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The Mysterious Cave is a worldmap-accessible location added by the Region of Terror mod, visited during the chapter 6 portion of the mod's main quest.

How to get there[]

The villager Jolnar in Maribur marks "Mysterious Cave" on your worldmap – see Main quest ▸ Maribur for details.
(Requires Drizzt!)

Overview[]

This location consists of eight maps:

Map Quest objectives
↓ Entrance map
  • Reach the next map.
↓ Cave level 1
  • Reach the next map.
↓ Cave level 2
  • Solve the riddle and defeat the boss to reach the next map.
↓ Cave level 3
  • Visit the next two side areas.
  • Reach the Crystal Shard room.
└─ ↓ Cemetery
  • Reach the next side-area.
└─ ↓ Shamon'na's room
  • Win the challenge to return to level 3.
↓ Crystal Shard room
  • ...
↓ Exit map
  • ...

The following sections provide a more detailed walkthrough for each map.

Entrance map [RR3950][]

Region of Terror mod RR3950 Mysterious Cave entrance map

Nothing to do here except enter the cave.

Cave level 1 [RA4000][]

Region of Terror mod RA4000 Mysterious Cave level 1 map

You arrive in the bottom-right corner, and are greeted by the lich Bhelal, who introduces himself as the first "Chaos Guardian" and attacks:

Boss iconBhelal: details & loot
Stats: Lich • lvl 26 • 192 HPAC -7 • THAC0 7 • 1 APR • uses +4 weapon (piercing + paralyze) and spellcasting • standard lich immunities (immune to non-magical weapons; to spell levels 1-5; etc.) • 5% MR • 5% fire/acid resist. • 100% cold/electr. resist.
Kill reward:

Combat advice:

  • ...

The winding tunnels of this level are filled with trapsTrap icon and enemies:

Enemy icon Monster details
Count Creature Stats Kill reward
4 Greater Frost Giant lvl 23 • 152 HPAC -13 • THAC0 -12 • 1 APR • uses +8 weapon (slashing + cold) • 20% MR • 100% cold resist. • 20% physical resist.[1]
3 Greater Fire Giant lvl 21 • 130 HPAC -14 • THAC0 -6 • 1 APR • uses non-magical weapon (slashing + fire) • 20% MR • 100% fire resist. • 20% physical resist.[3]
3 Ice Golem lvl 18 • 130 HPAC -10 • THAC0 -2 • 1 APR • uses +4 weapon (crushing) • immune to +2 weapons and lower • immune to backstab • 100% MR • 100% slashing resist. • 80% piercing/missile resist.
3 Greater Ice Golem lvl 22 • 144 HPAC -12 • THAC0 -2 • 1 APR • uses +4 weapon (crushing + cold) • immune to +2 weapons and lower • immune to backstab • 100% MR • 100% slashing resist. • 80% piercing/missile resist.
8 Glabrezu lvl 23 • 188 HPAC -14 • THAC0 -6 • 4 APR • uses non-magical weapon (slashing), Death Gaze, Vampiric Touch, and spellcasting • standard demon immunities • 50% MR • 100% fire/electr./poison resist. • 50% cold resist. • 10% acid resist. • 10% missile resist.
8 Greater Yuan-Ti Leader lvl 15 • 122 HPAC -16 • THAC0 -6 • 2 APR • uses +1 weapon (slashing) • 25% MR • 35% elemental resist.[5]
4 Greater Yuan-Ti Mage lvl 12 • 113 HPAC -10 • uses spellcasting • 25% MR • 35% elemental resist.[7]
14 Ice Salamander lvl 12 • 83 HPAC 0 • THAC0 4 • 2 APR • uses non-magical weapon (piercing + cold) • cold aura • immune to non-magical weapons • standard salamander immunities • 100% cold/poison resist.

Combat advice:

  • ...

