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Raise Dead allows the cleric to restore life to an incapacitated companion, as long as the death is not permanent.
Effects[]
“ | When the priest casts a Raise Dead spell, <PRO_HESHE> can restore life to a dwarf, gnome, half-elf, halfling, elf, half-orc, or human. Note that the body of the person must be whole, otherwise missing parts are still missing when the person is brought back to life. The person has but 1 Hit Point when raised and must regain the rest by natural healing or curative magic. |
” |
Gameplay[]
- Revival must be done by clicking the gray colored companion portraits after selecting this spell, thus anyone whose portraits are forever gone can not be brought back to life, the situation includes: overkilled by suffering more than -10 HP by the death blow, frozen shattered, petrified shattered, disintegrated, player manually removing the gray portraits when reforming the party. However, if you're playing Shadows of Amn, there's still one chance for the permanently dead companions to come back: through Fate Spirit in Pocket Plane at the beginning of Throne of Bhaal campaign
- Resurrected companions will lose all previously shape shifting states plus all stored spell sequencers or triggers
- There's a number of alternatives to this spell for clerics of lower level or parties without one:
- Priests at temples provide the service of raising dead for a price.
- The Shaman's counterpart of this spell is Recall Spirit.
- Harpers also have their own variant, the Harper's Call, which is only available to Jaheira.
- A more powerful, level 7 version of this spell is Resurrection.
- Scrolls can be used instead of the spells, as well as the Blessed Bracers and the Rod of Resurrection.
Gallery[]
External links[]
- Raise dead on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.