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This Prison Captain Mage is part of a group of enemies that ambush anyone falling into his "fleshy trap"[1] inside the Planar Prison. He can be found nowhere else in the game.

Gameplay[]

At the opening of hostilities the mage will fire off a self-buff contingency containing Stoneskin, Protection From Normal Weapons, Protection From Electricity (spell), Minor Spell Deflection, and Shadow Door. After that will attempt a Chain Lightning cast at nearest enemy.

If there is a Mage or Cleric in the party will then attempt a Power Word, Silence.

From then on various attack spells will be tried and limited to the following: Lightning Bolt, Chaos, Cone of Cold, Monster Summoning III, Agannazar's Scorcher and Magic Missile.

Related Quests[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

The Sword Coast Stratagems mod revises this mage and is now a specialist mage with Invoker kit. At the outset of the hostilities a contingency containing Mirror Image, Shadow Door, Minor Globe of Invulnerability, Minor Spell Deflection, Spell Immunity: Divination, Shield (spell), Protection From Normal Missiles, Stoneskin and Non-Detection are launched.

The mage has other contingency spells ready when certain protections are removed, such as stoneskin, minor globe and protection from magic weapons.

When the mage attempts offensive spell casts, those are determined by the SCS Smarter Mage AI based on available targets and their vulnerabilities. A number of damage dealing spells are in the mage's library such as Lightning Bolt, Ice Storm, and Disintegrate and disabling spells such as Teleport Field. Spell protection removal options are also in the repertoire like Breach, Remove Magic and Spell Thrust. The mage has a prepared Minor Sequencer loaded with a double Color Spray.

References

  1. AR0521
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