- Not to be confused with Neira.
“ | I am really, really, really, really, really sorry about what just happened. | ” |
Neera is a chaotic neutral half-elf wild mage and a potential companion.
Baldur's Gate: Enhanced Edition (2012) This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. |
Baldur's Gate: Siege of Dragonspear (2016) This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. |
Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013) This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition. |
Baldur's Gate II: Enhanced Edition – Throne of Bhaal (2013) This icon indicates content from the Throne of Bhaal campaign of the Baldur's Gate II: Enhanced Edition. |
Baldur's Gate: Enhanced Edition[]
Recruitment[]
Neera is available to recruit from Chapter One on. She can be found in Beregost, south-east of the northern entrance, seeking aid against a group of mages hunting her, Neera barely gets to introduce herself before being confronted by the pursuing mages. Ekandor, the leader of the mages, demands your party step aside or be attacked. Regardless of your decision, Neera will force a battle in which she preemptively teleports Ekandor away using Wild Magic. After the ensuing battle with the remaining mages, Neera can be recruited.
“ | I met a half-elf named Neera on the road and rescued her from a group of Red Wizards intent on studying her talent for wild magic. Her spells are unpredictable but sometimes far more powerful than those of other spellcasters. Her personality seems just as unpredictable, so I hope I made the right choice in bringing her along. | ” |
If Edwin Odesseiron is in your party during the encounter, Edwin will recognize Ekandor as a fellow member of the Red Wizards of Thay and attempt to mediate with his colleague. After Neera's preemptive teleportation of Ekandor, Edwin pulls rank with the remaining mages since he is the ranking Red Wizard in Ekandor's absence. As a result, the henchmen disperse without a fight. Neera will then begin her usual dialog by asking to join the party, however Edwin will then threaten to leave since his own brethren are hunting her. Thus, the player must choose between keeping Edwin or recruiting Neera.
“ | I met a half-elf named Neera on the road and rescued her from a group of Red Wizards intent on studying her talent for wild magic. Between her unpredictable spells and manner, I thought it better to let her go on her way. She said she would be at the Friendly Arm Inn. | ” |
If you dismiss Neera, she will be found in the Friendly Arm Inn.
Quests[]
- If you keep Neera in your party long enough[4] (and, possibly, listen politely to her long, winding stories) she will ask you to help Find the Wild Mage Adoy
- Restitution / Unpaid Debts
Relationships[]
- Edwin - Neera and Edwin can't be in the same party, but you can recruit Edwin after finishing Neera's quest.
Gameplay[]
As a wild mage, Neera starts with Nahal's Reckless Dweomer, which allows the casters to choose any spell they know and cast it as a first level spell at the casting speed of 5, at the cost of a chance of having a Wild Surge, the casters get to add their experience levels to the wild surge roll.
At level 1, Neera has 4 hp and one Quarterstaff weapon proficiency, she is wearing a Traveller's Robe and wields Neera's Staff +1, she also carries a Gem Bag containing a Fire Agate Gem, Lynx Eye Gem, Sunstone Gem and a Turquoise Gem.
She knows the following spells at the time of joining:
Armor, Burning Hands, Chromatic Orb, Color Spray, Identify, Magic Missile (memorized), Nahal's Reckless Dweomer (memorized), Sleep
Biography[]
“ | When asked about her past, NEERA says she has been on the run from Red Wizards for months and months. She seems quick-thinking and a little glib, but you have heard that wild mages are among the most powerful spellcasters... as long as they don't have an accident. Despite her cheerful and capricious demeanor, you sense her past haunts her. As much as she loves unleashing the powers of her wild magic, she also seems to fear the harm it can cause. |
” |
Quotes[]
All right, if you're sure. Oh, it's so fun to be in charge! | Leader | |
---|---|---|
(yawn) Casting spells isn't as easy as I make it look. I'm tired. | Tired | |
There was way more excitement in High Forest... | Bored | |
EAT FLAMING—or, uh, possibly frosty—DEATH! | Battlecry1 | |
Augh! | Damage | |
I could really use Tenser's Floating Bandage over here! | Hurt | |
Oof... only take me to a licensed cleric... ugh... argh... | Dying | |
Uh huh? | Select1 | |
What is it this time? | Select2 | |
