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Meiala the Sirine is a warrior and enchanter who, in her current state, is a stone statue in the bestiary room located on labyrinth level 3 below Durlag's Tower. She can be released from her predicament without the need for a Stone to Flesh Scroll and will serve Gorion's Ward for a while before becoming mutinous.

Biography[]

An ancient hero, Meiala the Sirine undertook the unwise and foolish venture of looking for Durlag Trollkiller's treasures – only to end up standing vigil over the bestiary down in the dwarf's dungeons, forever frozen in stone.

Involvement[]

When entering the bestiary by way of the fireball room, the party will be greeted by a skeleton who introduces five "foolish men and women – ancient hero[s]" who "came to find Durlag's treasure" and now are "forever frozen in stone" and then offers a preview of the creatures to be encountered within the room. [1]

These statues can be released by clicking on each of them and they will help the party for a limited time to defeat those creatures the skeleton spoke of, but then turn against the person who dared to command them. [2]

Note: If the bestiary is entered from the west, the skeleton will still greet the party, but in this case most of the creatures the ancient heroes might help battling may already be dead.

Meiala the Sirine is one of these statues. Once turned back to flesh, she greets the party and offers her exceptional abilities as a warrior and enchanter in the forthcoming battles.

Greetings, manling. I am Meiala, sirine warrior and enchanter. I have no peer among my people, and I will smite any enemy that we might come across.


However, as the skeleton mentioned, her oath doesn't last long – only fifteen rounds, after which she turns hostile towards the party.

Combat[]

Note: For tips against Meiala's abilities that are typical for sirines, see Sirine

Meiala speaks the truth when saying, she had no peer among her people – her stats can only be compared with those of the sirine queen on the Isle of Balduran:

  • Higher dexterity and the fact that she's using a composite longbow rather than a shortbow, improves her already lower ranged THAC0 to an effective 3, compared with 7 from a sirine.
  • Her chance of hitting her target in melee is also improved by 1.
  • Compared with a typical sirine, she has two attacks more per round and will deal 2 more points of damage for both her bow and in melee combat.
  • She has an exceptionally low effective armor class of -8, while sirines usually only have +6.
  • In addition, she's at a rate of 5% resistant to all physical damage.
  • Her elemental damage resistances, however, can't compete with those of her kin, being only at 20%, compared to their 50%.
  • Instead, Meiala has an improved resistance against magical elemental damage of 60% and an additional general magic resistance of 30%.
  • Her saving throws are between 5 and 6 points better, except versus spell which is the same as for a sirine.
  • Due to being equipped with 40 arrows of biting, rather than only 5, she is much less likely to use the confusing and intelligence draining abilities which sirines usually employ in melee combat.
  • Also, Meiala will not hide behind the usual Improved Invisibility, but can cast her Dire Charm spell 4 times, compared to only 3 (Tales of the Sword Coast) or even 2 (Enhanced Edition) from her kin.

It should also be mentioned that her creature type is not "monster", but "humanoid" instead. So, any equipment or spell with specific abilities related to these types will not behave the same as in other fights against sirines.

Notes[]

Rather than Improved Invisibility, which is the first spell usually cast by members of her kin, Meiala has a Minor Globe of Invulnerability memorized. Unfortunately she's unable to use it.

Items cannot be pickpocketed from the statue: first Meiala has to be resurrected. Though she turns hostile after fifteen rounds anyway, pickpocketing is still useful to obtain a quiver of twenty arrows of biting which otherwise might be fired off by her.

As with the other resurrected statue creatures, the party can choose to attack her before she turns hostile. She will not fight back, and will be easily killed.

See also[]

Gallery[]

References

  1. Greetings, adventurers. So many of you have come down to loot the ancient basements of Durlag, yet none ever return. Adventurers are not known for their wisdom. Otherwise they'd have chosen a safer profession. Take the five people that stand behind me, forever frozen in stone. Each one of these foolish men and women came to find Durlag's treasure. Now they stand vigil over Durlag's bestiary. Most of the other creatures have long disintegrated to dust, but the great wyrm known as Mechezarin still hangs in its original repose of death. Breathtaking, isn't he?
  2. If you travel further into the room, you will find the only living creatures that remain within the bestiary. These winged beasts have lived for centuries, augmented by ancient and powerful magics. None so far have been able to defeat them. However, if you wish to defeat the terrible beasts, there is help available to you. Each of the statues behind me houses the cursed body of some poor hero. By depressing the button at the base of each statue, you will release the ancient hero. The hero is enspelled to serve you for a short time, but after that time has run out, he'll take his revenge on he who dared command him. There's nothing more for me to say. Goodbye now.
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