This page lists all quests from the Baldur's Gate games.
Types of quests[edit | edit source]
Main quests[edit | edit source]
Mainline quests guide you through the story you are the centre of. These quests work as a plot and hints about the plot are obtained from people you encounter, from notes you find or from gossip in taverns, but specific steps have to be taken to unravel the mysteries of a given chapter. Sometimes closing a chapter will open up areas previously inaccessible, but they may also close the door behind you for good.
Side quests[edit | edit source]
Side quests, sometimes known as subquests, are quests which do not directly affect the main storyline. As such, they are optional but nevertheless an important part of the game. Side quests represent a major means of exploring the landscape, of equipping characters and advancing levels, and of having fun.
Which side quests you pick up depends on the choices you make as you explore the countryside and talk to, fight with and/or run away (strategically retreat, if you prefer) from characters and creatures in the game. Some side quests are added to your journal automatically when you "discover" them from actions as simple as entering an area for the first time or interacting with a character. Other times you will be given the option of accepting a side quest or not.
While their completion is optional to the overall goals of the game, it should be noted that the completion, incompletion, or manner of completion of side quests can have important effects upon your playing experience. Failure to complete a quest given by a party member, for example, can lead to them leaving your party unexpectedly. (See below.)
Stronghold quests are a special type of side quests that result in periodic income and require periodic attention. The tasks that need to be performed tailor to the skills and competence of your active Class.
Companion quests[edit | edit source]
Baldur's Gate[edit | edit source]
In the original Baldur's Gate and its expansion (see below), quests are neither named nor ordered in the player's journal, other than by chapter; relevant entries are simply added by the time they are obtained and will not be removed from the journal again when the quest is solved.
This is changed in the Enhanced Edition, where most quests get a name and sometimes a subtitle, the latter not always shown in the journal. They are ordered roughly alphabetically in a specific "Quests" section, while "Journal" keeps some entries by date. After solving a quest, relevant entries are in most cases either removed or updated.
The following list uses the Enhanced Edition names – player's of the original game unfortunately can only guess. Some entries might appear familiar, however, for player's of the Baldur's Gate Trilogy. For quests, exclusive to the Enhanced Edition, see below.
Storyline[edit | edit source]
- See also: Important Events
Quests in Baldur's Gate[edit | edit source]
- A Bard's Request
- A Book for Firebead
- A Child in the Lighthouse
- A Contract Killing
- A Corpse for Arkion
- A Ring for a Lady
- A Rogue Ogre
- Alatos and the Thieves' Guild
- Arkion and Nemphre
- Albert and His Dog
- An Errand for Fuller
- Ankheg Culling
- Arcand the Mad
- Arkion's Bloodstone Amulet
- Basilisk on the Loose
- Bassilus the Murderer
- Brage's Life Spared
- Branwen Rescued (entry in journal tab)
- Brielbara's Baby
- Colquetle's Family Amulet
- Confronting Tranzig
- Cordyr and the Sirines
- Dreppin's Cow
- Drienne's Cat
- Dryad of the Cloud Peaks
- Edwin and Dynaheir
- Entar's Son
- Fahrington's Scroll
- Farmer Brun's Missing Son
- Firebead's Scroll
- Firewine Bridge and Gullykin
- Flooding the Cloakwood Mine
- G'axir the Seer
- Ghorak the Diseased
- Ghostly Knights in Firewine
- Gurke's Cloak
- Half-ogres Near Beregost
- Hull's Sword
- Investigating the Nashkel Mines
- Jaheira and Khalid
- Jared and the Bear
- Joia's Flamedance Ring
- Joseph's Wife
- Kagain's Quest
- Kylee's Dagger
- Laerta and Louise
- Landrin and the Spiders
- Landrin's Husband's Old Boots
- Landrin's Possessions
- Landrin's Wine
- Larceny at the Hall of Wonders
- Madness Most Fowl
- Marek and Lothander
- Marl's Loss (entry in journal tab)
- Melicamp the Chicken
- Mirianne's Husband
- Missing Citizens
- Nadine and Euric
- Narlen's Heist
- Noralee's Gauntlets
- Ogre Hunting
- Oublek the Bounty Officer
- Payment Denied!
- Perdue's Short Sword
- Petrine's Cat
- Phlydia's Book
- Prism the Sculptor
- Prisoner of the Gnolls
- Quinn's Friend
- Reevor's Storehouse
- Rescuing Dynaheir
- Rising Tensions with Amn
- Safana's Treasure Hunt
- Samuel and Lena
- Samuel the Deserter
- Save Duke Eltan
- Searching for Balduran's Helmet
- Spiders in the Cloakwood
- Steal Algernon's Cloak
- Tamah
- Tamah Rescued
- The Captive Nymph
- The Firewine Ruins
- The Fishermen and the Priestess
- The Friendly Arm Inn
- The Gibberling Hordes
- The Great Book of the Unknowing
- The Mage's School
- The Seven Suns
- The Silke Dilemma (unmarked)
- The Tainted Ore
- The Tale of Captain Brage
- Tomes of Magic
- Tremain's Son
- Troubles in the Region
- Vai's Bounty Upon Bandits
- Winter Wolf Pelts
- Xan
- Xvart Raids
- Xzar and Montaron
- Zhurlong's Missing Boots
- Zombie Infestation
- Zordral's Witchhunt
New in Tales of the Sword Coast[edit | edit source]
New in Baldur's Gate: Enhanced Edition[edit | edit source]
Siege of Dragonspear[edit | edit source]
In Baldur's Gate: Siege of Dragonspear, the storyline is much more linear than in the other games, and most quests (and locations) are only available during certain chapters.