In the top-left portion of the map are the only lootable containers:

Trapped container icon Lootable containers
top-left room ▸ chest 1:
(500.850)
[locked]
top-left room ▸ chest 2:
(500.850)
[locked, trapped]

The nearby exit to the next level is defended by the second "Chaos Guardian", Ashamael:(400.1200)

Boss iconAshamael: details & loot
Stats: Marilith • lvl 23 • 244 HPAC -15 • THAC0 -16 • 5 APR • uses +3 weapon (slashing) and protection spells • immune to +1 weapons and lower • 70% MR • 100% fire/electr. resist. • 20% cold/acid resist. • 20% physical resist.[9]
Kill reward:
  • 60,000 exp
  • Cheetah +3 [NEWSCI01] (scimitar; +2 APR)
  • minor random loot
  • 658 gp

Combat advice:

  • When combat starts, she triggers a contingency with the following protections spells: Stoneskin, Physical Mirror, Shield of the Archons, Regeneration, Blade Barrier.
    • Respond with Breach to make her vulnerable to physical attacks, and with Secret Word (or better) to make her vulnerable to spell attacks.
    • By sneaking up on her with an invisible character before she turns hostile, you may be able to get a good backstab in before her contingency fires.

Cave level 2 [RA4006][]

Region of Terror mod RA4006 Mysterious Cave level 2 map

The shadow monks' riddle[]

Go straight south from the entrance to find a group of "Shadows" that look like monks. Talk to the one closest by the fire, and he gives you a riddle that requires you to talk to all the monks to find out who has the "Shadow's Mark":

Riddle solution

One way to "win" is to brute-force the riddle, by false accusing each monk of having the Mark, and defeating the monsters they summon as punishment. When you have defeated each monk's monsters[10], talk to the riddle-master[11] again to collect your prize.

If, on the other hand, you want to win the intellectual way, read on.
The riddle is actually a bit underspecified, but makes sense with the following assumptions:

  • Every monk is either a truth-teller or a liar.
  • A truth-teller responds to every question with a true statement (or refuses to answer).
  • A liar responds to every question with a false statement (or refuses to answer).
  • "To the left" means clockwise around the large fire.
  • "To the right" means counter-clockwise around the large fire.
  • The monk who has the mark, knows that he has it.

The riddle-master already gave you two pieces of information, and when you question the 6 other monks, they make the following claims:

Region of Terror mod Mysterious Cave monk riddle solution

From this, you can deduce the following information:

Monk Truth-teller or liar? Has the mark?
A Liar, because the riddle-master says so. No, because he claims to know who has it, therefore he doesn't know, therefore it can't be him.
B Truth-teller, because he correctly states that A is a liar. No, because he doesn't know who has it, therefore it can't be him.
C Truth-teller, because the riddle-master says so. No, because he doesn't know who has it, therefore it can't be him.
D Liar, because he falsely claims that C is a liar. No, because he claims to know who has it, therefore he doesn't know, therefore it can't be him.
E Liars. E and F vouch for each other, and must therefore either both be truth-tellers or both liars. But if both were truth-tellers, then F's claim that E has the mark would be incompatible with E's claim not to know who does. No, because the liar F claims that he does.
F No, because he claims to know who has it, therefore he doesn't know, therefore it can't be him.

In other words, the logical conclusion is that none of the monks A to E hold the Mark. This leaves only one possibility: The riddle-master himself must hold it!

Talk to the riddle-master again to tell him. (This dialog option only comes up if you have asked the monks A to E enough questions to learn all of the above-listed imformation.)
He congratulates you, and gives you the Shadow's Mark.

This room also has the map's only lootable containerContainer icon(3000.1600), which holds:

The "Shadow's Mark" that you got for solving the riddle, lets you enter the "Gholim's lair" in the top-left corner of the map. To get to this lair, you can take either the northern or southern tunnels:

Northern tunnels[]

As soon as you lock-pick[12] and open the door(2900.900) to the northern tunnels, two rare golems attack:

Enemy icon2 golems: details
Creature Stats Kill reward
Diamond Golem lvl 18 • 100 HPAC -8 • THAC0 -10 • 1 APR • uses +4 weapon (crushing) and fire/poison cloud • immune to +2 weapons and lower • iron golem immunities • 100% MR

• 125% fire resist. • 100% cold/acid/electr. resist. • 90% slashing/crushing/piercing resist. • 100% missile resist.

