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Kolssed will approach you on your journey through Lion's Way. He is beside the road just east of where you woke up the morning after the attack on Gorion, at coordinates 4253,3331.

He serves the same purpose as the tutors in Candlekeep, and depending on how you speak to him will explain;


If Xzar and Montaron are already in the party when meeting Kolssed, he will say: "Keep away, brigands! A hermit needs his peace." and walk away.

Otherwise, there are many things you can ask Kolssed about, but he will only answer one question. After that he will leave the area, never to be seen again, and you cannot re-initiate dialog as he leaves. Fortunately, he doesn't have anything very important to say. His purpose in the game may be simply to ease players' fears about strangers in wilderness areas.

"Well, a busy day for me today indeed. Strange noises throughout the night, and now a plethora of people strolling about the wood. You do look a touch more hospitable than the last two I met though. Well met, stranger. I am called Kolssed."

1-Stand away from me! I've very little trust left after last night's events, and I'll not waste any on you!
"Well, I imagine you're either the cause or a victim of the carnage I heard to the north last night, then. It's a shame what the iron shortage has done to people's manners. You would do well to treat people you meet with a touch more respect, at least until you determine if they're a threat or not. You'll not get far if you don't make friends, though there are a couple of fellows on the road to the east that would suit your demeanor quite nicely, I am sure."
2-Could you help me? My foster father and I were attacked last eve, and now I'm not sure where to go.
"The carnage to the north must be the aftermath of your little skirmish then. I am most assuredly sorry about your predicament, though there be little I can do for you. I've nothing of serviceable value to impart, except common sense and a few directions. A ways east of here, you should find a crossroads. North of there is the Friendly Arm Inn, and south is the town of Beregost. Both can offer shelter, though rates at the Friendly Arm are likely better. It is a friendlier atmosphere for the young adventurer as well. Staying close to the roads will make your journey safer, but that will depend on where you are heading as well. I cannot accompany you, though there were a pair of travelers not far up the road. They might offer assistance, but I would be wary of the cost. I didn't like the look of them myself."
3-I would have your assistance. I was ambushed in the night and I require whatever you can give.
"I have little to give besides advice and goodwill. Make friends where you can, as traveling alone is almost certain death. You will want to surround yourself with like-minded companions lest you risk making enemies in your own party. Aside from this little tidbit of wisdom, I'd say you're on your own. Luck be with you."
4-You saw two people in the wood? I was told to meet some friends at the Friendly Arm Inn. Perhaps they and the ones you met are one and the same.
"I doubt these are the ones you seek. They do not seem the friendly type, and are far afield of the inn. If you wish to meet them, I left them not a moment ago just up the road. You will have to pass them anyway if you wish to go to the Friendly Arm. There is a crossroads a ways to the east and the inn is north of that."
5-Why are you in the woods? I have heard nothing but how dangerous they are.
"Me? Oh, I'm a hermit. Well, I'm rather new at it actually, and I haven't quite got the isolation bit down yet. Too much of a people-person, I suppose. Used to be a merchant in Nashkel I did, but lost everything due to the iron shortage. Been wandering the woods for a while now and it's been rather relaxing, I must say. Aside from eluding the occasional bandit, that is. I'm generally left alone because I have nothing of value."