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A killer mimic creature appears to be a chest or similar container at first view. It is only later, when an unwary person nears the innocuous looking object (perhaps seeking to open the container) that the creature is revealed as a hostile attacker.

It's melee attacks inflict 3d4 Crushing damage to a party member in range. If the adventurer runs, the mimic will use a ranged spell attack to attempt to Paralyze them followed by ranged acid-based spell attacks.

The mimics from Siege of Dragonspear and in the Umar Cave are slightly weaker than those in encountered in Watcher's Keep.

Locations and appearances[]

Siege of Dragonspear[]

Shadows of Amn[]

Throne of Bhaal[]

See the following creature articles for details:

Notes[]

  • The killer mimic with the creature code MIMIC01 isn't used by the games.

Bugs[]

  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    In the original Baldur's Gate II, all mimics count as animals. The Enhanced Editions correct this to monsters.

External links[]

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