- For the Kobold Commando encountered in numerous locations throughout the series, see Kobold Commando.
“ | Yap! Grrr grr... yip yip yip yap! Look, we don't speak Common, all right?! *snarl* Yip yip yap! | ” |
- Main article: Kobold Commando
One of several possible creatures, a mage might call when summoning monsters, is a Kobold Commando.
Kobold Commandos are basically Kobolds (small reptilian creatures) that have received some combat training. While they have a higher Hit Die than their brethren, more accurate attacks and some form of armor, they are still rather annoying than threatening.
The summoned Commando is on the one hand more powerful than the regular variant – with an experience level of three and higher Ability Scores and saving throws –, on the other hand it lacks a vital detail that would distinguish its theoretically enhanced combat abilities from the common kobold: being equipped with zeroBaldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. or only twoBaldur's Gate II
Classic & Enhanced
This icon indicates content from all games of the 2nd Baldur's Gate instalment – all editions and expansions. This may include The Black Pits II. Arrows of Fire. It still has access to twenty standard Arrows.
Gameplay[]
- Since the morale breaking point of summoned Kobold Commandos is zero, they are never object of morale failure during combat.
- In the Enhanced Editions, summoned Kobold Commandos net zero experience and drop no items when killed.
Bugs[]
- A summoned Kobold Commando's number of attacks in the Baldur's Gate: Enhanced Edition is reduced to zero.
Trivia[]
- The summoned variant of the Kobold Commando, opposed to that one, has classic weapon proficiencies assigned, namely two points in Bow and additionally one point in Small Sword in Baldur's Gate II.