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Monster Summoning I summons a random selection of rather low-level creatures.

Description[]

Monster Summoning I
When casting this spell, the wizard summons a random selection of 3-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. The monster(s) appear within spell range and attack the spellcaster's opponents until the spell duration expires or until they are slain.

Gameplay[]

The caster designates a point on the area map where the desired summoned creature(s) will appear - use the targeting cursor to denote the spot.

Upon completion of the spell, a monster summoning animation graphic renders at the designated spot, and after a few seconds the creature will appear and may be given orders.

During the brief delay as the creature materializes, it is possible it can be targeted and wounded/killed before it is given any commands.

If the caster doesn't give any orders to the summoned creature, it will act according to its assigned default AI script.

All summoned creatures count toward the game's summoning limits - only so many of these creatures are allowed on a particular area map.

Summoned creatures cannot transition to another area map with the party and must remain on the map they were summoned to.

In Baldur's Gate II and Throne of Bhaal, summoned creatures are instantly destroyed by a Death Spell, or if they move within a Death Fog cloud.

When the spell expires, the creatures are unsummoned and disappear from the map - if they are slain on the battlefield, they leave a corpse behind.

Possible monsters, summoned[]

The Following are listed as possible monsters that may be summoned, ordered by game and edition and based on each game's MONSUM01 2da file.

Baldur's Gate[]

Baldur's Gate: Enhanced Edition[]

Forms Scores Combat Defenses
Kobold Commando STR 12

DEX 17

  • 21 HP
  • Non-enchanted
  • Base THAC0 18
  • Apr 2 (shortbow with 20 arrows) / 1 (short sword)
  • 1d6 (missile for shortbow / piercing for short sword)
Ogrillion STR 18/50

DEX 9

  • 24 HP
  • Non-enchanted
  • Base THAC0 18
  • Apr 2
  • 1d8 (crushing) +3 (STR bonus)
  • Base AC 6
Worg STR 18/40

DEX 9

  • 26 HP
  • Non-enchanted
  • Base THAC0 17
  • Apr 1
  • 1d8 (piercing) +3 (STR bonus)
  • Base AC 6
Wild Dog STR 14

DEX 17

  • 18 HP
  • Non-enchanted
  • Base THAC0 18
  • Apr 3
  • 1d4 (piercing)
  • Base AC 6

Baldur's Gate II: Shadows of Amn & Throne of Bhaal & Enhanced Edition[]

Notes[]

  • In the Enhanced Edition, the in-game description is incorrect, as it's possible to summon up to three creatures with a single cast of this spell.
  • The summoning of kobolds is quite inconsistent between the various games and editions: while the original Baldur's Gate used a variant of regular Kobold, this was changed to a variant of the Kobold Commando in Baldur's Gate II – more powerful in terms of creature stats, less powerful by being equipped with two Arrows of Fire only. The Baldur's Gate: Enhanced Edition changed this to twenty ordinary arrows for their bow.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Shadows of Amn[]

Throne of Bhaal[]

Trivia[]

The Advanced Dungeons and Dragons 2nd Edition ruleset Wizard Spells compendium has no direct equivalent spell to Monster Summoning I - this Wizard spell appears to be a Bioware developed creation for the BG game.

Gallery[]

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced Monster Summoning I with Monster Summoning III. See below for description:
Monster Summoning III
Level: 3
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain or the spell duration expires.

5th : 2 hobgoblins
7th : 3 hobgoblins
9th+ : 3 hobgoblins, 1 shaman

Hobgoblin Archer (3 Hit Dice): STR 11, DEX 14, CON 13, INT 8, WIS 10, CHA 8; AL Lawful Evil
HP 24, AC 5, THAC0 17, Saving Throws 13/15/14/16/16
2 Attacks Per Round, 1d6+3 Piercing Damage (Arrows)
or 1 Attack Per Round, 1d10+2 Slashing Damage (Bastard Sword)

Hobgoblin Shaman (4 Hit Dice):
STR 13, DEX 11, CON 15, INT 9, WIS 14, CHA 9; AL Lawful Evil
HP 36, AC 5, THAC0 16, Saving Throws 9/13/12/15/14
1 Attack Per Round, 1d8+1 Slashing Damage (Long Sword +1)

Memorized Spells:
Level 1- Armor of Faith, Bless, Cure Light Wounds (x2), Resist Fear
Level 2 - Chant, Hold Person, Silence

Note:With SR installed all of the original Monster Summoning arcane spells are replaced, with Monster Summoning I through VIII added. The originals are removed from the game, and all applicable scrolls are changed.

External links[]

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