“ | You can't hear the dead? Lucky. | ” |
M'Khiin is a true neutral goblin shaman and a potential companion in Baldur's Gate: Siege of Dragonspear.
Recruitment[]
M’Khiin is available from Chapter Eight, once you arrive at the Coast Way Crossing, go north to Baeloth's new "black pits." When M’Khiin breaks free, you may let her join after the show. Baeloth can also be recruited. However, each of them will cause the loss of 2 Reputation points, but these are regained once you dismiss them.
Be warned! This character becomes unrecruitable if you killed Baeloth during Baldur's Gate.
Quests[]
Gameplay[]
She has a unique Summon Ghostly Defender ability to call upon warrior goblin spirits, and the goblin equipment you find throughout the game can only be used by her, there are also shaman-exclusive items that greatly enhance the fighting capabilities of the ghosts she summons.
Relationships[]
- Dynaheir is mildly exasperated by M'Khiin, though impressed with how un-goblin-like she is. M'Khiin in turn is somewhat curious about Dynaheir's strange mannerisms, but doesn't explore too deeply.
- Glint is intrigued by M'Khiin. He will favorably compare her to "regular people", whom he finds boring.
- Curiously, Viconia seems to sympathize with M'Khiin's struggles and finds her presence comforting.
- She and Jaheira establish a sense of mutual respect due to their shared connection with nature.
Biography[]
“ | When asked about her past, M'Khiin grunts and says you'll sleep easier if you don't know her story. Eventually, she shares with you that her goblin tribe was a vicious and brutal one. As a shaman, M'Khiin commanded some degree of respect, but her abilities also brought her a maturity the other goblins lacked. She wanted desperately to escape from the cruelty of her life, but the other goblins valued her abilities too much to let her go. One night, a goblin scouting party came across a deer caught in a thicket of brambles. They killed the animal and carried it triumphantly back to camp. M'Khiin waited until the others had stuffed themselves on raw meat and fallen into a post-meal stupor, then crept away. She's been on her own ever since and has found herself persecuted by humans at every turn. She joined Baeloth Barrityl with the understanding that she would be presented as an "exhibit" but not made to actually fight—a promise Baeloth broke the minute the opportunity presented itself. |
” |
Quotes[]
No! NO! I won't, I won't! | Morale failure | |
---|---|---|
This is so much better than my old life. | Happy | |
Take care. You're making bad decisions. | Unhappy-annoyed | |
If I wanted to be around people like this, I'd have stayed with my tribe. | Unhappy-serious | |
You're gonna get me killed. I'm better on my own. | Unhappy-break | |
No one will listen to a goblin, but I'll try. | Leader | |
If I don't lie down, I'll fall asleep on my feet. | Tired | |
Realm of the dead's more exciting than this. | Bored | |
Die! DIE! | Battlecry1 | |
Fools die! | Battlecry2 | |
Freedom or death! | Battlecry3 | |
Fear me! | Battlecry4 | |
You're already a ghost. | Battlecry5 | |
Ah! | Damage | |
Need healing! | Hurt | |
I go to the ghosts. | Dying | |
Forests always remind me of home. Don't like either of 'em. | Forest | |
Cities aren't safe for my kind. Nowhere is, really. | City | |
It's good to see in the dark. | Dungeon | |
Light's too bright. Can't we camp during the day? | Day | |
All the interesting stuff happens at night. | Night | |
Yeah? | Select1 | |
Mmm? | Select2 | |
What? | Select3 | |
Do it. | Select4 | |
Trouble. |
Select5 | |
Hurry. |
Select6 | |
All right. | Action1 | |
I will. | Action2 | |
In a tick. | Action3 | |
Push me around, you might get pushed back. | Action4 | |
Grubdoubler, here. | Action5 | |
I'm doing everything you ask! Don't push me. | Action6 | |
So, all goblins look alike to you. That's what you're saying? Racist. | Action7 | |
Body rests, spirit passes on. | To death-general | |
I'll sing you a ghost song, skald. Go in peace. | To death-specific | |
Fall down now. | Critical hit | |
Come ON. | Critical miss | |
Can't hurt it that way. | Target immune | |
I can't carry everything. | Inventory full | |
Mine now. | Picked pocket | |
I'm like a spirit myself. | Hidden in shadows | |
Spell's gone. | Spell disrupted | |
Careful. Don't want to waste a trap on a friend. | Set a trap |
Dialogues[]
M'Khiin's my name, of the Grubdoubler clan. | |
One of my kind. Even you, one who knows the ghost dance, who walks the spirit path, even you look at me and see nothing but a goblin. | |
I'm a shaman. Spirits listen to me. They do what I ask, if I ask right. | |
You can't hear the dead? Lucky. | |
Fear's good. Makes you careful. Keeps you alive. | |
I smell goblin. Dead goblin. Best kind. | |
Wonder what happened to them. | |
You wouldn't. You're no goblin. These aren't your kind lying dead on the ground. | |
Depends how the spirits feel about being called. They usually don't like it much. Stay back. | |
Don't know. I'll try. Spirit! Open your clouded eyes. Leave the past behind you. See the truth of now. | |
You're all dead. What happened to you? | |
They won't tell us anything useful anyway. | |
They hate me because I left my tribe. | |
Fifteen years I lived with goblins like that. Should've left sooner. |
External links[]
- M'Khiin Grubdoubler on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
References[]
- ↑ Conversation with dead goblins during her companion quest.