Remove Paralysis is a 3rd-level priest spell usable only by clerics and paladins. It cures status effects Stun, Paralyze and Hold creature for all allies in the area of effect.
Description[]
“ | By the use of this spell, the priest can free all creatures within the area from the effects of any paralyzation or related magic (such as a ghoul's touch or a Hold spell). | ” |
Gameplay[]
- Despite the description, this spell will only affect the party, not hostile or neutral creatures.
- It will not cure Web or Grease.
- Remove Paralysis and the 4th level priest spell Free Action are the only spells which cure stun (although a stun caused by a magical effect can also be removed by Dispel Magic).
- Remove Paralysis will not prevent party members from being affected by persistent area-of-effect spells if they remain in the area.
Bugs[]
- Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign. In the original Shadows of Amn, this spell would cause a monk or barbarian to permanently lose their innate movement speed bonus. This was fixed with the release of the Throne of Bhaal expansion.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this Divine spell, revising its casting time, area of effect, and description. See below:
Remove Paralysis
Level: 3
School: Abjuration
Sphere: Necromantic, Protection
Range: Long
Duration: Permanent
Casting Time: 3
Area of Effect: 30’ radius
Saving Throw: None
By the use of this spell, the priest can free several creatures from the effects of any paralyzation or related magic (such as a ghoul’s touch, Hold spell, or Power Word Stun).
Note: This spell is usable by Cleric/Paladin classes only.
External links[]
- Remove Paralysis on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.