- For the status effect caused by this wizard spell, see Luck.
The recipient of the wizard spell Luck is lucky in everything they do for 3 rounds.
Effects[]
“ | The recipient of this spell gains extraordinary luck for the next 3 rounds, receiving a +1 bonus to <PRO_HISHER> Saving Throws, attack rolls, and minimum damage/healing rolls as well as +5% to all thieving skills. Furthermore, damage dice for all effects outside a weapon's base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead. | ” |
Bonuses granted by the spell:
- +1 Luck (of the Non-cumulative type)
- +1 Saving throws
- +5% Thieving Abilities
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
- Adventurer Mart
- Galoomp's Store
- Mae'Var's Guildhall { If it is your stronghold }
- City of Caverns
- Reirra's Shop
Throne of Bhaal[]
Gameplay[]
- The statement of Description can be misleading as the luck status effect does not affect the creature's saving throws, nor does it increase thieving skills. The luck spell implements the bonuses in addition to the luck status
- The effects of this spell are non-cumulative, meaning multiple casts cannot be used to further improve a character's Thieving Abilities, for example.
- Although the buff is very small, this spell provides the only way to improve a character's Detect Illusion score, besides just putting points into it while levelling up or equipping the NPC-exclusive item Jansen Spectroscopes. It is also one of the few ways to improve a character's Set Trap score.
- Although of limited use, this spell can allow a Rabbit Familiar to disable a few more traps than it normally could. And, technically, said familiar would also acquire a tiny 5% chance to dispel illusions (and only for 3 rounds).
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its duration significantly. See below for description:
Luck
Level: 2
School: Enchantment
Range: Medium
Duration: 5 turns
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
The recipient of this spell is lucky in everything that he does for the next hour. The affected character receives a 5% or +1 bonus to all of his actions. This includes saving throws, to hit chances, damage rolls, thieving skills, etc. Multiple castings of this spell are not cumulative.
Appendix[]
External links[]
- Luck on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Luck on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.