- Main article: Damage
Magical damage is one of the 10 main damage types of the game, typically inflicted by spells like Skull Trap or items like The Victor. The term Magical Damage can also be referred to as Magic Energy Damage, such as seen in the 6th Level arcane spell Protection From Magic Energy. Resistance to a damage type works as a percentage value that can go from -128 to 127:
- At -50% resistance, a creature takes 150% damage
- At 0% resistance, a creature takes full damage
- At 100% resistance, it takes no damage
- At 110% resistance, it is healed by 10% of the damage
In Enhanced Editions, resistance to Physical and Poison damage is capped at 100%, and damage that you're immune to no longer interrupts spellcasting.[1]
Note: Resistance to Magical damage has nothing to do with Magic resistance and must not be confused with it. The former allows to alter the amount of damage received from one of the damage types – Magical damage – the latter is a percentage chance for a spell to have no effects whatsoever, damage or otherwise. They are both stats that belong to the creature on the receiving end, like resistance to Physical damage and Armor Class. In-game, the term "Magic" actually refers to *Magic resistance* in the character sheet, as can be seen in the screenshot.
Protection from magical damage[]
- See also: Category:Magic damage resistance
Items[]
Name | Type | Amount |
---|---|---|
Belt of Inertial Barrier | Belt | +50% |
Corthala Family Armor | Armour - Chain Mail (NPC-specific) | +25% |
Mana Bow | Longbow | +20% |
Tunic of Blindeye | Cloak | +25% |
Potion of Magic Shielding | Potion | +50% |
Damage by magic[]
- See also: Category:Magical damage
Spells[]
Creatures, protected from magical damage[]
- See also: Category:Protected from magical damage