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Monster Summoning III summons a random selection of powerful monsters.

Effects[]

Monster Summoning III
This spell is much like the 3rd-level Monster Summoning I spell, except that this spell summons 5-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain.

Gameplay[]

Usage Notes[]

Although this is a more advanced version of Monster Summoning II, it is less useful in actual combat because it only summons melee attackers, while Monster Summoning II can bring forth ranged Hobgoblins. The increased HP is generally not worth the spell slot, because powerful enemies will slay any summon in 1-2 hits anyway.

Baldur's Gate original edition[]

In the original edition, Monster Summoning III may summon Ogrillons, Ghouls, Dire Wolves or Worgs. The Ghouls are interesting for their immunity to petrification and paralyzing touch. Dire Wolves and Worgs are fast while Ogrillons are the strongest summons available in Baldur's Gate.

While Hasted, a pack of Ghouls summoned by this spell are very formidable against anything that isn't undead. However, Ghouls and Ogrillons are a rare summon, the most likely outcome is Worgs or Dire Wolves.

Enhanced Editions and Baldur's Gate II[]

In Enhanced Editions and the original Baldur's Gate II, the spell summons Ogre Berserkers or Ettercaps; up to three creatures.

Where to obtain its scroll[]

Baldur's Gate: Tales of the Sword Coast[]

Found in[]

The Black Pits[]

Sold by[]

Baldur's Gate II: Shadows of Amn[]

Sold by[]

Baldur's Gate II: Throne of Bhaal[]

Sold by[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced the 5th level arcane spell Monster Summoning III with Monster Summoning V. See below for description:
Monster Summoning V
Level: 5
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain or the spell duration expires.

9th : 2 ogres
12th+ : 2 ogres, 1 ogre mage

Ogre Berserker (5 Hit Dice):
STR 18/00, DEX 9, CON 18, INT 8, WIS 10, CHA 7; AL Chaotic Evil
HP 60, AC 3, THAC0 11, Saving Throws 11/13/12/13/14
1 Attack Per Round, 1d10+9 Crushing Damage (Morning Star +1)
Special Qualities:
Enrage (once per day)

Ogre Mage (6 Hit Dice):
STR 18/00, DEX 9, CON 17, INT 15, WIS 11, CHA 13; AL Lawful Evil
HP 56, AC 2, THAC0 11, Saving Throws 11/13/12/13/14
1 Attack Per Round, 1d10+9 Slashing Damage (Katana +1)
Special Qualities:
Invisibility (at will) Regeneration: 1 hp/round
Memorized Spells:
1st: Obscuring Mist, Magic Missile (x2), Shield
2nd: Horror, Mirror Image
3rd: Dire Charm, Slow

Note:With SR installed all of the original Monster Summoning arcane spells are replaced, with Monster Summoning I through VIII. The originals are removed from the game, and all applicable scrolls are changed.

External links[]

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