35,000 exp
Sapphire Golem lvl 28 • 112 HPAC -10 • THAC0 -9 • 2 APR • uses +3 weapon (crushing + cold) and Ice Storm/Cone of Cold • immune to +2 weapons and lower • iron golem immunities • 100% MR • 100% elemental resist.[13] • 100% poison resist. • 90% physical resist.[14] 55,000 exp

Combat advice:

  • ...

Explore the side tunnels here for more optional battles:

Enemy icon5 trolls: details
Creature Stats Kill reward
2× Desert Troll lvl 28 • 163 HPAC -16 • THAC0 -8 • 3 APR • uses +3 weapon (piercing + STR drain) • immune to non-magical weapons • troll immunities & regeneration • 50% MR • 100% elemental resist.[15] 34,000 exp
3× Spirit Troll lvl 26 • 184 HPAC -17 • THAC0 -8 • 3 APR • uses +3 weapon (piercing + STR drain) • immune to non-magical weapons • troll immunities & regeneration • 50% MR

• 100% cold resist. • 50% fire/acid/electr. resist. • 25% slashing/crushing/piercing resist. • 50% missile resist.

36,000 exp

Combat advice:

  • ...
Enemy icon8 mists: details
Creature Stats Kill reward
4 Fire Mist lvl 26 • 104 HPAC -8 • THAC0 -2 • 3 APR • uses +3 weapon (slashing + fire) • immune to +1 weapons and lower • undead immunities • 50% MR • 100% fire/poison resist. • 20% cold/acid/electr. resist. • 25% physical resist.[16] 9,500 exp
4 Ice Mist lvl 26 • 104 HPAC -8 • THAC0 -2 • 3 APR • uses +3 weapon (slashing + cold) • immune to +1 weapons and lower • undead immunities • 50% MR • 100% cold/poison resist. • 20% fire/acid/electr. resist. • 25% physical resist.[17] 9,500 exp

Combat advice:

  • ...
Enemy iconAvenger: details
Stats: lvl 38 • 313 HPAC -25 • THAC0 -14 • 5 APR • uses +4 weapon (slashing + blindness) and spellcasting • immune to +2 weapons and lower • 100% MR • 100% elemental resist.[18]
Kill reward:

Combat advice:

The north door(1800.300) to Gholim's lair is guarded by another shadow monk. If you show him the Shadow's Mark (see ↑ The shadow monks' riddle above), he teleports you to the other side of the door – see ↓ Gholim's lair below.

Southern tunnels[]

On your way left along the southern tunnels, you pass three groups of enemies:

Enemy icon5 beholders: details
Creature Stats Kill reward
5× Elder Orb lvl 9 • 150 HPAC -8 • THAC0 3 • 1 APR • uses eyestalk rays, spellcasting, and +3 weapon (piercing) • 50% MR • 10% elemental resist.[20] • 10% physical resist.[21] 16,000 exp

Combat advice:

  • ...
Enemy icon4 claws: details
Creature Stats Kill reward
4× Death Claw lvl 26 • 88 HPAC -14 • THAC0 -6 • 3 APR • uses +3 weapon (piercing + instant death[22]) • 100% cold resist. • 30% physical resist.[23] 11,500 exp

Combat advice:

  • Protect yourself against their insta-kill-on-hit effect using Death Ward, or by equipping an item that make you immune to death effects, or by having a really good Save vs. Death score.
  • Or just avoid getting hit by them in the first place – e.g. by having a really good AC, or by using summoned creatures as meat shields.
Enemy icon9 golems: details
Creature Stats Kill reward
Flesh Golem normal (see creature page) 2000 exp
Clay Golem normal (see creature page) 8000 exp
Iron Golem normal (see creature page) 13,000 exp
Adamantite Golem normal (see creature page) 25,000 exp

Combat advice:

  • These are normal golems, i.e. they use the same creature files as those you can encounter in the unmodded game.
  • Remember that Adamantite Golems can only be hurt with weapons of +3 or greater enchantment, and that Clay Golems are 100% resistant to all physical damage except crushing.

