The Knock spell opens locked doors or containers.
Effects[]
“ | Knock The Knock spell opens locked, held, or wizard-locked doors. It opens secret doors, as well as locked boxes or chests. It does not raise barred gates or similar impediments. |
” |
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
Throne of Bhaal[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects and School. See below for description:
Battering Ram
Level: 2
School: Evocation
Range: Medium
Duration: Instant
Casting Time: 2
Area of Effect: 1 creature or object
Saving Throw: Special
This spell creates a ram-like force that can strike with considerable power. The force can be used to open or smash locked, held, or wizard-locked doors, as well as locked boxes or chests, but it does not raise barred gates or similar impediments. If used against a creature, the target suffers 2d6 points of crushing damage, and must save vs. breath to avoid being knocked unconscious for 1 round.
Mod gallery[]
External links[]
- Knock on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Knock on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.