Karun the Black is a Bhaalspawn mage in Saradush whom is one of Gromnir Il-Khan trusted allies. He will be encountered when the protagonist fights in Gromnir's Hideout during Baldur's Gate II Chapter 8.
Gameplay[]
Karun stands to Gromnir's right hand side at the beginning of this encounter - he has no dialogue, as is essentially a near complete copy of the Il-Khan Battle Mage in all respects except for its name.
When hostilities commence, Karun applies (instant uninterruptible casting) Improved Mantle and Stoneskin, followed by another set of instantly applied buffs to include Mislead, Fireshield (Red) and Globe of Invulnerability. Another battery of protective magics will be deployed later in the battle on self.
After that will cast True Sight and then attempt a Spell Turning.
If the mage is silenced, he will apply a Vocalize. Should any Summoned creatures enter his detection range, a Death Spell will be tried to banish them.
All of the disabling and offensive spells listed in the InfoBox are scripted for use, and most are done sequentially and on conditional intervals to detected targets.
After a few rounds, expect a Time Stop.
The AI for this mage does not recognize the party's protections or buffs and will cast spells without regard to that. The script is rigid in that Karun has no means to dispel magic or Breach or remove spell protections. He just chucks spells usually at the closest enemy in a perfunctory manner.
Gallery[]
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
The Sword Coast Stratagems mod makes some major revisions to Karun and thematically changes the wizard to a powerful bhaalspawn with special extra powers and toughness, worthy of a foe in the Throne of Bhaal campaign.
Karun is a level 24 mage with over triple the HP of the vanilla game creature, is Chaotic Neutral, and has no mage kit. An innate 50% electricity resistance and 30% magic resistance is furnished, and a casting speed modifier of 4 is also enabled. Saving throws are adjusted and easier to make.
Two points in 2-handed fighting style is assigned, and a new Quarterstaff +3 is equipped.
Karun has amassed some magical gear as well and wears the Robe of the Neutral Archmagi, The Guard's Ring, and Amulet of Power, and now retains two Potion of Superior Healing to quaff when wounded. Note that most of the magical gear can't be stolen and isn't dropped, however, a rich Random treasure is added to Karun's loot.
Karun will use several mage HLA's depending on the player's game difficulty selection such as Improved Alacrity, Dragon's Breath, Comet, Summon Dark Planetar. Expect up to three Time stops, and the ability to absolutely wreck and take down party protections in every wizardly way possible. Once his buffs are up, Karun will be a tough one to harm, and very dangerous.
Screenshots:[]
External links[]
- Karun on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.

