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A Magma Mephit is an extra-planar "outsider" (i.e., linked to various Elemental, Quasi-Elemental and Outer planes of existence). These creatures are similar to Imps. The are found in a number of areas during the Baldur's Gate II games.


The Magma Mephit is one of the more dangerous varieties in the game. It needs to get fairly close in order to attack in melee with its Firey claws, or near enough to get within range of its innate ability attack, the Magma Ball. The creature is scripted to use its Blur spell once an enemy is spotted, which will improve the creatures armor class and saving throws. A few seconds later it will launch a Magma Ball at the nearest detected target. It can fire another on a eight second interval. The creature has an unlimited use of the magma attack.

A Magma Mephit has elemental fire resistance and will be healed by fire damage. See the InfoBox for a list of status effect immunities.


Baldur's Gate II: Shadows of Amn[]


  • In the Classic Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
    Shadows of Amn
    This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
    Game, two of the four Creature Files (ELEMEP05.cre and OBSFIR03.cre) have Alignment set to True Neutral instead of Chaotic Evil. In all other ways, the four files are virtually identical.

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