Baldur's Gate Wiki
Advertisement

The Harm spell is the reverse of Heal and causes massive damage instead of healing.

Description[]

This spell is the reverse of Heal. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell reduces the target to 1 Hit Point. The next attack that the priest makes will inflict this effect; however, the priest only has 2 rounds to make the attack before the spell fizzles. If the priest misses the target creature, the spell is wasted. There is no Saving Throw.

Gameplay[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Regarding the Harm spell, the Sword Coast Stratagems mod will do the following:

Modify the Harm spell so it does damage rather than reducing target to 1 hp (BG2,BGT)

The Harm spell reduces its target to 1 hp in 2nd edition D&D; in 3rd edition, it does a large amount of damage instead. This component modifies Harm to work more like the 3rd edition spell: it inflicts 150 hp damage, with no saving throw, on a successful touch attack, to a minimum of 1 hp. The rationale for this is that Harm (especially combined with Critical Strike) is otherwise an almost-instant way of eliminating even foes with hundreds of hit points. Harm remains lethal in this component, but is not quite so overwhelming.

The Spell Revisions mod makes changes to Harm, spell description below:

Harm
Level: 6
School: Necromancy
Sphere: Necromantic
Range: Personal
Duration: 1 turn
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Spell half

This spell is the reverse of Heal. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell inflicts 90 points of damage upon the target. Harm cannot reduce the target’s hit points to less than 1. The spell expires once the priest makes a successful melee attack or after 1 turn has passed. The priest gains a +4 bonus to hit the target. Magic resistance does not affect this spell.

If both SCS and SR are installed, the SR version will be the one implemented.

Note: This spell is usable by Cleric/Paladin classes only.

Mod gallery[]

External links[]

Advertisement