Power Word, Stun allows a wizard to stun any creature with 89 or less Hit Points.
Effects[]
“ | Power Word, Stun When a Power Word, Stun spell is uttered, any creature of the Mage's choice within visual range is stunned for the duration depending on its current Hit Points: 1 to 29 Hit Points: Stunned for 4d4 rounds; 30 to 59 Hit Points: Stunned for 2d4 rounds; 60 to 89 Hit Points: Stunned for 1d4 rounds; 90 or more Hit Points: Unaffected. Note that if a creature is weakened so that its Hit Points are below its usual maximum, the current number of Hit Points is used to determine this spell's effects. |
” |
Gameplay[]
- A special status effect is inflicted that itself inflicts a Stun effect on a creature with up to 89 current HP for the duration in the spell description.
- Immunity to the Stun effect implies immunity to Power Word, Stun's special effect
Where to obtain its scroll[]
Baldur's Gate II: Shadows of Amn[]
Baldur's Gate II: Throne of Bhaal[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its Spell School, effects and description. See below:
Power Word Stun
Level: 7
School: Enchantment
Range: Long
Duration: Special
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
When a Power Word Stun spell is uttered, any creature of the mage’s choice within visual range is stunned for a length of time dependent upon its current hit points. Creatures with 1 to 29 hit points are stunned for 4d4 rounds, while those with 30 to 59 are stunned for 2d4 rounds, those with 60 to 89 are stunned for 1d4 rounds, and those with 90 or more are stunned for 1 round. Note that if a creature is weakened so that its hit points are below its usual maximum, its current number of hit points is used to determine the spell’s effect.