Greater Wolfweres are similar in look to the more common wolfwere but are significantly stronger and regenerate at a very fast pace. As if that weren't enough, only magical silver weapons can hurt them in Baldur's Gate I, and all elemental damage is halved except poison damage.
In Baldur's Gate II, any magical weapon can hurt them, but they have 50% magic resistance and regenerate 20% faster.
Gameplay[]
- The only magical silver weapons in the first opus are Albruin (EE-only), The Burning Earth, Kondar, the Sword of Balduran and Werebane.
- Cause Serious Wounds (EE-only) and Shocking Grasp can also hit successfully. (Slay Living, Cause Critical Wounds and Harm too, but they are above level cap.)
- In Baldur's Gate II, the level 9 wizard spell Shapechange lets the caster take the shape of a Greater Wolfwere that regenerates 8 HP per second (16 with a haste effect) and is immune to enchanted weapons up to +1, but doesn't have magic resistance.
Tactics[]
With a maximum HP of only 66, the Greater Wolfwere's high regeneration can be overcome with a burst of damage. Backstab could be quite effective in that regard, coupled with magical damage as coming from spells such as Magic Missile, Skull Trap or Cause Serious Wounds. Magic resistance may get in the way in Baldur's Gate II, but many more weapons are effective in that opus. To increase the amount of physical damage dealt over a single round, disabling attacks such as Blindness, Slow, Wand of Paralyzation, and others can help, but the beast has very good saving throws.
Locations[]
Tales of the Sword Coast[]
- The only greater wolfwere found in the game is Karoug who is located on the captain's deck of the Wandering Eye. A separate infobox with stats that are specific for this greater wolfwere creature file (WOLFWEGR.cre) is included on his page.
- The creature file (WOLFGR01.cre) is used for Gorion's Ward and all party members when they are exposed to the effects of Lycanthropy and transform into greater wolfwere form if the time limit for killing Mendas isn't met.
Baldur's Gate II[]
- Firkraag's Maze
- Grancor transforms into a greater wolfwere
- Depending upon the current XP value of Gorion's Ward, 1 or 3 will spawn when tripping a silent proximity trigger
- XP value between 999,999 and 1,999,999 will trigger 1 along with 2 wolfweres and 2 dread wolves
- XP 2M and greater will trigger 3 along with 2 dread wolves
- Forest of Tethir
- Coran and the Wolfweres
- Lanfear is a greater wolfwere and her stats are the same as the gw version of Karoug except that she has no immunity to non-silver weapons
- Coran and the Wolfweres
- Planar Prison
- 1 is found in one of the prison cells along with 4 wolfweres
- Spellhold Bodhi's Hunt Level 1
- From the Gem Portal asylum test
- Watcher's Keep Final Seal
- 4 will spawn when operating the Globe Machine
Bugs[]
- Baldur's Gate II
Classic & Enhanced
This icon indicates content from all games of the 2nd Baldur's Gate instalment – all editions and expansions. This may include The Black Pits II. A bug limits their regeneration in the second opus, to an effective 6 HP/s instead of 10.