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Incendiary Cloud is an 8th level wizard spell that subjects a creature to continuous fire damage while they're in the area of effect.

Description[]

This spell creates a billowing cloud of roaring flame. Any in the area of the spell must leave the cloud immediately or suffer 1d4 points of fire damage per level of the caster each round while in the area of effect, with a Save vs. Spell for half.

Gameplay[]

This is an area of effect spell with a fiery cloud animation within. Each round the fire damage effect will be applied to creatures within the AoE.

Magic resistance can block its effects (check each round exposed). A Zone of Sweet Air will remove the cloud from the map.

This spell is, theoretically, the most damaging spell in the game, with a total damage potential of 800. However, this would require the damaged creature to be within the original 15-ft radius for the entirety of the 1 turn (60 seconds) the spell is active. In addition, Incendiary Cloud deals fire damage, which is very commonly resisted.

Where to obtain its scroll[]

This item can be obtained as random treasure. In addition to sources listed below, it can be found on creatures and in containers randomly.

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

The Black Pits II: Gladiators of Thay[]

Sold by[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its Spell School, saving throw, effects and description. See below:

Incendiary Cloud
Level: 8
School: Conjuration
Range: Long
Duration: 1 turn
Casting Time: 8
Area of Effect: 30’ radius
Saving Throw: Special

An Incendiary Cloud spell creates a cloud of roiling smoke and roaring flame. The smoke obscures all sight beyond 15 feet, including darkvision. Creatures within the area suffer a -4 penalty to attack rolls and armor class. In addition, the flames deal 4d6 points of fire damage each round to everything within the cloud, with a saving throw vs. breath at -4 allowed for half damage. Fire dwellers like fire elementals, fire giants, and salamanders are immune to the effects of this spell.

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