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The Eye of a God Cave is a worldmap-accessible location added by the Region of Terror mod, visited during the side-quest Arlax ▸ The Quest for the Eye of a God.

It is simply labeled Cave on the worldmap.

How to get there[]

Start the side-quest Arlax ▸ The Quest for the Eye of a God.
It marks this area on your worldmap, near Athkatla.

Overview[]

This location consists of eight maps:

Map Quest objectives
↓ Outdoors map
  • Reach the next map.
↓ Level 1
  • Gather 4 tablets.
  • Reach the next map.
↓ Level 2
  • Reach the next map.
↓ Level 3
  • Summon monster to get a symbol.
  • Reach the next map.
↓ Level 4
  • Visit the next two maps.
  • Prove your worth in combat.
  • OPTIONAL: Play a game of riddles.
↓ Blue Dragon's lair
  • Harvest a dragon heart.
↓ Aqua Dragon's lair
  • Harvest a dragon heart.
↓ Holy sanctuary
  • Defeat all forms of the end-boss.

The following sections provide a more detailed walkthrough for each map.

Outdoors map [RA4900][]

Region of Terror mod RA4900 Eye of A God Cave outdoors map

Optionally click the little sign at the start of the bridge, to see a warning:

"There are far more dangerous ends than death."

Spooky. Enter the cave to get to:

Level 1 [RA5000][]

Region of Terror mod RA5000 Eye of A God Cave level 1 map

Step forward into the encampment with the monolith, and the four Monks of Shar there attack you after a short cutscene. They, and the several groups of hostile mushrooms you encounter when exploring further, constitute the "minor monsters" of this map:

Enemy icon Monster details
Creature Stats Kill reward
Monk of Shar (mage) lvl 15 • 157 HPAC -14 • 45% MR • 50% elemental resist.[1] • 100% poison resist.
  • uses spellcasting
3× Monk of Shar (melee) lvl 15 • 137 HPAC -14 • 45% MR • 50% elemental resist.[2] • 100% poison resist.
9× Spore Colony lvl 6 • 80 HPAC 6
  • summons Young Myconid Kings
6× Elder Myconid King lvl 16 • 192 HPAC -15

Combat advice:

  • ...

WARNING: Do not yet explore further right than the mushrooms, because the two "Idols of Forgetfulness" who guard the right map edge cast imprisonment on your party via cutscene if you come near them.

Instead, find the friendly Divine Guardian(400.2300) in the bottom-left corner of the map. He explains that the evil goddess Shar placed the "Eye of a God" at the bottom of this cave to lure adventurers and steal their souls. He also lets you know the rules of the game. First, you must find four tablets that weren't there before this conversation.

The first tablet is in the tent(900.800) back at the entrance encampment. Pick it up, and its guardian appears, steals the tablet, and attacks. Defeat him to regain the tablet:

Boss iconTablet 1 guardian: details & loot
Creature Stats Kill reward
Guardian Lich lvl 11 • 192 HPAC -8 • standard lich immunities • 20% MR • 127% cold/electr. resist. • 100% fire resist. • 50% acid resist. • 30% missile resist.
  • uses spellcasting (standard lich script)
  • uses +4 melee weapon (piercing + paralyze)
  • 45,000 exp
  • Tablet 1 [TABL1] (quest item)
  • Boots of Sanctuary [NEWBTSA] (sanctuary when equipped)
  • minor loot[3]

Combat advice:

  • Standard lich tactics apply.

The second tablet is on a large blue mushroom(1800.800) just to the right of the entrance encampment. This time, a group of guardian appears:

Boss iconTablet 2 guardians: details & loot
Creature Stats Kill reward
Prince of Doom demonic   lvl 22 • 248 HPAC -16 • 75% MR • 100% fire resist.
  • 28,000 exp
  • The Summoner +3 [NEWSWT01] (2H sword +5; prot. frm evil; can summoning spell 1/day)
  • Boots of Skill [NEWBT01] (DEX 19)
3× Doom Knight demonic   lvl 18 • 109 HPAC -14 • 75% MR • 100% fire resist.

