Baldur's Gate Wiki

Mage is a female human in Saradush during Chapter Eight - this creature can be encountered if pursing the Betrayal at the Gates quest in Kiser's Home - Cellar area and will likely be spawned in the Castle Saradush Basement as well.

Gameplay[]

This mage has no dialogue, and when turned hostile will release her instantly applied preparatory buff chain and then proceed to attempt to cast the spells shown on her InfoBox - note that several of these spells are "ReallyForceSpell" cast and can't be interrupted/prevented.

However, many spells are cast normally and can be interrupted.

The mage has no ability to recognize opponent protections/spell defenses and won't adjust her spell casting based on that - she also has no ability to remove buffs/magic from the party at all.

Still, she can pose some hazards to the unprepared and vulnerable, and a few of her spells may damage her allies as well, such as with Sunfire or if she summons an Efreeti, who'll callously discharge fireball spells near friend/foe.

The mage won't engage in melee combat until all her memorized spells are depleted, and then she'll use her fists in a last-ditch desperation.

Gallery[]

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Mods:[]

The Sword Coast Stratagems mod makes a few revisions to this mage type creature; a new default smarter mage AI script is furnished, as well as an assigned random mage kit (Conjurer, Enchanter, Invoker or Necromancer). The mage's spell book will reflect the kit assigned.

The mage's experience level is raised to 22, and a random potion is furnished for scripted use for buffing/healing purposes.

The mage will now be able to raise a chain of pre-battle buffs much more extensively than the unmodded game and will have uses of Minor Sequencer, Spell Sequencer, Spell Trigger, and possibly Contingency ready to deploy.

Depending on the player's game difficulty/installation choices, the mage will use more than one High-level class ability such as Improved Alacrity and Summon Dark Planetar.

A full spellbook of memorized magic will be available, with the means to take down party buffs/protections such as Remove Magic, Spell Thrust, Breach and Spellstrike.

Expect a Time top, and an Imprisonment during the pause in time.

Screenshots:[]