Monster Summoning I summons a random selection of weak monsters.
Effects[]
“ | Monster Summoning I When casting this spell, the wizard summons a random selection of 3-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. The monster(s) appear within spell range and attack the spellcaster's opponents until the spell duration expires or until they are slain. |
” |
Gameplay[]
Possible monsters, summoned[]
Following are listed the possible monsters that may be summoned, ordered by game and edition and based on each game's MONSUM01
2da file.
Baldur's Gate[]
Baldur's Gate: Enhanced Edition[]
Forms | Scores | Combat | Defenses |
---|---|---|---|
Kobold Commando | STR 12
DEX 17 |
|
|
Ogrillion | STR 18/50
DEX 9 |
|
|
Worg | STR 18/40
DEX 9 |
|
|
Wild Dog | STR 14
DEX 17 |
|
|
Baldur's Gate II: Shadows of Amn & Throne of Bhaal & Enhanced Edition[]
- Kobold Commando – Though they bear the name of a Kobold Commando, they are equipped with only two Arrows of Fire.
- Ogrillon
- Worg
- Wild Dog
Usage notes[]
- In the Enhanced Edition, the in-game description is incorrect, as it's possible to summon up to three creatures with a single cast of this spell.
- The summoning of kobolds is quite inconsistent between the various games and editions: while the original Baldur's Gate used a variant of regular Kobolds, this was changed to a more and simultaneously less powerful variant of the Kobold Commando in Baldur's Gate II – more powerful in terms of creature stats, less powerful by being equipped with two Arrows of Fire only. The Baldur's Gate: Enhanced Edition even robbed them off these last two, leaving only twenty standard Arrows for them to fight with.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×4)
Baldur's Gate[]
- Available as random treasure
- Drelik
- Sorcerous Sundries
Shadows of Amn[]
- Adventurer Mart
- Galoomp's Store
- Mae'Var's Guildhall { if it is your stronghold }
- City of Caverns
- Reirra's Shop
Throne of Bhaal[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has replaced Monster Summoning I with Monster Summoning III. See below for description:
Monster Summoning III
Level: 3
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain or the spell duration expires.
5th : 2 hobgoblins
7th : 3 hobgoblins
9th+ : 3 hobgoblins, 1 shaman
Hobgoblin Archer (3 Hit Dice):
STR 11, DEX 14, CON 13, INT 8, WIS 10, CHA 8; AL Lawful Evil
HP 24, AC 5, THAC0 17, Saving Throws 13/15/14/16/16
2 Attacks Per Round, 1d6+3 Piercing Damage (Arrows)
or 1 Attack Per Round, 1d10+2 Slashing Damage (Bastard Sword)
Hobgoblin Shaman (4 Hit Dice):
STR 13, DEX 11, CON 15, INT 9, WIS 14, CHA 9; AL Lawful Evil
HP 36, AC 5, THAC0 16, Saving Throws 9/13/12/15/14
1 Attack Per Round, 1d8+1 Slashing Damage (Long Sword +1)
Memorized Spells:
1º Armor of Faith, Bless, Cure Light Wounds (x2), Resist Fear
2º Chant, Hold Person, Silence
External links[]
- Monster Summoning I on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Summon monster on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.