Combat advice:

  • ...

The third tablet is in a puddle of water(2400.2400) in the bottom-right portion of the map. Same procedure:

Boss iconTablet 3 guardians: details & loot
Creature Stats Kill reward
Ya'tol'sa Hook Horror • lvl 23 • 284 HPAC -16 • immune to +1 weapons and lower • 70% MR • 100% fire/electr. resist. • 20% cold/acid resist. • 20% physical resist.[4]
  • raises protecting spells
  • uses +3 melee weapon (slashing) • 4 APRTHAC0 -10
  • 40,000 exp
  • Tablet III [TABL3] (quest item)
  • Regenerative Short Bow +2 [NEWSB01] (regenerate 1 HP/round)
Xsad'fae Cornugon • lvl 18 • 260 HPAC -14 • immune to +1 weapons and lower • sees through invisibility • 20% MR • 100% fire/electr. resist. • 20% cold resist. • 10% acid resist. • 10% physical resist.[5]
  • 30,000 exp
  • Bow of Brightness +2 [NEWCB02] (protection from silence/slow/haste/detection)
Za'gorr Cornugon • lvl 18 • 180 HPAC -18 • immune to +1 weapons and lower • sees through invisibility • 20% MR • 100% fire/electr. resist. • 20% cold resist. • 10% acid resist. • 10% physical resist.[6]

Combat advice:

  • ...

The fourth tablet is in the large hole(1100.2200) in the right part of the bottom-left double cave. This is the most diverse group yet:

Boss iconTablet 4 guardians: details & loot
Creature Stats Kill reward
Valesh Vampire • lvl 23 • 188 HPAC -9 • standard vampire immunities • 50% cold resist. • 100% poison resist.
Cal'Torn Beholder • lvl 9 • 160 HPAC -6 • 50% MR • 10% elemental resist.[7] • 10% physical resist.[8]
  • uses beholder rays
  • uses spellcasting
  • uses +3 melee attack (piercing) • 1 APRTHAC0 3
Cal'Dar Beholder • lvl 9 • 160 HPAC -6 • 50% MR • 10% elemental resist.[9] • 10% physical resist.[10]
  • uses beholder rays
  • uses spellcasting
  • uses +3 melee weapon (piercing) • 1 APRTHAC0 3
Marelid Mind Flayer • lvl 23 • 168 HPAC -2 • 90% MR • 100% elemental resist.[11]
Nu'essa Mind Flayer • lvl 23 • 168 HPAC -2 • 90% MR • 100% elemental resist.[12]
  • 25,000 exp
  • Bracers of Yuan-Ti [NEWBR01] (protection from Yuan-Ti)

Combat advice:

  • ...

Return to the Divine Guardian in the bottom-left corner, and show him the fourt tablets. He is impressed, and removes the "Idols of Forgetfulness" who were guarding the right map edge.

Now you can safely take the exit(3800.1300) at the right map edge to move on to:

Level 2 [RA5001][]

Region of Terror mod RA5001 Eye of A God Cave level 2 map

This map is straightforward – all you need to do is reach the bottom-right exit.

When you enter, a nearby group of hostile posessed animals immediately walks towards you, and 4 more enemiy groups are placed around the map:

Enemy icon Monster details
  • 2 Fierce Wolfwere
  • 3 Hell Hound
  • 4 Possessed Bear
  • 30 Strong Skeleton
  • 2 Skeleton Leader
  • 3 Cornugon
  • 3 Marilith
  • 8 Greater Fire Giant
  • 2 Possessed Fighter
  • 1 Possessed Monk
  • 1 Possessed Thief
  • 1 Possessed Wizard
  • 1 Possessed Cleric

(For the two mini-bosses, see the separate text-boxes below.)

Combat advice:

  • Turn Undead works great on the small skeletons, as they are only level 11.
  • ...

