Baldur's Gate Wiki

Horror may potentially cause all hostile creatures to flee in terror.

Description[]

All enemies within the area of effect when this spell is cast must save vs. Spell or flee in terror. Certain creatures are immune to the effects of fear, including all undead.

Gameplay[]

The caster designates a point on the area map to aim this spell toward - use the targeting cursor to set the point location.

When the spell casting is finished a projectile moves to the designated point, then radiates out the spell effect to all hostile creatures in the area of effect. There is a 3D effect that renders on the spot selected for the spell's targeting point (a sort of grimacing face).

Enemies are allowed a Saving throw versus Spells to negate the spell's effect.

A failed saving throw will cause a Panic effect for the spell's duration. An affected creature will render a 3D effect graphic over the victim's sprite, and a text display reads "Panic".

A player character affected by this spell will show an icon (No. 36) titled "Panic" placed on their portrait.

This spell is coded with a secondary type "Disabling" classification and is not flagged as a "Hostile" spell - it won't affect or elicit a response from non-enemy creatures.

Since the spell exposes enemies to the Panic status effect, it can be counteracted by spells like Resist Fear and Remove Fear.

The innate ability bhaalspawn power version of this spell works a little differently: it has a faster casting time of 1, instead of 2, but only lasts 3 rounds, as opposed to 10 rounds.

There also exists the Wand of Fear in both games, which applies a similar effect - but allows enemies a +2 bonus to save against it, although it also has a 50% longer duration.

This spell can be blocked by Magic resistance, as well as a Minor Globe of Invulnerability or Spell Immunity: Necromancy.

Saving throws differ by game version - see the InfoBox.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Baldur's Gate[]

Shadows of Amn[]

Throne of Bhaal[]

Gorion's Ward may gain this spell as a special ability in Baldur's Gate: Enhanced Edition during dreams 3 and 4 with a reputation of 9 or lower. (replaced Ghoul Touch from original BG)

See also[]

Trivia[]

The Advanced Dungeons and Dragons 2nd Edition ruleset has no equivalent level 2 Wizard Spell such as Horror, Fear or Panic.

Gallery[]

Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its duration. See below for description:
Horror
Level: 2
School: Necromancy
Range: Long
Duration: 5 rounds
Casting Time: 2
Area of Effect: 30’ radius
Saving Throw: Spell negates

When this spell is cast, all enemies within the area of effect must save vs. spell or flee in terror. Certain creatures are immune to the effects of fear, including all undead.

External links[]