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The Planar Prison Cell 5 (next to cell 4) is a chamber that is accessed only by getting sucked down by a "Fleshy Trap" and is part of the Planar Prison complex - reachable only during the quest to Rescue Raelis and Haer'Dalis from the planar prison. The location of the trap is south of the Prison Warden, and north of the landing zone where the party entered the Planar Prison complex. It is also adjacent to Planar Prison Cell 4 for further clarification.

A single member or group of party companions can be drawn in, if near the edge or on top of the pulsating trap. When a member is drawn into the object, the player message screen displays "The strange fleshy trap has sucked a party member down into another chamber below."

Anyone drawn down into the chamber will immediately be faced with a hostile group. If quick enough, party members can attempt to reverse their path and exit the fleshy trap chamber by standing upon the pulsating orifice, which if done correctly will move the party member back up to the Planar Prison, where they were initially "sucked below". If they remain in the chamber, they must face attacks by the inhabitants of the prison cell.

Inhabitants[]

There are several creatures within, including three elven adversaries - a Prison Captain (Cleric), Prison Captain (Mage) and Prison Captain (Fighter Mage). Further, there is a Clay Golem and Stone Golem present. Upon any party member entering the cell, hostilities will commence. The Mage will launch a contingency self-buff. The F/M and Cleric will attempt a self-buff cast. The two golems will charge forward, and the Clay Golem may release its innate Golem Haste ability. The Stone golem may also discharge its innate Golem Slow power as well. The golems will then seek to pound the party with crushing blows. The Mage will continue to cast spells, unless disrupted. Both the cleric and F/M may try to get additional spells cast, but if disrupted could be forced to fight in close quarters combat.

If defeated, the chamber yields several items of equipment and other loot carried by the fallen elven combatants. See the applicable creature pages linked above for details. This chamber will now be free of further inhabitants or spawned enemies. The party may exit the map via the Exit Icon (shown with the map cursor). Exiting this chamber will put the party member right next to the Prison Warden throne area. This will imitate further attacks on the party.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Installation of the Golem Construction for Spellcasters Mod adds two extra opponent creatures to this area, a Lesser Clay Golem and Lesser Stone Golem. These positions are shown on the Map in the InfoBox.

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