- Main article: Damage
Physical damage is typically dealt with weapons, including fists. Different types of weapons cause different types of physical damage, some of them even two:
- Crushing – in most cases dealt by blunt and spiked weapons;
- Slashing – large swords and axes are common slashing weapons;
- Piercing – small swords, spears and halberds do pierce, the latter may slash as well;
- Missile – dealt by all ranged weapons, including throwing variants of axes, daggers and hammers.
A creature may be resistant or even vulnerable to one or more of these.
Protection from physical damage[]
- See also: Category:Physical resistances
Class[]
- Barbarian (10% at level 11, 15% at level 15 and 20% level 19)
- Dwarven Defender (5% at level 5, 10% at level 10, 15% at level 15 and 20% at level 20)
Equipment[]
- Helmet of Dumathoin (3%)
- Defender of Easthaven (20%)
- Jansen AdventureWear (25%)
- Roranach's Horn (50% crushing damage)
Temporary[]
Spells and abilities[]
- Armor of Faith (5% at level 1, additional 5% every 5 levels)
- Defensive Stance (50%)
- Hardiness (40%)
- Hardiness Wish (40%)
- Shadow Form (50%)
- Spirit Form (50%)
Other forms[]
- Rat from Cloak of the Sewers (90%)
- Iron Golem from Shapechange (20%)
Innate[]
- Haer'Dalis (15%)
- many hostile creatures have damage resistance