- Main article: Physical damage
Missile damage is one of the 10 main damage types of the game, typically inflicted by ranged weapons, including throwing variants of axes, daggers and hammers. For bows, crossbows and slings, it is actually their ammunition that inflicts the damage.
Resistance to a damage type works as a percentage value that can go from -128 to 127:
- At -50% resistance, a creature takes 150% damage
- At 0% resistance, a creature takes full damage
- At 100% resistance, it takes no damage
- At 110% resistance, it is healed by 10% of the damage
In Enhanced Editions, resistance to Physical and Poison damage is capped at 100%, and damage that you're immune to no longer interrupts spellcasting.[1]
Gameplay[]
Protection from missile[]
Damage from missile can be avoided or mitigated. Avoidance is provided by armor or shields that are solid and hard enough so that a projectile cannot penetrate it and reach the body. This is scored in the creature's Armor Class and penalties or bonuses can be applied specifically for missiles. Magical forms include protective auras and deflecting surfaces.
- See also: Category:Missile avoidance
Mitigation is provided by armor, natural resistance and protective spells. Once a projectile pierces the armor, it is slowed down before penetrating a creature's skin. Both the thickness and sturdiness of the armor and a creatures skin mitigate the amount of damage the missile can still do.
- See also: Category:Missile resistance
Items[]
Damage by missile[]
- See also: Category:Missile damage
Items[]
Spells[]
Creatures, protected from missile[]
- See also: Category:Protected from missile