If you kill the large group of skeletons in the top-left corner(1000.600), the demon mini-boss "Cratzyl" spawns, accuses you of having destroyed its servants, and attacks:

Boss iconCratzyl: details & loot
Stats: lvl 28 • 240 HPAC -13 • immune to +2 weapons and lower • standard demon immunities • 50% MR • 90% elemental resist.[13] • 100% poison resist. • 90% physical resist.[14]
Attacks:
Kill reward:

Combat advice:

  • ...

In the central enclosure lives the Mad Gnome(1600.1800). If you talk to him, he turns hostile:

Boss iconMad Gnome: details & loot
Stats: lvl 26 • 277 HPAC -1
Attacks:
  • uses spellcasting (high-level mage repertoire)
Kill reward:

Combat advice:

  • ...

Besides the loot he drops, his camp also has two lootable containers:

Container icon Lootable containers
Mad Gnome's camp ▸ bed:
(1500.1750)
Mad Gnome's camp ▸ table:
(1600.1800)
  • 17 potions

Take the bottom-right map exit(3700.2000) to move on to:

Level 3 [RA5002][]

Region of Terror mod RA5002 Eye of A God Cave level 3 map

As soon as you enter, a friendly "Guardian of the Eye" greets you and explain's this map's game: You must summon the boss who has the symbol needed for moving on.

The map has no enemies initially, and the only 3 lootable containers are in the bottom-left corner:

Container icon Lootable containers
bottom-left tunnel ▸ left chest:
(500.2200)
[locked, trapped]
bottom-left tunnel ▸ middle chest:
(700.2300)
[locked, trapped]
  • Short Sword +3: Fire [NEWSSFI] (+1 fire damage; 5% chance of 10d6 fireball on hit)
  • Hammon's Short Bow +8 [NEWSB02] (+8 THAC0)
bottom-left tunnel ▸ right chest:
(800.2400)
[locked, trapped]

There are six places scattered around this map where a portion of the ground or wall is interactible (i.e. the mouse cursor changes).
Clicking such a place causes creatures from an outer plane to be summoned.
You must use these summoning places in turn (in any order), until one of the spawned monsters drops the "Symbol of the Eye".

Three of the summoning places are in the bottom-left tunnel system:

Boss iconSummoning place A: details

Click the round hole(900.2500) at the end of the tunnel with the lootable containers, to summon:

  • Air Elemental Prince
  • Earth Elemental Prince
  • Fire Elemental Prince

Kill reward:

  • 24,000 + 22,000 + 22,000 exp

If all other summoning places were already used, then the air elemental drops the "Symbol of the Eye" [SYMBEYE].

Combat advice:

  • ...
Boss iconSummoning place B: details & loot

Click the straw pit(2000.2500) near the bottom-center of the map, to summon:

  • Sorrow
  • Pain
  • Fear
  • Hate

Kill reward:

  • 4× 15,000 exp
  • Blade of Sorrow [BLADESO1] (unenchanted 2H sword; inflicts disease)
  • Blade of Pain [BLADEPA1] (unenchanted 2H sword; +2d6 poison damage)
  • Blade of Fear [BLADEFE1] (unenchanted 2H sword; inflicts fear)
  • Blade of Hate [BLADEHA1] (unenchanted 2H sword; +2d6 crushing damage)

If at least three other summoning places were already used, then Sorrow also drops the "Symbol of the Eye" [SYMBEYE].

Combat advice:

  • ...
Boss iconSummoning place C: details & loot

Click the wide hole(1800.1900) in the ground near the center of the map, to summon:

  • Demilich

Kill reward:

If at least three other summoning places were already used, then the demilich also drops the "Symbol of the Eye" [SYMBEYE].

Combat advice:

  • ...

Two are in the bottom-right tunnel system:

Boss iconSummoning place D: details

Click the round rock(3000.2100) in the bottom-right enclosure, to summon:

  • 4 Elder Orb

Kill reward:

If at least four other summoning places were already used, then one of them also drops the "Symbol of the Eye" [SYMBEYE].