The south door(1000.1300) to Gholim's lair is guarded by another shadow monk. If you show him the Shadow's Mark (see ↑ The shadow monks' riddle above), he teleports you to the other side of the door, into:

Gholim's lair[]

Walk forward until you see the green golem boss "Gholim". He introduces himself, starts a cutsene to summon some minions, and attacks:

Boss iconGholim: details & loot
Stats: lvl 28 • 122 HPAC -10 • immune to +2 weapons and lower • iron golem imunities • 100% MR • 100% elemental resist.[24] • 100% poison resist. • 90% physical resist.[25]
Attacks:
Minions:

1-6× "Gholim's Skeleton" (one per party member; spawned at the start of combat):

Kill reward:

Combat advice:

  • ...

Once he is defeated, the two doors to his lair spring open, and the exit to the next level (in the bottom-left corner of the map(400.2400)) becomes passable. Take it to get to:

Cave level 3 [RR4001][]

Region of Terror mod RR4001 Mysterious Cave level 3 map

You arrive in the bottom-left corner of this map, and are immediately greeted & attacked by Rah'vin, the third "Chaos Guardian":

Boss iconRah'vin: details & loot
Stats: Cornugon • lvl 25 • 280 HPAC -16 • immune to +1 weapons and lower • 50% MR • 100% fire/electr./poison resist. • 50% cold resist. • 20% acid resist. • 45% physical resist.[27]
Attacks:
Kill reward:
  • 65,000 exp
  • The Phantom +4 [NEWLB01] (needs no ammo; +2 magic fire & cold; slow on target; APR set to 2)
  • 1950 gp

Combat advice:

  • ...

Walk north a short distance, to find that the path ends in impassable darkness. Clicking the large rock(2800.1800) next to it, brings up the message: Invisible wall blocks this passage. You must find a way to remove it..

So, backtrack and (while being wary of trapsTrap icon) cross the bridge(2400.2200) over the creek and fight your way to the top-left corner of the map through various monsters:

Enemy icon Monster details
Creature Stats Kill reward
10× Marilith lvl 23 • 144 HPAC -13 • THAC0 -10 • 3 APR • uses +3 weapon (slashing) • immune to +1 weapons and lower • 50% MR • 80% fire/electr. resist.
8× Cornugon lvl 18 • 180 HPAC -14 • THAC0 -7 • 6 APR • uses +4 weapon (crushing) • constant invisibility detection • immune to +1 weapons and lower • 20% MR • 100% fire/electr. resist. • 20% cold resist. • 10% acid resist. • 10% physical resist.[28]
2× Sapphire Golem lvl 28 • 112 HPAC -10 • THAC0 -9 • 2 APR • uses +3 weapon (crushing) • immune to +2 weapons and lower • iron golem immunities • 100% MR • 100% elemental resist.[29] • 90% physical resist.[30]
8× Wandering Horror lvl 18 • 59 HPAC -4 • THAC0 -2 • 2 APR • uses +4 weapon (slashing + stun), AoE panic, and Death Fog • immune to +1 weapons and lower • undead/mist immunities • 50% MR • 90% physical resist.[31]
6× Shambling Mound lvl 28 • 264 HPAC -15 • THAC0 -3 • 2 APR • uses +3 weapon (crushing) • immune to +1 weapons and lower

Combat advice:

  • ...