You rang? | Select3 | |
I'll do it! | Action1 | |
MY turn to save the day! | Action2 | |
Stand back, and watch this! | Action3 |
Dialogues[]
You! HEY, YOU! Yes, you. I don't see anybody else around here. A little help, please? | |
There's bandits! Vicious, magic bandits! And they must have gone to advanced bandit school or something. They're trying to capture me! | |
Listen, I'd love to give you a really long and detailed explanation of what's going on but—oh, look! WE'RE OUT OF TIME. | |
My hero! Now, where are the rest of your men hiding? I'll be honest, I was betting on you having a legion of soldiers, because you'll need it, and—OH GOODNESS, THEY'RE HERE. | |
I am really, really, really, really, really sorry about what just happened. I didn't want to involve you, but if I hadn't run into you when I did, they'd be elbow deep in my brains right now. | |
No use at all! Can't cook, can't clean, can't dance. You may as well just let me go. | |
Really? REALLY? That's just great. People like you really bolster my faith in strangers. | |
Casting wild magic is like... playing a flute by ear. I just kinda... picked it up as I went along, doing what felt natural. In magical terms, I can play a pretty mean tune. But when I miss a note, the flute shoots fire at everyone. | |
Also, the flute sometimes turns me into a hamster. | |
What a dirty mind you have! It's nothing like that. I just want to know more about how to handle my wild magic. | |
Oh dear! Meklin! So good to see you. I see you weren't hindered by any of my misdirection spells... that were cast purely as a practical joke. | |
Half-elven! And I have no idea what money you're talking about. Well, I may have taken a few coins for the road, but I hardly think that's worth chasing after me... | |
I was gonna pay him back! Eventually! At some point! In the future. If I could find him. | |
Come now, it was just a little gold. What's money between friends?! Chums? Acquaintances? | |
I am very, very, very, very, very sorry about what just happened. I didn't want to steal from Meklin; I just had no other choice. I wish things had turned out differently. | |
I'm glad you see it my way. Now, if we run into a stocky dwarf by the name of Orthan with a burn on his forehead, just pretend I'm a deaf mute and you found me in a ditch. | |
Kidding! | |
I am not a thief! It was a momentary lapse of ethics in a life-or-death situation. I'm on the straight and narrow, I swear it! | |
And I'm sure you've never done anything wrong? No one is perfect, not even you. Let's go find a seer and see whether we can conjure up an image of you kicking a small dog. | |
I have a feeling you're gonna eat those words someday. | |
Ooh! You are TERRIBLE. I hope that when you finally die, you spend eternity being gnawed on by hell hounds. | |
Hell hounds are not a myth! | |
No! They're real, and they breathe fire! And they come from the Nine Hells! They can melt iron bars! | |
Shut up. I hate you. |
Baldur's Gate: Siege of Dragonspear[]
Recruitment[]
Neera is available to recruit from Chapter 9. She's found in Bridgefort in Boareskyr Bridge, you must have retrieved the Wardstone from the ruined Temple of Bhaal in Forest of Wyrms in order to access the fort.
Quests[]
Relationships[]
- Will romance male protagonists of any race
- Edwin - They can't be in the same party (With the right dialogue you can convince Neera to stay)
Biography[]
“ | When asked about her past, NEERA says little. She alludes to an "interesting" childhood as her wild magic powers developed, as well as a difficult time pursued by Red Wizards who wanted to study her and kill her (not necessarily in that order). She seems more interested in the future—preferably a future where a fellow wild mage named Adoy no longer speaks in her mind. The constant voice nattering away in her head is clearly driving the young half-elf to distraction. She seems willing to battle the entire crusade at once if it will get Adoy out of her head. | ” |
Quotes[]
Oh, sorry, sorry, sorry, sorry! | Morale failure | |
---|---|---|
You know, we're doing pretty good—ADOY, NO, SHUT UP—things. | Happy | |
I don't think I like the way things are going here. | Unhappy-annoyed | |
Seriously? Not. Happy. | Unhappy-serious | |
After that little display, I'm done with you. | Unhappy-break | |
Put the girl who hears voices in her head in charge. Good call. | Leader | |
Let me sleep. Sleeeeep. So tired. | Tired | |
Can we get a move on? Please? HE KEEPS TALKING. | Bored | |
Taste magic! | Battlecry1 | |
SHUT UUUUPPPPP! | Battlecry2 | |
