Hobgoblins are creatures who can be found almost everywhere across the Sword Coast, Amn, Tethyr and indeed, most of Faerûn. They almost always appear in groups. Some of them only engage in melee combat and they don't carry any ranged weapons, while Hobgoblin (archers) carry both melee and ranged weapons. These variations will engage in ranged attack first and only switch to melee attack if their ammunition runs out or they are engaged in melee combat.
Hobgoblins for the most part are not a significant threat to low-level parties as long as they are encountered in small numbers or party members have decent amounts of hit points. When slain, hobgoblins will drop Leather or Studded Leather Armor, a helmet, a Bastard Sword, and some middle-grade random treasure. Archers will also drop a Shortbow and Arrows and some will drop Arrows of Biting too (contingent upon the fact that all arrows aren't used up in battle).
The Hobgoblin (archer) (called simply Hobgoblin in the game), who's stats are in the infobox on this page, is the second most common hobgoblin variant encountered in Baldur's Gate.
Locations[]
- Bandit Camp
- Canyon Area
- Cloakwood Mine level 3
- Lighthouse
- North Nashkel Road
- Random Encounter Area
- Red Canyons
- South Beregost Road
- Temple
- Ulcaster
Bugs[]
- Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. In the original Baldur's Gate, hobgoblins were classified as human and had no alignment. This is fixed in the Enhanced Edition.