King Ixilthetocal is an evil male sahuagin who may be encountered during Chapter 4 in the Underwater City.
“ | And these... (hee hee!)... these are the strange creatures from the surface? (Hee hee!) These are the ones you claim the mighty Sekolah has promised us? | ” |
Involvement[]
After some introductory interaction with a Captain Feerlattiys and Royal High Priestess Senityili - the party will have been brought forth for an audience with the King.
Gameplay[]
There are two creature files used by the game for the King - the "initial" and "Sided w/rebels" versions. The InfoBox makes some notes regarding each version's values.
If for any reason the party has caused the city to become hostile (such as by refusing to help the King) or by attacking the sahguagin loyal to the king, then the initial version of the creature will be the opponent faced.
The initial version of the King attacks the nearest opponent with its equipped slashing weapon, which it wields with five Attacks per round. That's all the King can do in battle.
If the party sided with the rebels and is in combat with the King, it will be the other creature version, who is armed with the Impaler - but only gets two Attacks per round.
Notes[]
In the King's possession is the Magical Rope, an item required for the party to leave the Underwater City. Resolving the sahuagin conflict is one way for the party to acquire the rope, but they can also simply pickpocket it from the King or kill him for it.
The King also has the treasury key, which can also be pickpocketed from him. This key allows the party to pillage the treasury, which contains another copy of the Magical Rope, the Rod of Lordly Might and the Sahuagin Scribe's Notes.
If the party helps King Ixilthetocal kill Prince Villynaty, he will reward the party with the Magical Rope, the Rod of Lordly Might, and the Gauntlets of Crushing, before leaving the area for good.
Bugs[]
There are some less than optimal scripting issues regarding various items that can be obtained in this area. They do not generally result in any game crashes or broken scripts, however there may be multiple identical items (when there are supposed to be just a single instance of the item).
This can be manifested if the party performs pickpocketing of items from key figures (like the King or Prince). The party might end up with two Rod of Lordly Might, or multiple Magical Rope, or even two Treasure Key items. Just be aware that this can occur. The party can always just dump any duplicates on the ground before they depart this area to "self-correct" unnecessary duplicate items cluttering up the backpack.
Gallery[]
- Portraits from Portraits Portraits Everywhere
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
The Sword Coast Stratagems mod makes some changes. The King is assigned a Fighter Class, and has five pips in Spear Weapon proficiency and 2 pips in two-handed fighting style. The creatures strength is increased to 24. The initial version of the King no longer uses the slashing attack but wields an undroppable +2 Spear that can inflict a Poison effect unless a save vs. Death is made, dealing 2 damage per second for 15 seconds. The King also gets one use of Whirlwind Attack at the start of battle. There are random potions available for the King to quaff during battle for boosting abilities and for healing damage.
The second King version is similar to the first with SCS. if siding with the rebels the King uses the Impaler and allows a Power Attack use by the King. Potions are also scripted for quaffing.
There may be some SCS random treasure in the King's inventory, and with the Icewind Dale spells component installed, an IWD scroll.