Raaaaargh! CLEVER RETORT! | Battlecry3 | |
THIS'LL BE A WILD RIDE! | Battlecry4 | |
Die uglyface mcgee! | Battlecry5 | |
Augh! | Damage | |
Need a healing hand over here! | Hurt | |
Here we go... again... | Dying | |
It's times like these I miss home. | Forest | |
Mmm, the sweet smell of sewage. Hello, city. | City | |
Is it just me, or is it a little damp in here? | Dungeon | |
GOOD MORNING, EVERYONE! WHAT A WONDERFUL DAY IT IS. | Day | |
I DON'T CARE WHAT TIME IT IS WHERE YOU ARE! SHUT UP. | Night | |
Yeah? | Select1 | |
Give me something to doooo. | Select2 | |
Huh? | Select3 | |
DISTRACT ME. | Select4 | |
What?! |
Select5 | |
Point me where you want me to go. |
Select6 | |
Fine. | Action1 | |
Whatever you want. | Action2 | |
Doing. | Action3 | |
SHUT UP, SHUT UP, SHUT UP! | Action4 | |
Kill meeeeee. | Action5 | |
No! They can't get away with this! | To death-general | |
YEAH! Oh, that hurt. | Critical hit | |
Ugh! Adoy! | Critical miss | |
This isn't working! | Target immune | |
I can't carry EVERYTHING. Had to drop it. | Inventory full | |
Mwa-hah-hah-hah... got it. | Picked pocket | |
Wow, I'm actually hidden... How did I manage that? | Hidden in shadows | |
Nooo! My spell! | Spell disrupted | |
Trap set. Careful where you walk. | Set a trap |
You're good people. I like to see that, especially in children of murder gods. | Happy | |
---|---|---|
All right! Now... everyone, meatshield me. | Leader | |
Doo-doo-doo-da-dee-doh-ba-ba-boo... ba-ba-ba-ba-ba-baaa... | Bored | |
DON'T YOU DARE MAKE THAT FACE AT ME! | Battlecry2 | |
Here comes the sun. I say, it's all right! | Day | |
*yawn* I suppose we've still got more to do, don't we? | Night | |
Hi there! | Select2 | |
Yeeees? | Select4 | |
What's up, buttercup? |
Select5 | |
No problemo. | Action1 | |
Right away. | Action2 | |
Absolutely! | Action3 | |
Isn't silence wonderful? | Action4 | |
You are my FAVORITE. | Action5 | |
Whoop! Missed! | Critical miss |
Dialogues[]
Shut up, shut up, shut up, shut up, SHUT UUUUUUP. | |
WHAT? | |
Uh, I mean—hello! Hi! | |
Neera. I'm a magician. | |
Yes, all right, I'm a wild magician. Are you happy now? | |
I'm a half-elf, lady. And I've got more than enough grating voices in my head right now, so I'll thank you for not adding yours to the din. | |
Adoy. Don't say his name. I realize you didn't say his name; I said it. I wish I hadn't said it, and you definitely shouldn't say it. | |
Yes, we're talking about you, and you aren't making it easy, so just be quiet. BE QUIET! ...You can't hear him, can you, <CHARNAME>? | |
I'm trying to get the ingredients for a—hey, I'm trying to TALK here—for a potion that'll SHUT HIM THE HELLS UP. | |
Nowhere to go but up, right? YES, I KNOW, ADOY. IT'S A FIGURE OF SPEECH. SHEESH! | |
Let's see. Dead water from beneath Boareskyr Bridge, got that already. The leg of a seven-legged spider. | |
I also need a feather from a planetar's wing, some belladonna, a potion of perception, and the juice of one turnip. | |
All right. Give me what you got; I need it to get Adoy's stupid—YEAH, I SAID STUPID! YOU DON'T LIKE IT? FEEL FREE TO LEAVE—voice out of my head. | |
One turnip juice, please. | |
Stow the sarcasm, <CHARNAME>. That feather there is from a planetar's wing. YOU CAN STOW THE SARCASM TOO, ADOY! | |
A feather from a planetar's wing. One more—SHUT UP, SHUT UP, SHUT UP, SHUT UP! Sorry. As I was TRYING to say, the feather's the next stone on my path to getting THIS guy OUT OF MY HEAD. | |
Yes! One step closer to getting rid of a certain someone. You know who I'm talking about, Adoy... | |
Oh yeah. This'll do JUST fine... Enjoy your time in my head, Adoy. It's nearly over. |
Baldur's Gate II: Enhanced Edition[]
Recruitment[]
Neera is available to recruit from Chapter 2. After you hear three peasants talking about the shadow thief bodes in Bridge District street, travel a bit south, then back to the area entrance, there you witness Neera rescue a girl named Mereth from some Red Wizards of Thay (no comments from Edwin if he's in party). You'll encounter her again in your next travel, head to the Wild Forest to let her join.
Her starting proficiencies depend on Gorion's Ward's level at the time of recruitment:
Character Level | Proficiencies |
---|---|
9 |
|
Quests[]
Relationships[]
- Romance
- In The final battle with Bodhi, a teleportation spell is cast and Neera disappears, but … suddenly Bodhi starts complaining about the stupid wild mages and Neera reappears in the group again, asking if Gorion's Ward was also abducted and mentioning that, when she disappeared, she experienced a wild surge.
