Minor Spell Turning reflects spells that directly target the wizard, sending them directly back to their original source.
Description[]
“ | Minor Spell Turning This spell is similar to the 7th-level Spell Turning, which causes the spells cast against the wizard to rebound upon the original caster. This affects a total of 4 spell levels. This includes spells cast from scrolls and innate spell-like abilities, but excludes the following: area effects that are not centered directly upon the wizard as well as area effects that are stationary such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard it will be reflected back upon the caster. This spell will only affect up to 4th-level spells, but as long as there are levels remaining then the spell will be reflected. For example, if there is only 1 level left and a 3rd-level spell is cast at the wizard, the spell will be reflected while canceling the spell turning. This spell will not protect the caster from Dispel Magic, however it will not be affected by Dispel Magic either. |
” |
Gameplay[]
- Like Spell Deflection and Spell Trap, and unlike Globe of Invulnerability and Spell Immunity, Minor Spell Turning doesn't protect from AoE spells.
- Will not only turn away hostile spells, but also buff and healing spells by allies.
- Does not affect the caster's own spells.
- Won't turn Spell Removal spell casts.
If Spell Turning is also active, it will override Minor Spell Turning. They are not cumulative, any turned spell will drain both. If both a turning spell and a deflection spell (Minor Spell Deflection or Spell Deflection) are active, then the turning will take priority; while charges of spell turning remain, the spell deflection will not be drained. The spell deflection will only trigger and be drained once the turning effect is exhausted.
List of spells that can be turned (innate abilities and enemy-only abilities not included)[]
Divine spells:
- Level 1: Command, Doom, Magic Stone
- Level 3: Call Lightning (even when you're not the original target), Summon Insects
- Level 4: Mental Domination, Poison
Arcane Spells:
- Level 1: Blindness, Charm Person, Chill Touch (not the fist damage), Chromatic Orb, Larloch's Minor Drain, Magic Missile, Shocking Grasp (not the fist damage), Spook
- Level 2: Agannazar's Scorcher (even when you're not the original target), Deafness, Ghoul Touch (not the fist damage), Melf's Acid Arrow, Power Word: Sleep, Ray of Enfeeblement
- Level 3: Dire Charm, Flame Arrow, Lightning Bolt (only if you're the original target), Melf's Minute Meteors (only the fire damage), Vampiric Touch
- Level 4: Contagion, Polymorph Other
Spell protection removers that dispel Minor Spell Turning[]
- Spell Thrust
- Secret Word
- Pierce Magic
- Khelben's Warding Whip
- Ruby Ray of Reversal
- Pierce Shield
- Spellstrike
Where to obtain its scroll[]
The Black Pits[]
- Dinguer the Mad (×3)
Shadows of Amn[]
Found in[]
- The Planar Sphere (Guardian's room)
Sold by[]
Throne of Bhaal[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has replaced the spell Minor Spell Turning with Spell Deflection. See below for description:
Spell Deflection
Level: 5
School: Abjuration
Range: Personal
Duration: 5 turns
Casting Time: 5
Area of Effect: Caster
Saving Throw: None
This abjuration spell causes any spells cast against the wizard to be absorbed and consumed. This affects a total of 9 spell levels but having 1 level left of protection means a 1st level spell would get absorbed, as well as a 7th level spell. Spells greater than 7th level will not be affected. This spell will not protect the caster from a dispel magic. However, it will not be affected by a dispel magic, either. This spell absorbs spells cast from scrolls and innate spell-like abilities but will not protect against area effect spells that are not centered directly upon the wizard (such as Fireball), or stationary area effect spells (such as Cloudkill and Stinking Cloud).
With Sword Coast Stratagems and Spell Revisions mods installed, Spell Deflection will absorb a Breach spell, just like any other single-target spell effect with a Power level rating between 1 and 9.
External links[]
- Minor spell turning on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.