Combat advice:

  • ...
Boss iconSummoning place E: details

Click the rock wall(3200.1300) in the torture chamber, to summon:

  • 1 Diamond Golem
  • 2 Adamantite Golem

Kill reward:

  • 35,000 + 25,000 + 25,000 exp

If all other summoning places were already used, then the Diamond Golem also drops the "Symbol of the Eye" [SYMBEYE].

Combat advice:

  • ...

The last is in the top-right cavern:

Boss iconSummoning place F: details & loot

Click the rock formation(2500.600) in the top-right cavern, to summon:

  • Abishai Almu'd
  • Abishai Mala'nid

Kill reward:

  • 2× 25,000 exp
  • Calishman +2 [NEWSWS01] (short sword +2; inflicts berserk on target; save negates)
  • 558 gp

If at least four other summoning places were already used, then Abishai Almu'd also drops the "Symbol of the Eye" [SYMBEYE].

Combat advice:

  • ...

Once you have the "Symbol of the Eye", report back to the "Guardian of the Eye" at the map entrance. He congratuates you, tells you how to move on, and disappears.

Now return to the room in the top-right corner of the map, and flip the switch(2300.600) on its left wall (which was previously locked).
After a short cutscene, the "Guardian of the Eye" amsbushes and attacks you together with several minions:

Boss iconGuardian of the Eye: details
  • Guardian of the Eye
  • Servant of the Eye (archer)
  • Servant of the Eye (mage)
  • 2 Diamond Golem
  • 3 Xvart

Kill reward:

Combat advice:

  • ...

Once they are all dead, the snake statue in the same room opens. Enter it to move on to:

Level 4 [RA5003][]

Region of Terror mod RA5003 Eye of A God Cave level 4 map

There are a few lootable containers in this area:

Container icon Lootable containers
top-left corner ▸ egg:
(300.200)
rightmost corridor ▸ chest:
(3600.1300)
  • Doom +6 [NEWHMDO] (hammer; drains spells from target; removes enemy Sanctuaries in the area)
  • Stone of the Darkness [BLACKGEM] (crafting ingredient)
  • gp
Madman's lair ▸ left table:
(2800.2500)
Madman's lair ▸ middle table:
(1950.2550)
Madman's lair ▸ right table:
(2200.2600)

In the right portion of the map you can fight the following monster groups:

Enemy iconTrolls: details
Creature Stats Kill reward
2× Desert Troll lvl 28 • 163 HPAC -16 • standard troll immunities • troll regeneration • 50% MR • 100% elemental resist.[19]
2× Spirit Troll lvl 28 • 184 HPAC -17 • standard troll immunities • troll regeneration • 50% MR • 100% cold resist. • 50% fire/electr./acid resist. • 25% slashing/crushing/piercing resist. • 50% missile resist.

Combat advice:

  • ...
Enemy iconDemilich: details & loot
Creature Stats Kill reward
Demilich lvl 27 • 113 HPAC -6 • standard demilich immunities • 100% MR • 127% cold/electr. resist. • 100% fire/acid resist. • 90% physical resist.[20]

Combat advice:

  • ...
Enemy iconLiches: details & loot
Creature Stats Kill reward
Greater Lich lvl 26 • 162 HPAC -10 • standard lich immunities • 80% MR • 127% cold/electr. resist. • 100% fire/acid resist. • 30% physical resist.[22]
  • uses spellcasting
  • 75,000 exp
  • Robe of the Regent [NEWRO02] (protection from acid/poison)
  • Boots of Protection [NEWBTPR] (AC +1; saves +1)
  • minor random loot
Elemental Lich lvl 20 • 140 HPAC -6 • standard lich immunities • 100% fire/cold/[electricity damage|electr.]] resist.
  • uses spellcasting

Combat advice:

  • ...
Enemy iconDemons: details & loot
Creature Stats Kill reward
Marilith Lord lvl 28 • 188 HPAC -18 • immune to +1 weapons and lower • standard demon immunities • 80% MR • 100% fire/electr./acid resist. • 20% cold resist.
Tanar'ri Lord lvl 28 • 222 HPAC -17 • immune to +1 weapons and lower • standard demon immunities • 80% MR • 100% fire/electr./acid resist. • 50% cold resist. • 10% slashing/crushing/piercing resist. • 30% missile resist.
Glabrezu Lord lvl 23 • 180 HPAC -15 • immune to +1 weapons and lower • standard demon immunities • 50% MR • 100% fire/cold/acid resist. • 20% electr. resist.
Cambion Lord lvl 28 • 240 HPAC -18 • immune to +1 weapons and lower • standard demon immunities • 80% MR • 100% fire/electr./acid resist. • 20% cold resist. • 20% slashing/crushing/piercing resist. • 30% missile resist.

Combat advice:

  • ...

In the left portion of the map:

Enemy iconGolems: details & loot
Creature Stats Kill reward
Ruby Golem lvl 28 • 132 HPAC-12  • immune to +3 weapons and lower • all Iron Golem immunities • 100% MR • 125% fire resist. • 100% cold/electr./acid resist. • 90% slashing/crushing/piercing resist. • 100% missile resist.
  • 85,000 exp
  • Armor of Regeneration +3 [NEWFP03] (AC -2; regenerate 1 HP/3 sec)
  • Potion of Ascendance [NEWPO02] (+10 to AC, +10 saves for 2 rounds)
  • Fire Orb [FIREORB] (crafting ingredient)
  • 1 scroll of Hero
2× Diamond Golem lvl 18 • 100 HPAC -8 • immune to +2 weapons and lower • 100% MR • 125% fire resist. • 100% cold/electr./acid resist. • 90% slashing/crushing/piercing resist. • 100% missile resist.
  • 35,000 exp
  • minor loot

Combat advice:

  • ...
Enemy iconMind Flayers: details & loot
Creature Stats Kill reward
Alessarid lvl 30 • 204 HPAC -10
  • uses +2 melee weapon (crushing + INT drain) • 5 APRTHAC0 -4 • 95% MR • 100% elemental resist.[23]
  • uses mindflayer psionics
5× Vampiric Illithid lvl 18 • 97 HPAC -9 • 90% MR

Combat advice:

  • ...
Enemy iconShamblers: details & loot
Creature Stats Kill reward
3× Shambling Mound lvl 28 • 264 HPAC -15 • immune to +1 weapons and lower
  • 28,000 exp
  • 1 Potion of Vocalization [NEWPO03]

Combat advice:

  • ...

In the bottom-center of the area (reachable via the left tunnels) is the lair of the Madman(2100.2400).
If you talk to him, he proposes an optional riddles game:

Madman's riddles solution
Riddle Answer
1. "Wounded I am, and weary with fighting; gashed by iron, gored by the point of it, sick of battle-work, battered and scarred.
Many a fearful fight have I seen, when hope there was none, or helping the thick of it, ere I was down and fordone in the fray."
"Armor" (shelf behind Madman (2200.2400))
2. "I go around in circles, but always straight ahead. Never complain, no matter where I am led." "Mirror" (shelves on left wall ▸ 5th from right (1300.2600))
3 "To be gold is to be good; to be stone is to be nothing; to be glass is to be fragile; to be cold is to be cruel." "Heart" (shelves in middle of room ▸ lower one (1700.2600))
4. "Bird of prey, bird of war, Black Crow of Death with an iron beak feathered tail, fly swift and neat. Prey and foe you shall seek." "Arrow" (shelves on left wall ▸ 3rd from right (1500.2500))
5 "I saw some object near to a town, in a very finely made palace between earth and heaven. It has a fine tail which almost reaches the ground, and it's tongue hangs in a very large skull. It spends most of its time in silence, but sometimes calls its friends together." "Bell" (shelves on left wall ▸ 2nd from right (1550.2440))
6 "I drift, as slowly as a lazy river. I dance, upon as little as a puff of air. I tumble, better than the greatest acrobat. Swirling, twirling, down to the ground. Where I lie, till I get my second wind, so I can begin again." "Leaf" (shelves in middle of room ▸ upper one (1650.2500))
7 "What goes through the door without pinching itself? What sits on the stove without burning itself? What sits on the table and is not ashamed?" "Sun" (shelves on left wall ▸ 1st from right (1600.2400))
8 "A harvest sown and reaped on the same day in an unplowed field, which increases without growing, remains whole though it is eaten. Within and without, is useless." "War" (shelves on left wall ▸ 4th from right (1400.2500))

