines for Cordyr with reputation < 8 Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Tales of the Sword Coast IconBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign.
+1 South Baldur's Gate Ghorak the Diseased Bring the Skull of Kereph to Agnasia for Ghorak
+1 South Baldur's Gate Noralee's Gauntlets Bring Noralee her gauntlets
+1 Southwest Baldur's Gate A Ring for a Lady Bring an Angel Skin Ring to Fergus
+1 Central Baldur's Gate Nadine and Euric Deliver The Protector to Euric for Nadine
+1 Northwest Baldur's Gate Quinn's Friend Return Nester's Dagger to Quinn
+1 Northeast Baldur's Gate Brielbara's Baby Give Yago's spellbook to Brielbara
+2 or -2 Cloakwood Mines Flooding the Cloakwood Mine Either give Rill 100gp to evacuate the slaves before flooding or fail to do so
+1 or -1 North Nashkel Road No associated quest Graciously return an amulet to Mr. Colquetle, or demand payment/say you profited from his son's death Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
+1 or -1 Mutamin's Garden Tamah Rescued Cure Tamah's petrification and either ask for no reward or demand payment
+1 or -2 Archaeological Site No associated quest Either help Charleston Nib or give the Idol to Gallor Killing Nib incurs the normal murder penalty
-1 North Baldur's Gate Petrine's Cat Tell Bheren that you killed Petrine's cat with reputation > 7
-1 North Baldur's Gate Petrine's Cat Tell Petrine that you killed her cat
-1 North Baldur's Gate A Contract Killing Blackmail Areana Repeatable every 2 days up to 6 times
-2 Beregost The Silke Dilemma Kill the merchants for Silke Also results in loss of Garrick as a companion
-2 Northwest Baldur's Gate No associated quest Threaten Sarah at the Helm and Cloak Inn
-1 to -10 Southwest Baldur's Gate No associated quest Kill Phandalyn in self-defense at the Tavern and Inn Normal murder penalty

Siege of Dragonspear[]

Gain reputation (+)
Gain or lose reputation (+/-)
Lose reputation (-)

Shadows of Amn[]

Gain reputation (+)
Lose reputation (-)
  • (-1) Demand every bit of coin from the village Immesdale, and threaten to destroy it unless the mayor forks over the money.
  • (-1) ×3 (repeatable); Use the Slave Killing Device in the Ust Natha Tavern in Chapter 5.
  • (-1) Report Hendak's plan to Lehtinan and don't Free Hendak and the slaves.
  • (-2) In Dorn's quest at the wedding in the High Hall of the Radiant Heart, entering the wedding hall despite failing to convince the bride's brother that you are the bride's friend. Another (-1 Rep), for killing the bride afterwards.
  • (-2) Buried Alive (if you accept the ransom).
  • (-2) Kill Saerk's daughter in Anomen's quest.
  • (-4) In recruiting Jan, goad Trax to summon the Amnian Guard.

Throne of Bhaal[]

Gain reputation (+)
  • (+1) In Saradush, raise or resurrect a boy's father who died due to the siege. (Near the right fountain.)
  • (+1) ×3; Releasing each prisoner in Castle Saradush Basement gains you 1 point. There are 3 prisoners in total so you can gain 3 points.[Notes 1]
  • (+1) Save merchant Karthis al-Hezzar from Yaga-Shura's soldiers and not demanding a reward when talking to him.
  • (+1) In Amkethran, donating 1,000 gold to a priest of Waukeen after helping him in his fight against a heartless monk.
  • (+1) Outside the tavern in Amkethran, rescuing the mayor's daughter who stole money to feed the poor and is about to be executed for theft.
  • (+1) Help restore Malla's soul in the The Graveyard Lich quest.

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Sword Coast Stratagems mod gives an option to install a component that can do the following: Decrease the rate at which reputation improves

  • In general, if you're playing a half-way honorable character, your reputation fairly rapidly reaches 20 and stays there. The idea of this component is to slow down the rate at which you gain reputation: you can choose the degree of slowdown.
  • In more detail: any time you would have gained 2 or more reputation points, you gain one fewer point than you should have. Any time you would have gained one, it's decided at random whether you actually do gain it, according to the probability you choose at install time.

Achievements[]

Main article: Achievements
Hero Achievement icon BG1EE

Hero BG1[]

Acquire Heroic reputation during Baldur's Gate: Enhanced Edition or Baldur's Gate: Siege of Dragonspear.

Villain Achievement icon BG1EE

Villain BG1[]

Acquire Despised reputation during Baldur's Gate: Enhanced Edition or Baldur's Gate: Siege of Dragonspear.

Hero Achievement icon BG2EE

Hero BG2[]

Acquire Heroic reputation during Baldur's Gate II: Enhanced Edition.

Villain Achievement icon BG2EE

Villain BG2[]

Acquire Despised reputation during Baldur's Gate II: Enhanced Edition.

Notes[]

  1. The door of the prison cell near the enemy mage is open. Close the door before fighting the mage, otherwise the prisoner inside the cell might be accidentally killed by AoE spells.

References

  1. Various game manuals list incorrect values – those shown below are directly from the game code. (REPMODST.2DA)
  2. REPUTATI.2da
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