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The Heal spell enables the priest to completely cure all disease and/or injuries afflicting the target creature.

Effects and states cured are Intoxicated, Poison, Blindness, Feeblemindedness, Disease and Deafness.

Description[]

The very potent Heal spell enables the priest to wipe away disease and injury in the creature who receives the benefits of the spell. It completely cures all disease and blindness in the recipient and heals all points of damage suffered due to wounds or injury. It also dispels a Feeblemind spell and cures those mental disorders caused by spells or injury to the brain. Naturally, the effects can be negated by later wounds, injuries, and diseases.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this Divine spell, revising its casting time, effects, and description. See below:

Heal
Level: 6
School: Necromancy
Sphere: Healing
Range: Touch
Duration: Instant
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None

The very potent Heal spell enables the priest to wipe away any injury in the creature who receives its benefits. It completely cures the recipient of all diseases, poisons, and conditions such as blindness and deafness. It heals all points of damage suffered due to wounds or injury and dispels a Feeblemind spell. Naturally, the effects can be negated by later wounds, injuries, and diseases.

Note: This spell is usable by Cleric/Paladin classes only.

External links[]

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