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The Guardian Golem is a creature found in the Crypt room of the Watcher's Keep Altar Level. There are two of these golems here.

Gameplay[]

The pair of Guardian Golems are essentially ordinary Iron Golem creature types, with the additional ability to see invisible and hidden creatures by script. Any creature in the golem's visual sight range (about 30 feet) will be detected.

The golems won't activate or act in any way if the party is in possession of the two blue and green wardstones, which are found elsewhere on this dungeon level. The stones will work as long as they are possessed in any party member's inventory.

The golems will turn hostile if attacked as well. Otherwise, they won't do anything overt.

If the wardstones aren't possessed by a party member, the golems will activate and become hostile when the player examines (cursor clicks) the sarcophagus in the crypt.

The golems will attempt to bash party members with their bludgeoning fists, and after a few rounds delay they will release a poisonous Gas Cloud over top or nearby any closest opponent detected. Note that if the gas clouds overlap, both clouds will function independently, potentially doubling the risks and potential adverse effects.

Gallery[]

Mod content[]

The Golem Construction for Spellcasters mod will change the Iron Golem animation to the Icewind Dale sprite, to differentiate it from the Adamantite Golem.

The Sword Coast Stratagems mod adds some additional immunities to Iron Golems and changes some other AI behavior. Golems will aggressively chase down party members more frequently. They don't get stuck in doorways like the unmodded game. They are still pretty stupid, but not as easy to hide from.

SCS golems are protected from arcane spells that reduce magic resistance, such as Lower Resistance, and Pierce Magic for example. They can't be webbed or entangled now either.

Mod gallery[]

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