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Miscast Magic is a 3rd level priest spell. It inflicts the status effect of the same name, causing the victim to fail spellcasting 80% of the time.

Arcane and divine spells are affected, but not item abilities, casting from wands or scrolls, or innate abilities (e.g., obtained from Spell Trigger or Shapechange). There are other sources of spell failure that do affect the latter in the game.

Description[]

Any spellcasting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell, it suffers an 80% chance of failure. Creatures can save vs. Spell to avoid the effect, but do so with a -2 penalty.

Gameplay[]

The main advantage of Miscast Magic over Silence, 15' Radius is that effects that counter or prevent silence (such as Vocalize) will not cure or prevent the miscast magic effect.

This spell can be potentially blocked by Magic resistance.

Any spell protection that can handle a 3 Power level spell can deflect this spell, such as Minor Spell Deflection or Minor Globe of Invulnerability.

The spell can be removed with a Dispel Magic function on the affected creature.

Gallery[]

Notes[]

  1. Internally, this spell's range is 50 ft. Targets must be within the caster's line of sight, limiting this to roughly 26 feet.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this Divine spell, revising its casting time, duration, effects and description. See below:

Miscast Magic
Level: 3
School: Enchantment
Sphere: Chaos
Range: Long
Duration: 5 rounds
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Spell negates

Miscast Magic causes spells cast by the affected creature to take on an effect different from what they intend, similar to what happens during a wild surge. There is a chance that the result will be beneficial to the spellcaster, but generally, the effects are undesirable. The target must make save vs. spell at -2 to negate the spell’s effects. Those who fail the save will miscast any spells cast in the next round, and each round after the first must make another save to avoid miscasting for one further round. The effects of the spell last for 5 rounds, or until dispelled.

Note:The SR mod's Miscast Magic spell utilizes the "Force Wild Surge" mechanic for all spells cast by the affected creature for the spell's duration. The spell doesn't use the Miscast Magic Opcode used in the unmodified game's spell.
Note: This spell is usable by Cleric/Paladin classes only.

External links[]

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