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Protection From Normal Missiles is a third-level wizard spell in the Baldur's Gate series.


By means of this spell, the wizard bestows total invulnerability to non-magical hurled and launched missiles such as arrows, bolts, bullets, darts, throwing axes, and throwing daggers.

— Protection From Normal Missiles (excerpt)

Statistics[]

Despite the generalizing description of this spell, the list of affected ammunition and throwing weapons is not purely based on their enchantment level or whether they count as being magical or not and is sometimes counterintuitive and inconsistent for the various types of ammunition. It also differs between games and editions.[1]

Note: Although several axes, hammers and throwing daggers have affected "projectiles" attached to their melee attack, these – as being no missiles – aren't taken into account by the spell.

Affected items[]

The table lists arrows, bolts and bullets first, followed by throwing hammers, axes and spears, then darts and throwing daggers. It can be sorted alphabetically or by game.

Item Original BG1 Original BG2 BG:EE
SoD
BG2:EE
Arrow1
Arrow +1
Flaming Arrow
Poisoned Arrow2
Bolt
Bullet
Bullet of Electricity +1
Bullet of Fire +1
Bullet of Ice +1
Sling of Everard +53
Aegis-fang +3
Dwarven Thrower +3
Throwing Axe
Throwing Axe +1
Throwing Axe +2
Hangard's Axe +2
Azuredge +3
Rifthome Axe +3
K'logarath +4
Javelin
Dart
Poisoned Throwing Dagger
Throwing Dagger
Throwing Dagger +1
Habib's attacks
1 This includes the special arrows that Erik and the hobgoblins and kobolds in Candlekeep's storage cellars use.
2 Eldoth's poisoned arrows are affected in Baldur's Gate II as well, but they don't appear in the game.
3 If used without extra bullets.

Scroll[]

The Black Pits[]

Baldur's Gate[]

Dropped by[]

Shadows of Amn[]

Throne of Bhaal[]

See also[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its title, effects and duration. See below for description:
Protection from Missiles
Level: 3
School: Abjuration
Range: Touch
Duration: 1 turn
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

By means of this spell, the wizard bestows upon a creature total invulnerability to hurled and projected missiles such as arrows, axes, bolts, javelins, and sling stones. This spell does not convey any protection from magical attacks such as Fireballs, Lightning Bolts, or Magic Missiles, but magically created missiles such as Melf’s Acid Arrows, Melf’s Minute Meteors, and Flame Arrows will be harmlessly deflected.

External links[]

References[]

  1. Based on PROJECTL.ids since the original Baldur's Gate II: Shadows of Amn.
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