Mental Domination is a 4th level priest spell only usable by clerics and paladins. The target will be charmed if they fail their saving throw at a -2 penalty.
It is identical to the 5th level wizard spell Domination, except that it casts slightly faster and ignores the natural Elven/Half-Elven resistance to charm effects.
Description[]
“ | When cast upon a subject, the subject must make a Saving Throw vs. Spell with a -2 penalty in order to avoid the priest entering his/her mind. The effects of this spell are similar to those of the wizard spell Domination, with a few minor differences. Most notably, this spell gives the priest no access to the subject's thoughts, memory, or sensory apparatus. The priest simply is able to command the subject to perform certain tasks or functions during the spell's duration. To control the subject, the priest must be within range and must be able to see the subject. This control will last until dispelled or for the duration of the spell. | ” |
Scroll Locations[]
Baldur's Gate[]
- Durlag's Tower B2 - Trapped (60; Dire Charm) and locked (40) chest in the bedroom closet in the south.
- Sold by:
- Ulgoth's Beard Inn (×1)
The Black Pits II: Gladiators of Thay[]
- Lounge - Shelf in Bannor's room
Gameplay[]
- Despite the description, this spell has the same effects as any other charm spell.
- In Enhanced Editions, Elves and Half-elves have partial resistance to the Charm creature effect. Mental Domination is the only player-accessible attack that ignores this resistance.
- Once the charmed state expires, the target will become hostile. Performing any action that would make a normal neutral character hostile (such as attacking them or casting Doom on them) will cause the charm to expire immediately.
- If a neutral target succeeds in their saving throw, they will not become hostile.
- In Baldur's Gate and its Enhanced Edition, many characters, commoners and enemies alike, have hidden dialogues while charmed. You may manually initiate dialogue with them during the charm state by using the "Talk" function on them. These hidden dialogues are usually but simple and amusing quotes, but sometimes they do reveal more substantial clues. This feature is removed in the second game.
- See Charmed for a complete list of characters with such dialog options.
Notes[]
- ↑ Internally, this spell's range is 40 ft. Targets must be within the caster's line of sight, limiting this to roughly 26 feet.
Bugs[]
- The icon for the spell scroll has the right border cut off in the original Baldur's Gate II.
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this Divine spell, revising its duration, and description. See below:
Mental Domination
Level: 4
School: Enchantment
Sphere: Thought
Range: Long
Duration: 1 turn
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: Spell negates
When cast upon a subject, he must make a save vs. spell at -2 in order to avoid the priest entering his mind. The effects of this spell are similar to the 5th level wizard spell Domination, with a few minor differences. Most notably, this spell gives the priest no access to the subject’s thoughts, memory, or sensory apparatus. The priest simply is able to command the subject to perform certain tasks or functions during the spell duration. To control the subject, the priest must be within range and must be able to see the subject. This control will last until dispelled or for the duration of the spell.
External links[]
- Mental Domination on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Mental domination on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.