Storyline[edit | edit source]
List of quests[edit | edit source]
- Accessing the Warrens
- All the Way to the Bank
- Ancient Menhirs
- Anniversary Gift
- Bar Fight
- Beetles and Spiders
- Blind Albino Wyrmlings
- Breaking Curfew
- Corpse Disposal
- Days of Wine and Stealing
- Den of Thieves
- Disturbing Implications
- Drow Runaways
- Dwarves of Dumathoin
- Edwin's Tale of Woe
- Entering Dragonspear Castle
- Find Daeros
- Foehammer's Blessing
- Ghost Dragon Guardian
- Glint Gardnersonson (quest)
- Gurgle and Floss
- Halfling Treasures
- Helvdar's Lucky Charm
- Isabella and Ikros
- It Wasn't Me
- Meeting of the Minds
- Memories of Battles Past
- Mizhena's Amulet
- Morning Report (quest)
- Moving Crates
- Murs and the Brigands
- My Missed Fortune
- M'Khiin Grubdoubler (quest)
- On the Fence
- Rabble-Rousers
- Recruitment Drive
- Refuge for the Refugees
- Sarevok's Secret
- Sarevok's Servant
- Schael Corwin (quest)
- Shakedown in Shantytown
- Skie's Gone Missing
- Skie's Grand Plan
- Slime Sickness
- Spoils of War
- Strunk's Elementals
- Tender of the Dead
- The Battle for Bridgefort
- The Bridgefort Wardstone
- The Cabal
- The Call of the Wild Mage
- The Creeping Darkness
- The Desperate Defenders
- The Dry Crier
- The Dungeon Slug
- The Eyeless Priestess
- The False Fist
- The Fear
- The Good Druids
- The Irregulars
- The Lost
- The Missing Patrol
- The Mummy's Orders
- The Myconid Tower
- The Not So Great Escape
- The Problem with Pritchard
- The Shattered Staff
- The Sorcerous Sundries Caper
- The Traitor
- The Trial
- The Uncommon Cold
- The Vanished
- The War At Home
- The Wounded Zealot
- The Wychlaran and the Berserker
- Thief Among the Refugees
- Thrix's Wager
- Tome of Great Value
- Troll Breakout
- Troop Train
- Understanding the Crusade
- What? Get Out!
- Zaviak's Vision Quest
Shadows of Amn[edit | edit source]
For quests, exclusive to the Enhanced Edition, see below.
- A Mage's Proposal
- Animal trouble in Trademeet
- Anomen Returns Home After his Sister's Death
- Another Mission for the Temple
- Bring the Poisoned Man to his Friends
- Captured by Mind Flayers
- Cernd's Child
- Cleric Stronghold
- Coran and the Wolfweres
- Dealing with the Trademeet genies
- Find the Boy's Mother Inside the Circus Tent
- Find the kidnappers who buried Tirdir
- Find mimic's blood for Jermien the Cowled Wizard
- Find out What Happened to Montaron
- Find Proof of Mae'Var's Treachery
- Free Haer'Dalis from Inprisonment by Mekrath
- Free the Djinn
- Gain the services of Sir Sarles for the temple
- Heeding the Spirit of the Grove
- Helping Irenicus' Captive Dryads
- Helping Tiris in Trademeet
- Help Korgan Recover the Book of Kaza
- Inside the Planar Sphere
- Intrigue with Jarlaxle
- Investigate and Destroy the Cult of the Eyeless
- Investigate the circus tent
- Investigate the Deaths in the Umar Hills
- Island concerns: Ginia's tale
- Jan Jansen Summoned Home
- Keldorn Wishes to Visit His Wife and Family
- Kill Roger's sea troll
- Limited Wish Adventure
- Locate a Caretaker for the Orphan, Risa
- Madulf wants to make a deal with the village
- Mage Stronghold
- Nalia abducted by Isaea Roenall
- Paladin Stronghold Duties
- Put the Spirit of the Child Wellyn to Rest
- Ranger-Protector of the Umar Hills
- Rescue Garren's child from Firkraag
- Rescue Raelis and Haer'Dalis from the Planar Prison
- Restore Kangaxx's body
- Riddle of the Imps
- Ruling the de'Arnise Keep and Lands
- Running the Five Flagons Playhouse
- Save Jaheira from Baron Ployer's Curse
- Seek Out and Investigate the Fallen Paladins
- Save Mazzy's Sister, Pala
- Solve the Riddle of the Sewers
- Solve the "skinner" murders in the Bridge District
- Summoned to the Harper Hold
- Svirfneblin Son Missing
- The de'Arnise Keep has been Invaded
- The Dueling Families of Trademeet
- The final battle with Bodhi
- The Hunt for Valygar Corthala
- Thieves' Guild Stronghold
New in Shadows of Amn: Enhanced Edition[edit | edit source]
Throne of Bhaal[edit | edit source]
For quests, exclusive to the Enhanced Edition, see below.