Narcillicus Harwilliger Neen is a mage in the Valley of the Tombs area east of Carnival. He is researching methods for controlling gelatinous creatures. Depending on the dialogue options chosen, he may leave or engage in further dialogue.
The two conversation options do not merely lead to different outcomes, they lead into two alternate realities.
- In one, where a protesting Gorion's Ward is aghast by his irresponsible approach to scientific research, Narcillicus suddenly recalls that the wording of his spell was wrong; he has created deadly, hard-to-damage Green Slimes that can kill with just a touch. He flees from his creations, still neutral, and disappears in seconds (just, and only just, enough time to kill him if the party has strong ranged attacks).
- In the second, and preferable, reality, the Ward asks him for a copy of the spell. The mere thought of others reaping the rewards of his work without sharing in the toil makes Narcillicus hostile, and therefore easier to target, and his control over the Mustard Jellies is as complete as he had hoped.
Dialog[]
"Come quickly, you are just in time for my experiment!"
- 1- I know enough about magical experimentation to know that I want no part of it. You are on your own, kind sir.
- "Offer a child wisdom, and he chooses folly. Offer a fish water and he chooses sand. May you gain in ignorance what you have lost in knowledge, friends."
- (and he leaves)
- "Offer a child wisdom, and he chooses folly. Offer a fish water and he chooses sand. May you gain in ignorance what you have lost in knowledge, friends."
- 2- What kind of experiment are you attempting?
- "I believe I have developed a spell to empathically control any gelatinous creature and bend it to your will. Slimes, jellies, oozes, all of these things that foul the cook's cellar and the adventurer's dungeon can now be controlled and eradicated with an ease and efficacy never before seen in the history of the realms. It takes an entire hour to gain such control, but that time will be minimized with further experimentation, I am sure. In moments, that hour will be up for a small number of mustard jellies that I have released into the nearby woods. We shall soon bear witness to the results of my endeavor."
- 2.1- Are you mad, experimenting on creatures and then releasing them into the wild before witnessing the spell's true effect?!
- "Rest your fears. I prepared thoroughly for the casting and could not have made a single mistake, unless... oh, my... The wording... The wording, I got it wrong! Rather than controlling them, I fear I have transformed them into a far greater menace: the dreaded green slime. Stay and fight them if you will but, whatever you do, do not let them touch you!"
- (Narcillicus leaves and the party fights: four Green Slimes, 65 XP ea., no reward)
- "Rest your fears. I prepared thoroughly for the casting and could not have made a single mistake, unless... oh, my... The wording... The wording, I got it wrong! Rather than controlling them, I fear I have transformed them into a far greater menace: the dreaded green slime. Stay and fight them if you will but, whatever you do, do not let them touch you!"
- 2.2- Fascinating. You must write this spell down for me that my party can make use of it in our adventures.
- "I have worked years for this and you seek its benefits in mere seconds? Nay, you not only seek them, you expect them! The spell is mine and you'll not take it from me! Come jellies, let us make our mark upon the world!"
- 2.2- Fascinating. You must write this spell down for me that my party can make use of it in our adventures.
