Gronmir's Hideout is a sort of "Throne Room" within the Saradush castle. It is part of the story line for Baldur's Gate II: Throne of Bhaal and is where the party will eventually face Gromnir Il-Khan, one of the warring Bhaalspawns in the saga. This will take place in Baldur's Gate II Chapter 8.
Description[]
A moderately sized chamber with an ornate staircase on one side, with steps descending to Castle Saradush First Floor and steps ascending to Saradush proper. Several pillars and stone columns with decorative details support a high ceiling. Lit glass sconces illuminate the room and send warm light to reflect from the elaborate gold-laced mosaics on the walls and floor. A dais is raised on one side of the chamber with a marble throne, draped with velvet cushioning. It is a regal setting.
Gameplay[]
To even reach this room has been a hazardous journey through several other previous areas and dungeons, populated by hostile forces of which many were under Gromnir's control.
When the party reaches this "Throne Room" from the level below, a cut scene will play in which Gromnir and Melissan are in the midst of a verbal confrontation. Eventually Gromnir has her led away from the chamber by the two Il-Khan Soldier guards, presumably to be locked up somewhere - as he does not trust her and thinks she plots against him.
Soon after, the party is spotted by Gromnir and he calls the party out as assassins, and hostilities begin immediately. And so, as is often the case, violence and bloodshed are inevitable.
When the fight breaks out the party will face Gromnir who is assisted by the mage Karun the Black, as well as a Il-Khan Battle Mage. Just a few seconds into the hostilities, three other allies of Gromnir appear - including Eler Had, Berena Elkan and a female Il-Khan Soldier with a bow.
Gromnir, and the mages will spring into action with initial preparatory spell buff chains. The other three opponents will attack in melee combat or attempt thrown weapons or missile fire if they are able to. See the individual creature pages for notes and abilities to help with the player's in-game tactics.
When the battle is over, Melissan will show herself again in the throne room and lament that Gromnir has been slain. She continues dialogue and exchange with the party, and finally after learning that Gorion's Ward is actually not trapped in the Saradush by the besieging army (because of the Pocket Plane travel ability), she advances some important information.
If you agree to help the city of Saradush, she will unlock certain map areas - such as the Forest of Mir and the Marching Mountains. Now the party can pursue how to defeat the seemingly invincible Yaga-Shura. The army besieging the city can be broken once the Fire Giant is defeated. Melissan teleports away, and the party is free to loot the room and carry on with the adventure. When finished with any business in the city, use the Pocket Plane ability to return there - only from the plane can the party then exit it to travel onward and pursue the next main questline, Defeating Yaga-Shura.
Gallery[]
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
The Ascension and Sword Coast Stratagems mods individually or collectively make a number of changes to Gromnir - while SCS revises the guardians here, as well as adding new reinforcements.
A great cat leopard is added to the fight, named Ramazith and is present beside Gromnir. This feline is 10 HD creature with 18 strength, 20% magic resistance, a high movement rate, and a moderate physical damage resistance. Attacks 3 times per round with raking claws.
About four rounds into the battle, two additional reinforcement creatures are added to the battle. These are a Minotaur Battle Priest and a Il-Khan Medusa.
Minotaur Battle Priest (GROMMIN.cre): This giant humanoid is a level 16 LE Cleric with 160 HP, wields an Axe, Adjusted THAC0 -2, 2 APR. Has a 19 Strength. Adjusted AC is 0. The creature has a +3-movement modifier, +2 Spell Casting Speed modifier bonus, and is immune to Maze effects (because it's a Minotaur).
Il-Khan Medusa {JUMJUM.cre): This creature has a Sirine appearance and is a classified as a 8 HD LE Human female with a Greater Basilisk class. The creature has 70 HP, 20% magic resistance and 25% resistant to physical damage. The creature regenerates 2 HP/round. The creature is immune to poison, Miscast Magic and Disintegrate effects.
A unique weapon is employed by the creature - it is non magical and can induce a Poison effect with a save to negate, as well as reducing movement speed by 50% for three rounds (no save). Any hit will also have a percentage chance of applying a Flesh to Stone spell upon the struck target (there is a slight delay after the hit before the spell is cast).
Periodically she will ForceSpell cast a uninterruptible 'Basilisk' spell with a range of 30'. The spell does the same Slow effect and delayed Flesh to Stone as the on-hit weapon effect. She does not run out of these spells and will be targeting the closest detected opponent about every other round.
For the cast of characters and to read about how the Ascension and SCS mods change them, see the creature article links in the gameplay section.
If the Golem Construction for Spellcasters mod is installed, there are two additional guardian golems present, either side of the throne, including a "Perfect Clay Golem" and "Perfect Stone Golem" - these constructs have extra powers, are tougher than the ordinary varieties, regenerate, and increased APR.