Biography[]
“ | When asked about her past, NEERA shrugs. She says that, before coming to Athkatla, she wandered the Sword Coast enjoying an adventurer's life while evading the Order of Eight Staves, an organization dedicated to hunting wild mages. She talks less about her distant past, but does not hide the fact she was banished from the High Forest for her wild magic. She is quick to laugh and to chatter, perhaps a little glibly, but lashes out whenever she senses a threat to her autonomy. She is deeply invested in protecting other wild mages and seems willing to risk almost everything to do so. | ” |
Quotes[]
- Main article: Neera/Quotes
I'm so proud of you, <CHARNAME>. | Happy | |
---|---|---|
I don't like where this is headed. | Unhappy-annoyed | |
Definitely don't like where this is headed. | Unhappy-serious | |
I can't take any more of this! | Unhappy-break | |
You understand that I am volatile and occasionally unreasonable? Okay, great! | Leader | |
(yawn) My mind's even foggier than usual. Can we... stop? | Tired | |
Fidgeting over here... fidget, fidget, fidget! | Bored | |
Get down, everyone! | Battlecry1 | |
I command pure chaos! Kinda. | Battlecry2 | |
Victory? Unclear. Destruction? Certain! | Battlecry3 | |
Damage | ||
Please! Someone... anyone?! I'm in... quite a bit of pain here. | Hurt | |
Dying | ||
Being in the woods always reminds me of the High Forest. I like it. | Forest | |
Are you gonna make me cast spells here? There are a lot of people around. | City | |
I sense great evil... fabled treasure... terrible danger... probably some spiders. | Dungeon | |
It's a fine day for fireballs. | Day | |
An evening stroll under the stars! When do we get attacked? | Night | |
Hmm? | Select1 | |
Ready for anything. | Select2 | |
Happy to help... uh, to try to help, anyway. | Select3 | |
I'm ready! | Select4 | |
Yes? |
Select5 | |
What'll it be? |
Select6 | |
That's it? | Action1 | |
Fine! | Action2 | |
Sure. | Action3 | |
I suppose. | Action4 | |
I'll do it. | Action5 | |
Simple and surge-free. | Action6 | |
So easy you could almost do it yourself. | Action7 | |
No! They can't get away with this! | To death-general | |
Not savin' the day this time. |
Select rare1 | |
I was tryin' to concentrate! |
Select rare2 | |
Aha! Did everyone see that? Boy, I'm good! | Critical hit | |
Ah, for the love of crumb cake! That wasn't even close, was it? | Critical miss | |
Blast it! That's not gonna work. | Target immune | |
Can we lose some of this trash? I can't carry any more. | Inventory full | |
I could get used to this! It was so easy. | Picked pocket | |
Sneaky. | Hidden in shadows | |
Oh no, I've lost my spell! | Spell disrupted | |
Ha! Can't wait to see what happens. | Set a trap |
Dialogues[]
Heya, kiddo. I need you to take this and squeeze it real hard, all right? | |
I'm Neera. I'm gonna take you somewhere safe. Just take the talisman, all right? | |
Half-elf! And if you don't get out of here, things are gonna get really ugly—as ugly as that witch and her tricks. Squeeze the talisman. I'll be right behind you! | |
Wait a tick. <CHARNAME>, is that you? You look... older. Wait, no—great. You look great! Don't you remember me? Way up near Baldur's Gate... I kept lighting things on fire? | |
You saw that? And you just stood there and watched? Thanks a bunch, <CHARNAME>. | |
Hey! Do I get to join you or what? You could use my levelheaded advice, tactical wisdom, and moral clarity. | |
Whoa! That wasn't a wild surge... Oh, it's you! It's been a while... Last I heard, you were still with the elves. Hm! Thought you'd escape the whole Bhaalspawn thing by planes-hopping, huh? No? Uh-oh. | |
So, the elf queen's suggestion to go talk to her ancestors' stone heads landed you here, eh? I knew she had it in for you. But hey, thanks for dragging me into the Abyss with you. And we aren't even married. | |
hey
it took me a while to figire out how to type |
Throne of Bhaal: Enhanced Edition[]
Recruitment[]
- In Pocket Plane, using Fate Spirit
Quests[]
Trivia[]
- Neera's voice actor is Nicola Elbro
- In a conversation with Safana in Siege of Dragonspear, Neera claims to have had lavender coloured hair. It is implied her hair changed due to a spell going awry.
- If Neera is in a romance with the main character, Bodhi will try to kidnap her in Chapter 6 as she would other romanceable characters, but a Wild Surge will cause the teleport to backfire causing her to teleport herself instead, leaving Neera unharmed.
Gallery[]
External links[]
- Neera on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Neera appears in Dragon+ Magazine issue #22 in the short stories Final Exam & Best Friends
- Also included is a character sheet for her stats in Dungeons and Dragons 5th Edition. [1]
- Neera, Wild Mage is a legendary creature card in the Magic: The Gathering expansion, Commander Legends: Battle for Baldur's Gate.
References[]
- ↑
NEERA.dlg; Responses 21/22/23/24
- ↑
EDWINJ.dlg; Responses 20/21/22/23
- ↑
NEERA.dlg; Response 26
- ↑ It seems that it triggers if you have heard her banter and when Gorion's Ward reaches the 4th level.