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The Haste spell affects all allies in a 15-foot radius. They are given the Normal Haste effect for the duration of the spell. When it wears out, their Fatigue is increased by 4 — Fatigue starts causing a Luck penalty at 7.


When this spell is cast, all creatures affected function at double their normal movement rate, gain a -2 initiative bonus, and receive an extra attack per round. Thus, a creature moving at 6 and attacking once per round would move at 12 and attack twice per round. At the instant the spell is completed, it affects all ally creatures in a 15-ft. radius centered on a point selected by the caster (thus, creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not). This spell is not cumulative with itself or with other similar magic. Spellcasting and spell effects are not affected. Note that this spell negates the effects of a Slow spell.

The following sentence is removed from the spell description in the Enhanced Editions but still effective, adding the factor of 4 to the recipients' fatigue status:

Note that affected creatures expend as much energy during this spell as they would normally in a whole day, significantly raising their fatigue level.


  • See the Haste effect for detailed information. The Haste spell grants the Normal type of haste.
  • Insect Plague types of spells and poison effects are a lot more deadly on hasted creatures
  • The fatigue penalty should not be underestimated. On somebody with normal constitution, applying Haste twice without resting already causes a luck penalty, which will only get more severe going forward, meaning the character will soon be unable to hit enemies or do significant damage if they don't rest after being hasted.
  • Non-cumulative:

Where to obtain its scroll[]

Baldur's Gate[]

Dropped by[]

Found in[]

Sold by[]

The Black Pits[]

Sold by[]

Shadows of Amn[]

Found in[]

Sold by[]

Throne of Bhaal[]

Sold by[]

Found in[]


Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its effects and duration. See below for description:
Level: 3
School: Alteration
Range: Medium
Duration: 1 turn + 1 round/level
Casting Time: 3
Area of Effect: 20’ radius
Saving Throw: None

When this spell is cast, the affected creatures gain +6 to movement rate and can make an extra half attack each round. Spellcasting and spell effects are not affected. Haste negates and counters the effects of a Slow spell. When the spell ends, affected creatures become winded for 3 rounds. While winded they receive penalties of -2 to hit, damage, and armor class. This spell is not cumulative with itself or with other similar magic.

External links[]