Magical Stone is a 1st level priest spell only usable by clerics and paladins. It deals 1d4 direct magic damage.
Effects[]
“ | By using this spell, the priest can create a small magical pebble, which then flies out and hits a target opponent. The stone deals 1d4 points of damage to whomever it hits. The stones are considered +1 weapons for determining if a creature can be struck (those struck only by magical weapons, for instance), although they do not have an attack or damage bonus. | ” |
Gameplay[]
- Despite the description, this spell does not roll for an attack or have an enchantment. It simply does direct magic damage with no saving throw, similar to Magic Missile, except weaker.
See also[]
- Magic Missile, 1st level wizard spell - stronger direct damage effect
- Sol's Searing Orb, 6th level priest spell - stronger variant
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this divine spell, revising its effects, class availability, casting time, duration and description. See below:
Magical Stone
Level: 1
School: Enchantment
Sphere: Combat
Range: Personal
Duration: 2 turns
Casting Time: 1
Area of Effect: Special
Saving Throw: None
Using this spell, the priest can temporarily enchant ten small stones, no larger than sling bullets. The character using them can then hurl up to three stones per round at an opponent, with a +1 bonus to attack rolls. Each stone that hits inflict 1d4+2 points of crushing damage (1d4+5 against undead) and is considered to be of +1 enchantment to determine what it can hit. The magic in each stone expires after 2 turns or when used.
External links[]
- Magical Stone on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.