Along the way is this map's only lootable containerContainer icon(1000.2050), which holds:

In the top-left corner of the map waits a non-hostile Demilich. Approach him, and he initiates conversation and teleports only your protagonist to another map:

Solo detour: Cemetery [RR4004][]

Region of Terror mod RR4004 Mysterious Cave cemetery map

Your protagonist arrives here alone, without the other party members, after being teleported by the demilich. Talk to the Undead Apparition in front of you, and it starts a long cutscene where it gives you a tour of the cemetery, and then teleports you to yet another map to face a combat challenge[33]:

Solo detour: Shamon'na's lair [RR4003][]

Region of Terror mod RR4003 Mysterious Cave Shamonnas lair map

Your protagonist arrives here alone, and is immediately greeted by the devil Shamon'na, who after a short conversation attacks:

Boss iconShamon'na: details & loot
Stats: Devil • lvl 18 • 140 HPAC -10 • immune to +1 weapons and lower • 80% fire resist. • 50% cold/acid resist. • 100% poison resist.
Attacks:
Kill reward:

Combat advice:

  • ...

Once the devil is dead, the apparition appears again, tells you that you earned its "Acceptance" to move on, and sends you back to the cave level where your party is waiting:

Cave level 3 (continued)[]

The demilich has disappeared.

Reunite with your party and return to the bottom-right portion of the map, to find that the invisible wall that was blocking the path on the right side of the creek is now gone.

Take that path up, past more trapsTrap icon, to the top-right corner of the map, where the fourth and final "Chaos Guardian", Greandal, taunts and attacks you:

Boss iconGreandal: details & loot
Stats: Baatezu • lvl 28 • 350 HPAC -18 • immune to +2 weapons and lower • constant invisibility detection • 50% MR • 100% fire/cold/electr. resist. • 10% acid resist. • 65% physical resist.[34]
Attacks:
Kill reward:
  • 70,000 exp
  • Key of Chaos [CHAKEY] (quest item)
  • The Wind +5 [NEWHL01] (halberd; 50% chance of Wing Buffet on hit)
  • Wakizashi +3 [NEWWA03]
  • Ninja-To +3 [NEWNIN03]
  • 2888 gp

Combat advice:

  • ...

The key you loot from his body lets you open the door behind him. Step through it to get to:

Crystal Shard room [RR4002][]

Region of Terror mod RR4002 Mysterious Cave Crystal Shard room map

Here you finally face Drizzt's arch-enemies Jarlaxle and Artemis Entreri, who you've been hunting for the entire Region of Terror main quest. Their "Crystal Shard" floats in the center of the room.

They initiate dialog, and Entreri and Drizzt leave the cave to fight a duel. Once they are gone, Jarlaxle explains to your protagonist why he and Entreri did all the things they did to bait Drizzt. When you tell him you have no more questions, two possible paths open up:

  • GOOD PATH: Fight Entreri & Jarlaxle
    This path is taken automatically if your protagonist is good or neutral.
  • EVIL PATH: Betray Drizzt
    If your protagonist is evil, Jarlaxle asks you to betray Drizzt now. If you agree, then Jarlaxle joins your party and Drizzt & friends[35] leave it. If you refuse, then the good path plays out after all.

Depending on which path you chose, the rest of the encounter plays out differently:

Good path[]

The game switches to the small outdoors map[36] where you control Drizzt in his duel against Entreri:

Boss iconArtemis Entreri: details
Stats: lvl 23 • 265 HPAC -18 • cannot be killed • immune to charm/​confusion/​paralyze/​hold/​panic/​ • 127% MR • 100% elemental resist.[37] • 100% poison resist. • 50% physical resist.[38]
Attacks:

(When he drops below 200 HP, he raises Stoneskin on himself and brags "Try to damage me now!")

Combat advice:

  • ...

Alas, Entreri has rigged the duel. You cannot kill him – instead, you must bring his hit points down to near-death[39], whereupon he springs a trap that knocks Drizzt unconscious. He then summons Drizzt's friend Catti-Brie, who he has mind-controlled, and forces her to kill Drizzt.

