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Priest of Tyr is one of five class kits to cleric. Characters choosing this kit option devote themselves to worshipping Tyr, the Lord of Justice. The alignments they are restricted to taking are either Lawful Good, Neutral Good, or Lawful Neutral.

As general rule the cleric kits get two special abilities without penalties, making vanilla cleric of same alignment better only for (potentially) role-playing.

The Priest of Tyr is able to heal others and one of the four classes which can cast priest spells. They can wear all kinds of armor, just like warriors, except mages robes, but their ethos prohibits them from using weapons and missiles with sharp points & edges and start with two weapon skill points fewer.

Ability Scores[]

Ability

Score

Min. requirement. Max. requirement
Strength 3 18
Dexterity 3 18
Constitution 3 18
Wisdom 9 18
Intelligence 3 18
Charisma 3 18

Note: For the information of this table the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Ability Scores for more information.

Turn Undead[]

Priest and paladins have the ability turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility they will stop attacking their targets and run away from the character until the effect is worn off. Priests of Tempus are evil-aligned, they can use it to control the undead for a limited amount of time as temporary allies. After this runs out, the undead will become hostile to the party.

Priest Spells[]

Clerics can use priest spells and only the following spells are available to clerics. Some spells are not available for priests, depending on the alignment the character started with, not the alignment the character currently has.

Level 1[]

Level 2[]

Level 3[]

Level 4[]

Level 5[]

Level 6[]

Level 7[]

Bonus spells[]

Priests of Tyr gain ability to cast following spells as special abilities:

They start with one usage of both abilities.

Holy Symbol[]

After reaching level 24, priest gain the Holy Symbol of Tyr.

Spell Progression[]

Spell lvl/

Cleric/Druid lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16
11 5 4 4 3 2 1 - 19
12 6 5 5 3 2 2 - 23
13 6 6 6 4 2 2 - 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52

Notes: Priest gain additional spell slots for their wisdom. +Usable by priest whose wisdom is 17 or higher ++Usable by priest whose wisdom is 18 or higher.

Clerics whose wisdom is lower than 18, can use level 7 spells in Baldur's Gate II: Throne of Bhaal.

Table for experience, hit points and weapon proficiency[]

Level Experience required Hit dice (d8) Weapon proficiency
1 0 1 2
2 1,500 2
3 3,000 3
4 6,000 4 1
5 13,000 5
6 27,500 6
7 55,000 7
8 110,000 8 1
9 225,000 9
10 450,000 9 + 2
11 675,000 9 + 4
12 900,000 9 + 6 1
13 1,125,000 9 + 8
14 1,350,000 9 + 10
15 1,575,000 9 + 12
16 1,800,000 9 + 14 1
17 2,025,000 9 + 16
18 2,250,000 9 + 18
19 2,475,000 9 + 20
20 2,700,000 9 + 22 1
21 2,925,000 9 + 24
22 3,150,000 9 + 26
23 3,375,000 9 + 28
24 3,600,000 9 + 30 1
25 3,825,000 9 + 32
26 4,050,000 9 + 34
27 4,275,000 9 + 36
28 4,500,000 9 + 38 1
29 4,725,000 9 + 40
30 4,950,000 9 + 42
31 5,175,000 9 + 44
32 5,400,000 9 + 46 1
33 5,625,000 9 + 48
34 5,850,000 9 + 50
35 6,075,000 9 + 52
36 6,300,000 9 + 54 1
37 6,525,000 9 + 56
38 6,750,000 9 + 58
39 6,975,000 9 + 60
40 8,000,000 9 + 62 1
Total 12
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