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Main article: Damage

Magical damage is one of the 10 main damage types of the game, typically inflicted by spells like Skull Trap or items like The Victor. The term Magical Damage can also be referred to as Magic Energy Damage, such as seen in the 6th Level arcane spell Protection From Magic Energy. Resistance to a damage type works as a percentage value that can go from -128 to 127:

  • At -50% resistance, a creature takes 150% damage
  • At 0% resistance, a creature takes full damage
  • At 100% resistance, it takes no damage
  • At 110% resistance, it is healed by 10% of the damage

In Enhanced Editions, resistance to Physical and Poison damage is capped at 100%, and damage that you're immune to no longer interrupts spellcasting.[1]

In-game, the character sheet lists Magic resistance as "Magic", and resistance to Magical damage as "Magic damage".

Note: Resistance to Magical damage has nothing to do with Magic resistance and must not be confused with it. The former allows to alter the amount of damage received from one of the damage types – Magical damage – the latter is a percentage chance for a spell to have no effects whatsoever, damage or otherwise. They are both stats that belong to the creature on the receiving end, like resistance to Physical damage and Armor Class. In-game, the term "Magic" actually refers to *Magic resistance* in the character sheet, as can be seen in the screenshot.

Protection from magical damage[]

Items[]

Name Type Amount
Belt of Inertial Barrier Belt +50%
Corthala Family Armor Armour - Chain Mail (NPC-specific) +25%
Mana Bow Longbow +20%
Tunic of Blindeye Cloak +25%
Potion of Magic Shielding Potion +50%

Damage by magic[]

Spells[]

Creatures, protected from magical damage[]

Creatures, dealing magical damage[]

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