The game switches back to the Crystal Shard room, where your party (without Drizzt) has to fight Jarlaxle. He starts off by spawing three copies of himself (and randomly switching places with one of them[40]), and proceeds to summon more minions during the battle. Defeat him:

Boss iconJarlaxle: details & loot
Creature Stats Kill reward
Jarlaxle lvl 23 • 360 HPAC -22 • regeneration • immune to charm/​confusion/​paralyze/​hold/​panic/​ • 25% MR • 80% elemental resist.[41] • 20% physical resist.[42]
  • 200,000 exp
  • Meralchan's Doom [JARLAXS] (short sword +4; constant haste)
  • Arandil +4 [JARLAXSC] (scimitar; +5 fire +5 cold; regenerate 1 HP/round)
  • Drow Elven Chain +3
  • 5 potions[43]
  • 4500 gp
3× Jarlaxle (copy) lvl 7 • 220 HPAC -16 • immune to charm/confusion/paralyze/hold/panic • 25% MR • 80% elemental resist.[44] • 20% physical resist.[45]
  • 55,000 exp
  • Fake Meralchan's Doom [JARLAXS1] (short sword +3), or
    Fake Arandil [JARLAXC1] (scimitar +3)
  • 40 Throwing Daggers [JARDAG] (throwing dagger +2)
  • Drow Elven Chain +3
Drow (fighter) lvl 14 • 180 HPAC -6 • 80% MR
2+× Drow (mage) lvl 14 • 59 HPAC 10 • 48 MR
  • uses spellcasting (mid-level mage spells)

When Jarlaxle drops below 50 HP, he raises Stoneskin on himself.

The three Drow spawn 5 seconds after the battle starts, and when both Drow mages are dead, two new ones spawn in their place after 5 seconds[46]. No more enemies spawn once the real Jarlaxle is dead.

Combat advice:

  • ...

Once the real Jarlaxle is dead, the other remaining enemies disappear. A cutscene starts in which your protagonist releases[47] the dragon Hephaestus (that you captured on your chapter 4 trip to Spirit Soaring), causing Hephaestus to destroy the Crystal Shard.

Your protagonist automatically exits the cave – see ↓ Exit map below.

Evil path[]

If you took the evil path in your conversation with Jarlaxle (i.e. chose to betray Drizzt), then all of Drizzt's friends[48] that you had in your party leave in protest[49].

The game switches to the small outdoors map[50] where you control Entreri in his duel against Drizzt:

Boss iconDrizzt: details & loot
Stats: lvl 7 • 167 HPAC -11 • cannot be killed • 50% MR • 127% fire resist. • 100% cold/electr./acid/poison resist.
Attacks:

(Note that for this battle he uses a different creature file than the companion version, so his stats are not affected by how you had him leveled & equipped.)

Combat advice:

  • ...

Once Drizzt's hit points are very low, a cutscene plays in which Entreri knocks Drizzt unconscious, summons Catti-Brie, and forces her to kill Drizzt.

The game switches back to the Crystal Shard room, where your party (which now includes Jarlaxle) has to fight Drizzt's friends Wulfgar, Bruenor, and Regis[51]:

Boss iconDrizzt's friends: details & loot
Creature Stats Kill reward
Wulfgar lvl 7 • 268 HPAC -6 • 50% MR • 50% elemental resist.[52] • 50% physical resist.[53]
  • 55,000 exp
  • Aegis Fang +4 [AEGISFA] (war hammer)
  • 9 potions[54]
Bruenor lvl 7 • 235 HPAC -10 • 57% MR • 50% elemental resist.[55] • 50% physical resist.[56]
Regis lvl 8 • 148 HPAC -3 • 80% MR • 80% elemental resist.[57] • 30% physical resist.[58]

(Note that for this battle they use different creature files than the companion versions, so their stats are not affected by how you had them leveled & equipped.)

