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Invisible Stalkers are creatures of solidified air native to the Elemental Plane of Air. They are akin to Air Elementals or the Aerial servant (creature) and like their kin can be summoned to the Prime Material Plane by mages to do their bidding.

Note:This page displays stats and abilities pertaining to the STALKE.CRE Invisible Stalker, the most common and representative type. Other variants differ in only minor fashion.

As elementals, Invisible Stalkers cannot be killed on the Prime Material Plane, but rather destroyed and banished back to the Elemental Plane of Air.

Appearance[]

Notes[]

Gameplay[]

Like their name suggests, these creatures are able to remain invisible at all times, even while performing physical attacks and highly resistant to missile attacks. However, in terms of the actual effect of the invisibility, once the creature breaks it via an attack it can be targeted as any other non-invisible creature, and it never attains actual invisibility again, due to the method applied by the MAGE01.ITM ring it has equipped.

Invisibility removing and divination attack spells or Dispel magic effects will remove the invisibility from the creature, as it is furnished by the ring it wears and not the creature file itself. The item it wears in a ring slot assists it with attaining initial invisibility. There is a different creature file Invisible Stalker that has always on Improved Invisibility, rather than the normal invisibility, but that variety cannot be summoned by the spell.

The player will observe a red circle with a shadow animation for the creature when it can be targeted by attacks. If it is a party summoned then the circle will not be red.

A stalker conjured by the Invisible Stalker (spell) arcane spell has a gender assigned as "summoned" and thus may be banished by a Death Spell.

In combat, the stalker receives a bonus to hit when attacking from invisibility. It does not perform a Backstab in an unmodified game. The stalkers attack is classified as a +2 enchanted item for the purposes of what it can hit and inflicts crushing damage plus extra for its strength modifier. Under normal circumstances the Stalker only attempts one attack per round. Modded content may increase this, see below.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

The Spell Revisions mod's summoned Invisible Stalker is changed from the unmodified game:
Invisible Stalker (8 Hit Dice):
STR 18, DEX 19, CON 14, INT 11, WIS 14, CHA 11; AL Neutral
HP 64, AC -2, THAC0 7, Saving Throws 10/12/11/12/13
2 Attacks Per Round, 2d6+4 Crushing Damage (Fist +2)

Combat Abilities:
Sneak Attack: can backstab opponents with a x2 multiplier

Special Qualities:
Hide in Shadows: 120%
Natural Invisibility: constantly invisible as if affected by an Improved Invisibility spell
Immune to charm, confusion, hold, poison, sleep, & stun effects
Slashing, Crushing, & Piercing Resistance 20%; Missile Resistance 60%

Note that this modded version of the stalker cannot be targeted by single-target spells and is actually under constant Improved Invisibility. The coding for this is implemented differently than the unmodified game creatures. Thus, the creature will also get the Improved Invisibility benefits, the same as the spell, and they cannot be removed by a dispel magic effect. In order to get the backstab to work, and the Hide in Shadows, the creature is assigned a Ranger Class like the Stalker Kit. A new script is assigned as well to regulate targeting, melee behavior and to prioritize attacks on helpless opponents.

External links[]

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