Baldur's Gate Wiki
Register
Advertisement

When a Druid casts Iron Skins, they will become enveloped within a magical skin of iron.

Description[]

When a Druid casts this powerful spell, an outer skin of iron will move up from the ground, completely covering the Druid. This skin is, of course, magical and will hinder the Druid in no way. The effect of this is to protect the Druid from physical attacks such as melee weapons and projectiles. For every 2 levels of the caster, an additional skin is gained upon casting. For example, a 10th-level Druid would receive 5 skins. For each skin the Druid possesses, the spell will stop one attack, so a 10th-level Druid would be protected from the first 5 attacks made against the Druid but the 6th would affect the Druid normally. The skins will remain on the Druid until affected by a Dispel Magic, all of the skins are removed due to physical attacks, or the spell's duration expires. It is important to note that this will not protect the Druid from any area attacks such as Fireball; however, it will protect the Druid from physical magical attacks such as Magic Missile.


Unlike what the spell description says, Iron Skins only protects against physical attacks, not against Magical damage such as Magic Missile.

See also[]

  • Stoneskin, wizard spell with the same effect (but much shorter casting time).

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced "Iron Skins" with "Stoneskin". See below for description:

Stoneskin
Level: 5
School: Alteration
Sphere: Elemental (Earth)
Range: Personal
Duration: 8 hours
Casting Time: 1
Area of Effect: Caster
Saving Throw: None

When a druid casts this powerful spell upon herself, an outer skin of stone will emerge from the ground, completely covering and shielding her. This skin is, of course, magical and will hinder the druid in no way. The effect of this is to protect the druid from physical attacks such as melee weapons and projectiles. One skin is gained for every two levels of the caster. For each skin the druid possesses, the spell will stop one attack, so a 10th level druid would be protected from the first 5 attacks made against her but the sixth would affect her normally. The skins will remain on the druid until she is affected by a dispel magic, all of the skins are removed due to physical attacks, or the spell duration expires. It is important to note that this will not protect the druid from any area attacks (such as Fireball), and that any weapon capable of inflicting some type of elemental damage can still harm the caster - the skins will not protect against fire, cold, acid, or electrical damage, even if physical damage is blocked. Multiple castings of this spell are not cumulative.

Note: This spell is usable by Druid/Ranger/Shaman classes only.

External links[]

Advertisement