If you make a mistake, you suffer lots of damage and have to start from riddle 1 again.

If you answered all 8 riddles correctly, the Madman dies and you get:

On top of the big altar in the bottom-left cavern stands a figure labeled "Unknown". If you talk to him, he just scoffs "Begone. Search for the hearts.".
We need to go hunting for two dragon hearts.

Return to near the map entrance, and make your way southwards in the right map portion until you reach the cavern in the bottom-right corner of the map.
There, take the tunnel downwards in the middle of the cavern to get to:

Blue Dragon's lair [RA5005][]

Region of Terror mod RA5005 Eye of A God Cave Blue Dragons lair map

Defeat the dragon here, and pick up its heart:

Boss iconBlue Dragon: details & loot
Stats: lvl 33 • 254 HPAC -17 • standard dragon immunities • 60% MR • 100% cold/electr. resist. • 25% physical resist.[24]
Attacks:
  • +5 melee weapon (slashing + cold) • 3 APRTHAC0 -9
  • Dragon Breadth
  • Wing Buffet
  • Dragon Fear
  • mage spellcasting
Kill reward:
  • 62,000 exp
  • Blue Dragon's Heart [BLUEHEAR] (quest item)
  • Axe of Lightness [NEWAXLI] (axe +4; requires only 3 STR)
  • Spear of the Sea +5 [NEWSPR03] (protects against slow, stun, dispel)
  • 2348 gp

Combat advice:

  • ...

Exit the dragon's lair back to the main cave level 4 map, there go up to the north map edge, and this time follow the right-most tunnel to its end. You get to another map transition(3500.1500) which leads to:

Aqua Dragon's lair [RA5006][]

Region of Terror mod RA5006 Eye of A God Cave Aqua Dragons lair map

Defeat the dragon here as well, and pick up its heart:

Boss iconAqua Dragon: details & loot
Stats: lvl 33 • 324 HPAC -16 • standard dragon immunities • 60% MR • 100% fire/acid resist. • 25% physical resist.[25]
Attacks:
Kill reward:
  • 68,000 exp
  • Aqua Dragon's Heart [AQUAHEAR] (quest item)
  • Dagger of Icestorm [NEWDA01] (returning; +2d4 cold damage)
  • Armor Cloak [NEWCKSH] (Ghost Armor while equipped; regenerates 1 HP/4 sec)
  • 2110 gp

Combat advice:

  • ...

Then exit the way you entered, to get back to:

Level 4 (again)[]

Bring the two dragon hearts[26] to the figure labeled "Unknown"(750.2000) standing on top of the big altar in the bottom-left cavern.
He disappears, and four "Guardians of the Eye" appear in his place and attack:

Boss iconGuardians of the Eye: details & loot
Creature Stats Kill reward
Guardian of the Eye Mind Flayer • lvl 27 • 198 HPAC -5 • 90% MR • 100% elemental resist.[27]
Guardian of the Eye Vampire • lvl 28 • 187 HPAC -7 • standard vampire immunities • 50% MR • 50% elemental resist.[28] • 20% physical resist.[29]
Guardian of the Eye Kuo-Toa • lvl 30 • 200 HPAC -10 • standard Kuo-Toa immunities • 50% MR • 100% elemental resist.[30] • 33% physical resist.[31] • 90% magic damage resist.
  • uses high-level mage spellcasting
  • uses +3 melee weapon (crushing) • 2 APRTHAC0 -2
Guardian of the Eye Sahuagin • lvl 28 • 181 HPAC -8
2× Mystical Sword respawns

Combat advice:

  • ...

