Militia Wizards are a part of the local militia for the town of Trademeet during the Baldur's Gate II: Shadows of Amn campaign. One can be found at the southern city gate, another near the northern gate.
| “ | I am one of the few who are chosen. | ” |
"I am a member of the militia, here... but I am also a magic-user. Mostly, my magic is used to enforce fair play amongst the merchants, a practice set for us by Waukeen."
Gameplay[]
The wizard will cast defensive spells on self - but never actually cast any other spells at enemies.
As the wizard is unskilled in quarterstaff, he has a THAC0 penalty and will have a difficult time hitting anyone/anything.
He can be spoken with outside of combat situations to hear his opinions and remarks.
Related Quests[]
- Animal trouble in Trademeet - first encountered at the Southern City Gates, upon entering the town for the first time
- The Dueling Families of Trademeet - one appears in Vyatri's Pub, after a duel to the death between an Alibakkar Guard and a Lurraxol Guard warning citizens to cease fighting [1].
Notes[]
- The Militia Wizard who appears in Vyatri's Pub is virtually the same as those at the city gates but is worth 1,400 XP (instead of 975 XP) and is Neutral in Allegiance (instead of Goodbutblue).
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Gallery:[]
Portraits from Portraits Portraits Everywhere
References
- ↑ AR2010.BCS
