- This page is about the wizard version of the spell. For the priest version, see Know Alignment (priest).
Know Alignment allows the wizard to determine a creature's alignment.
Description[]
“ | Know Alignment A Know Alignment spell enables the Mage to exactly read the aura of a creature. If the creature rolls a successful Saving Throw vs. Spell, the caster learns nothing about that particular creature from the casting. When a character is hit by this spell, he will glow red if evil, green if good, and white if neutral. Certain magical devices negate the power of the Know Alignment spell. |
” |
Contrary to the spell description, there is no saving throw.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
Throne of Bhaal[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, changing its title, area of effect, casting time, allowing no saving throw and bypassing Magic resistance. See below for description:
Detect Alignment
Level: 2
School: Divination
Range: Personal
Duration: Instant
Casting Time: 2
Area of Effect: Special
Saving Throw: None
This spell allows the wizard to search out the feelings of all creatures within the current area. When affected by this spell, a target will briefly glow red if he’s evil, green if he’s good, and white if he’s neutral. Magic resistance does not affect this spell.
External links[]
- Know Alignment (wizard) on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Advanced Dungeons & Dragons 2nd Edition Wiki - Know Alignment (Wizard Spell)