When the four guardians are dead, the "Unknown" figure reappears and says that you are now worthy to fight for the eye.
Rest the party if needed, and save the game, and then tell the figure that you are ready to be teleported to:

Holy sanctuary [RA5004][]

Region of Terror mod RA5004 Eye of A God Cave holy sanctuary map

Talk to Lord Garrax in the center of the map, to start combat.
Welcome to the hardest and most chaotic battle of the Region of Terror mod!

Boss iconLord Garrax: details & loot

Summary:

  • Lord Garrax starts with 4 powerful minions (Topaz Golem, Servant of the Eye [mage], Marilith Lord, Garrax's Sword).
    When these die, they tend to be replaced by new minions (incl. Sapphire Golem, Elemental Lich, Cambion Lord). It takes a while until all replacements are exhausted.
    The spellcaster minions also love to gate in more demons.
  • Lord Garrax cannot be killed in his early forms. Instead, when his HP are very low, he switches into a new form with full HP. He goes through these immortal forms:
    • Form 1: Human
    • Form 2: Ravager
    • Form 3: Demilich
    • Form 4: Invisible (?)
  • After those forms are exhausted[32], Lord Garrax switches into his true form: A brown dragon. Now he can be killed for good.
  • Once the dragon dies, the area is ravaged by a few rounds of level-draining winds. Survive those too, and you've won.

Reward:

  • 300,000 exp (plus exp for killing minions)
  • The Eye of a God [HOLYGEM] (crafting ingredient)
  • The Marauder of Souls +6 [NEWSCI03] (scimitar; random offensive spell on hit)
  • various loot from the minions

Combat advice:

  • ...

After the battle, be sure to pick up the gem "The Eye of a God" from the dragon's corpse.
Leave the holy sanctuary by clicking its northern exit(1000.600).
You are teleported all the way out of the cave, to the outdoors map where you arrived from the worldmap.

Conclusion[]

Return to Arlax ▸ The Quest for the Eye of a God for the conclusion of this side-quest.

Footnotes

  1. fire/cold/electricity/acid
  2. fire/cold/electricity/acid
  3. 2 gems or similar, + 322gp
  4. slashing/crushing/piercing/missile
  5. slashing/crushing/piercing/missile
  6. slashing/crushing/piercing/missile
  7. fire/cold/electricity/acid
  8. slashing/crushing/piercing/missile
  9. fire/cold/electricity/acid
  10. slashing/crushing/piercing/missile
  11. fire/cold/electricity/acid
  12. fire/cold/electricity/acid
  13. fire/cold/electricity/acid
  14. slashing/crushing/piercing/missile
  15. 22 Star Sapphires, 22 Diamond
  16. 80 Arrow of Fire, 30 Arrow of Dispelling
  17. 5 Elixir of Life [NEWPO01], 1 Potion of Cold Resistance, 1 Oil of Speed, 1 Potion of Defense, 1 Potion of Healing
  18. 20 Arrow of Blindness [NEWARBL], 20 Arrow of Silence [NEWARDE]
  19. fire/cold/electricity/acid
  20. slashing/crushing/piercing/missile
  21. 16 Emeralds, 16 King's Tears
  22. slashing/crushing/piercing/missile
  23. fire/cold/electricity/acid
  24. slashing/crushing/piercing/missile
  25. slashing/crushing/piercing/missile
  26. Blue Dragon's Heart + Aqua Dragon's Heart
  27. fire/cold/electricity/acid
  28. fire/cold/electricity/acid
  29. slashing/crushing/piercing/missile
  30. fire/cold/electricity/acid
  31. slashing/crushing/piercing/missile
  32. When his HP are once again very low.
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