Combat advice:

  • ...

When the three friends are dead (and Jarlaxle survived), then 15 seconds later a cutscene takes you to the exit map to meet up with Entreri.

Exit map [RR4005][]

Region of Terror mod RR4005 Mysterious Cave exit map

If you took the good path, then you see a short cutscene here of Cattie-Brie snapping out of her mind-control, killing Artemis Entreri, and resurrecting Drizzt.

Don't forget to pick up Drizzt's stuff from the ground, and then talk to Cattie-Brie (good path) or Artemis Entreri (evil path) when you are ready to leave. Your whole party is taken back to the initial outdoors map:

Entrance map (again)[]

Cattie-Brie (good path) or Artemis Entreri (evil path) now join your party, if you let them.

Take the north map exit to bring up the worldmap.
Refer to Main quest ▸ wrapping up for what to do next, and for tips on who to keep in your party.

Footnotes

  1. slashing/crushing/piercing/missile
  2. random gems/scrolls/gp
  3. slashing/crushing/piercing/missile
  4. random gems/scrolls/gp
  5. fire/cold/electricity/acid
  6. Long Sword +1 + random gems/scrolls/gp
  7. fire/cold/electricity/acid
  8. random gems/scrolls/gp
  9. slashing/crushing/piercing/missile
  10. 2 Marilith; 2 Abishai; 1 Sapphire Golem; 4 Great Ice Salamander; 2 Cornugon; 4 Great Fire Salamander
  11. The monk who indroduced the game
  12. lock pick difficulty 65
  13. fire/cold/electricity/acid
  14. slashing/crushing/piercing/missile
  15. fire/cold/electricity/acid
  16. slashing/crushing/piercing/missile
  17. slashing/crushing/piercing/missile
  18. fire/cold/electricity/acid
  19. 1 Potion of Extra Healing, unless he used it
  20. fire/cold/electricity/acid
  21. slashing/crushing/piercing/missile
  22. Save vs. Death at -2 to negate
  23. slashing/crushing/piercing/missile
  24. fire/cold/electricity/acid
  25. slashing/crushing/piercing/missile
  26. Save vs. Death to negate
  27. slashing/crushing/piercing/missile
  28. slashing/crushing/piercing/missile
  29. fire/cold/electricity/acid
  30. slashing/crushing/piercing/missile
  31. slashing/crushing/piercing/missile
  32. 2× Potion of Vocalization [NEWPO03]
  33. To decide who will get the "last grave", and who will live.
  34. slashing/crushing/piercing/missile
  35. Wulfgar, Bruenor, and Regis.
  36. See ↓ Exit map below.
  37. fire/cold/electricity/acid
  38. slashing/crushing/piercing/missile
  39. Below 20 HP.
  40. So you won't know which of the 4 is the real Jarlaxle.
  41. fire/cold/electricity/acid
  42. slashing/crushing/piercing/missile
  43. Elixir of Life [NEWPO01]
  44. fire/cold/electricity/acid
  45. slashing/crushing/piercing/missile
  46. Up to 4 times.
  47. From "Fangor's Holder".
  48. Wulfgar, Bruenor, and Regis.
  49. They also take back their signature weapons and items.
  50. See ↓ Exit map below.
  51. Regardless of whether they traveled here with you.
  52. fire/cold/electricity/acid
  53. slashing/crushing/piercing/missile
  54. 1 Potion of Heroism, 5 Potion of Extra Healing, 1 Oil of Speed, 1 Potion of Regeneration, 1 Potion of Storm Giant Strength
  55. fire/cold/electricity/acid
  56. slashing/crushing/piercing/missile
  57. fire/cold/electricity/acid
  58. slashing/crushing/piercing/missile
  59. Unless he used them.
  60. 1 Potion of Heroism, 1 Oil of Speed, 1 Potion of Regeneration, 5 Potion of Extra Healing – unless he used them.
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