When a wizard casts Invisible Stalker, he summons a powerful monster that obeys and serves them.
Description[]
“ | Invisible Stalker This spell summons an invisible stalker from the Elemental Plane of Air. This 8-Hit Dice monster obeys and serves the caster in performing whatever tasks are set before it, even if this means being sent to certain death. The creature remains under the caster's control for 9 hours or until it is killed––at which point it will return to its native plane, only slightly annoyed at having to serve a mortal. |
” |
Gameplay[]
The caster selects a target point location on a visible portion of the area map from which the summoned stalker will be summoned/spawned. use the targeting cursor to "click"/select the point.
After the stalker is spawned on the area map, the player may issue commands and control the creature's actions.
A summoned stalker may not transition with the party to different area locations (map to map) - the creature remains on the map it was summoned to.
In the Enhanced Editions, summoned creatures are subject to and calculate into the total on-map summoning creature limit.
If the stalker is not given any commands by the player, it will act according to its basic default AI script.
When the spell's duration expires, the creature disappears from the map.
Summoned stalkers are immediately destroyed by a Death Spell or if within the area of effect of a Death Fog cloud.
The following creature is obtained with the conjuring:
Summoned Invisible Stalker summary[]
Name | Ability Scores |
Combat Stats |
Special | ||
---|---|---|---|---|---|
Invisible
Stalker |
STR | 18/10 | HD | 8 |
Saving throws: D10 / W12 / P11 / B12 / S13 Resistances: Immunities:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it. |
DEX | 17 | HP | 64 | ||
CON | 15 | THAC0 | Base 11 (plus -1 from STR) | ||
INT | 11 | AC | Base -3 (plus -3 from DEX) | ||
WIS | 14 | APR | 1 | ||
CHA | 13 | Damage: 2d8 crushing +3 from STR (counts as +2) |
Where to obtain its scroll[]
Baldur's Gate II: Shadows of Amn[]
Sold by[]
Found in[]
- Prebek's House Trapped and locked desk
Baldur's Gate II: Throne of Bhaal[]
Sold by[]
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects, duration and description. See below:
Invisible Stalker
Level: 6
School: Conjuration
Range: Long
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell summons an invisible stalker from the Elemental Plane of Air. This 8 hit dice monster obeys and serves the spellcaster in performing whatever tasks are set before it, even if this means being sent to certain death. The creature remains under the caster’s control for 8 hours or until it is killed - at which point it will return to its native plane, only slightly annoyed at having to serve a mortal.
Invisible Stalker (8 Hit Dice):
STR 18, DEX 19, CON 14, INT 11, WIS 14, CHA 11; AL Neutral
HP 64, AC -2, THAC0 7, Saving Throws 10/12/11/12/13
2 Attacks Per Round, 2d6+4 Crushing Damage (Fist +2)
Combat Abilities:
Sneak Attack: can backstab opponents with a x2 multiplier
Special Qualities:
Hide in Shadows: 120%
Natural Invisibility: constantly invisible as if affected by an Improved Invisibility spell
Immune to charm, confusion, hold, poison, sleep, & stun effects
Slashing, Crushing, & Piercing Resistance 20%; Missile Resistance 60%
External links[]
- Invisible stalker on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Advanced D&D 2nd Edition Wiki - Invisible Stalker (Wizard Spell)