Horror may potentially cause all hostile creatures to flee in terror.
Description[]
“ | All enemies within the area of effect when this spell is cast must save vs. Spell or flee in terror. Certain creatures are immune to the effects of fear, including all undead. | ” |
Gameplay[]
This spell is coded with a secondary type "Disabling" classification and is not flagged as a "Hostile" spell.
Since the spell exposes enemies to the Panic status effect, it can be counteracted by spells like Resist Fear and Remove Fear.
The innate ability bhaalspawn power version of this spell works a little differently: it has a faster casting time of 1, instead of 2, but only lasts 3 rounds, as opposed to 10 rounds.
There also exists the Wand of Fear in both games, which applies a similar effect - but allows enemies a +2 bonus to save against it, although it also has a 50% longer duration.
This spell can be blocked by Magic resistance, as well as a Minor Globe of Invulnerability or Globe of Invulnerability.
Saving throws differ by game version - see the InfoBox.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Shadows of Amn[]
Throne of Bhaal[]
Gorion's Ward may gain this spell as a special ability in Baldur's Gate: Enhanced Edition during dreams 3 and 4 with a reputation of 9 or lower. (replaced Ghoul Touch from original BG)
See also[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its duration. See below for description:
Horror
Level: 2
School: Necromancy
Range: Long
Duration: 5 rounds
Casting Time: 2
Area of Effect: 30’ radius
Saving Throw: Spell negates
When this spell is cast, all enemies within the area of effect must save vs. spell or flee in terror. Certain creatures are immune to the effects of fear, including all undead.
External links[]
- Horror on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.